Earth Drake [Dark Sun]

The strongest of all drakes, a boulder-like digger that buries intruders under gated rubble, fights to the death and goes out of its way to smash human settlements.

Setting: Dark Sun · Sources: MC12 Dark Sun Appendix I - Terrors of the Desert

Appearance

More than one traveler has walked past an earth drake thinking it was a rock formation. Its hide is a mix of gray, black and brown, covered with thousands of tiny spiked scales. The huge forelegs are built to tunnel through stone, and the equally strong hind legs can dig too but usually brace the body. A short, enormously thick tail gives the creature a rolling swagger. Its head is shaped like a wedge, with overlapping scales shielding the ear openings, and each sunken eye has two lids: an airtight soft inner lid and a tough, scaly outer one that resists puncture.

Combat

Earth drakes like to trap their victims inside the lair and dine at leisure. Before closing in, one will use psionic detonate and animate object to cut off escape. It then charges, tearing first with its great front claws (1d12+12) and then biting (3d12). After that first bite it shakes its head with all its might, doubling the damage. An earth drake can make its physical attacks and one psionic attack at the same time. It believes nothing alive is stronger than it, save only the world's dragon-tyrant, and it is the only drake that will fight to the death.

Every 15 days the drake can gate in 50 cubic feet of earth, rock and boulders drawn from its ancestral elemental plane. The mass must appear on a solid surface; it cannot be summoned overhead and dropped. Anyone in the area must save vs. petrification to be flung clear. Those who fail are pinned beneath it, suffering 1d2 damage each turn, and may suffocate if they cannot get out under the normal breath-holding rules. Victims can escape by mining through or digging free with bare hands. The rubble stays where it lands permanently.

Psionic sciences: detonate, sensitivity to psychic impressions, shadow form, telekinesis and tower of iron will. Devotions: id insinuation and psionic crush on the attack; intellect fortress and mind blank for defense; and animate object, awe, cause decay, combat mind, contact, expansion, false sensory input, immovability, molecular agitation, molecular manipulation, reduction and soften.

Habitat and Society

An earth drake digs its den into bedrock under the desert sand or into the flank of a hill, then heaps loose earth across the entrance so it can bring the doorway down on attackers. It despises the spread of humankind and hates permanent buildings above all, and it will gladly travel many miles just to flatten a town.

Ecology

For an earth drake, a fight is the appetizer, and the harder a creature resists, the more satisfying the meal. Some burrow in beside trade routes, waiting for the chance to battle and devour dune hulks.

More: Monsters starting with E · Dark Sun monsters · All monsters A-Z
Related: Air Drake [Dark Sun] · Drake [Mystara] · Drake Overview [Dark Sun] · Fire Drake [Dark Sun] · Lesser Drake Overview [Dark Sun] · Lesser Magma Drake [Dark Sun] · Lesser Rain Drake [Dark Sun] · Lesser Silt Drake [Dark Sun] · Lesser Sun Drake [Dark Sun] · Water Drake [Dark Sun]

Statistics

Climate/TerrainAny
FrequencyVery Rare
OrganizationSolitary
Activity CycleAny
DietCarnivore
IntelligenceSemi-(2-4)
TreasureSpecial
AlignmentNeutral
No. Appearing1
Armor Class-4
Movement12
Hit Dice25 +8 (175 hit points)
THAC05
No. of Attacks4
Damage/Attack1-12+12/1-12+12/3-36/4-48
Special AttacksBite/Swallow, Elemental, Psionic, Tail Lash
Special DefensesPsionic
Magic ResistanceNil
SizeG (30'+ long)
MoraleFearless(19)
XP Value33,000

Psionics

LevelDis/Sci/DevAttack/DefenseScorePSPs
154/5/16 (23)PsC,II/M-,IF,TW17150

Clairsentience - Science: sensitivity to psychic impressions; Devotion: combat mind.

Psychokinesis - Sciences: detonate, telekinesis; Devotions: animate object, molecular agitation, molecular manipulation, soften.

Psychometabolism - Science: shadow form; Devotions: cause decay, expansion, immovability, reduction.

Telepathy - Science: tower of iron will; Devotions: awe, contact, false sensory input, id insinuation, intellect fortress, mind blank, psionic crush.

See also: Drake (the desert world), General Information