Elemental Confluence

SPELL 6

air conjuration earth fire water 

Traditions arcane, primal

Cast [>>>] material, somatic, verbal

Range 60 feet; Area 10-foot burst

Duration sustained up to 1 minute

You conjure four types of elementals who combine forces to form into a chaotic storm. The confluence has AC 28 and 120 Hit Points, weakness 10 to area effects, and immunity to bleed and poison. Creatures can move through the confluence; creatures within the confluence are concealed, and all creatures outside the confluence are concealed to creatures within it. When you Cast or Sustain this Spell, you choose up to two different types of elementals to act.

Secrets of Magic, page 102.

Open Elemental Confluence in the interactive spells list or browse all spells starting with E.