FOCUS 5
Cast verbal
Duration 1 minute
You gain a fly Speed equal to your Speed. You must end your turn on solid ground, or you fall.
Heightened (6th) At the end of your turn, you can attempt a DC 30 Acrobatics check to find purchase in midair. If you succeed, you don't fall.
Core Rulebook, page 402.
Open Wind Jump in the interactive spells list or browse all spells starting with W.