Elemental Annihilation Wave

SPELL 3

air earth evocation fire water 

Traditions arcane, primal

Cast [>>] to 2 rounds

Area 30-foot cone

Saving Throw basic Reflex

You draw elemental power from your surroundings, and combining it with your own magical energy, unleash a wave of utter destruction and swirling colors that deals 1d6 fire damage and 3d6 bludgeoning damage with a basic Reflex save. The number of actions you spend when Casting this Spell determines the area and other parameters.

[>>] (somatic, verbal) The spell is a 30-foot cone.

[>>>] (material, somatic, verbal) The spell is a 30-foot cone.

On a failed saving throw, creatures are pushed 5 feet away from you, and on a critical failure they are pushed 10 feet away and are knocked prone.

Two Rounds If you spend 3 actions Casting the Spell, you can avoid finishing the spell and spend another 3 actions on your next turn to empower the spell even further. If you do, the spell is as 3 actions, but the area is a 60-foot cone, and for 1 round, the elements linger in the cone, racing off into the distance and making approaching you difficult, with the effects of gust of wind.

Heightened (+2) The damage increases by 2d6, and the distance that enemies are pushed back if you spent 3 actions or 2 rounds increases by 5 feet on a failed save and 10 feet on a critical failure.

Secrets of Magic, page 102.

Open Elemental Annihilation Wave in the interactive spells list or browse all spells starting with E.