Waking Nightmare

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uncommon cleric emotion enchantment fear mental 

Domain nightmares

Cast [>>] somatic, verbal

Range 30 feet; Targets 1 creature

Saving Throw Will; Duration varies

You fill the creature's mind with a terrifying vision out of its nightmares. The target must attempt a Will save.

If the target is unconscious when you Cast this Spell on it, it immediately wakes up before attempting its save, and if it fails its save, it gains the fleeing condition for 1 round in addition to the effects noted above.

Critical Success The target is unaffected.Success The target is frightened 1.Failure The target is frightened 2.Critical Failure The target is frightened 3.

Core Rulebook, page 399.

Open Waking Nightmare in the interactive spells list or browse all spells starting with W.