Fear the Sun

SPELL 2

uncommon transmutation 

Traditions arcane, divine, occult, primal

Cast [>>] somatic, verbal

Range 30 feet; Targets 1 creature

Saving Throw Fortitude

You cause the creature's vision to become particularly sensitive. The creature must attempt a Fortitude save. The creature is then temporarily immune for 1 minute.

Critical Success The creature is unaffected.Success The creature is dazzled for 1 round.Failure The creature is dazzled for 1 minute.Critical Failure The creature gains light blindness (Bestiary 343) for 1 minute. If the creature is already exposed to bright light, it immediately becomes blinded, as it isn't acclimated to its newly acquired light blindness.

Heightened (6th) You can target up to 10 creatures.

Strength of Thousands #4: Secrets of the Temple-City, page 77.

Open Fear the Sun in the interactive spells list or browse all spells starting with F.