Enervation

SPELL 4

necromancy negative 

Traditions arcane, divine, occult

Cast [>>] somatic, verbal

Area 30-foot line

Saving Throw Fortitude

Extending a finger, you fire a beam of negative energy that weakens the life force of any creature it touches. Each living creature in the line must attempt a Fortitude save.

Critical Success The creature is unaffected.Success The creature takes 2d8 persistent negative damage.Failure The creature takes 4d8 persistent negative damage and becomes drained 1.Critical Failure The creature takes 4d8 persistent negative damage and becomes drained 2 and doomed 1.

Heightened (+2) The persistent negative damage increases by 1d8 on a success, or by 2d8 on a failure or critical failure.

Advanced Player’s Guide, page 218.

Open Enervation in the interactive spells list or browse all spells starting with E.