Aquatic Remnant

The grieving ghost of a worked-to-death soul dumped in a river or pool, an eyeless face and pale hands whose icy touch numbs victims until they die of cold.

Setting: Ravenloft · Sources: Ravenloft Appendix III; RQ2 Thoughts of Darkness

Appearance

A remnant appears as a sorrowful face with empty sockets and two pale hands floating in the water, its body fading into the depths with no legs visible. Only magic allows communication with it.

Combat

Like its ghost cousins, a remnant is ethereal but visible to others. Its wet, freezing touch, usable at will, deals no damage but drains 1 Dexterity per hit; at 0 the victim dies of hypothermia. Points return at 1 per hour, and victims never become remnants. To touch anyone it must semimaterialize its hands, dropping to AC 8, and then only magical weapons or silver (half damage) hurt it. When fully ethereal, only other ethereal beings can fight it. It is turned as a ghost, and holy water deals 1d6 per vial to it while semimaterial.

Habitat and Society

A remnant cannot leave the waters connected to its grave. Someone gazing into them spots it 10% of the time, 80% if they know it is there. It stays hidden until creatures enter the water.

Some remnants aid people fighting whoever tormented them. One can let a living creature breathe underwater by grabbing its hands, pulling it below and giving it a 'kiss of life' that really draws it partly into the Border Ethereal; while still holding the remnant's hand, the creature cannot drown.

Ecology

Remnants come from humans and humanoids who died of exhaustion and stress after wretched lives and were tossed into unconsecrated water. Such callous treatment leaves them unable to depart until burial rites are read over their remains. They bear no hatred for life in general, but freely attack members of the race that wronged them.

More: Monsters starting with A · Ravenloft monsters · All monsters A-Z

Statistics

Climate/TerrainAny aquatic
FrequencyRare
OrganizationSolitary or group
Activity CycleAny
DietNil
IntelligenceAverage (8-10)
TreasureNil
AlignmentChaotic neutral
No. AppearingVaries
Armor Class0 or 8
MovementSw 36
Hit Dice3
THAC017
No. of Attacks1
Damage/AttackSee below
Special AttacksSee below
Special DefensesSee below
Magic ResistanceNil
SizeS
MoraleAverage (8-10)
XP Value3,000