The Everchanger

A red-skinned, half-vapor imp of the court of nightmares who reshapes himself, his servants and helpless dreamers into whatever will cause the most bewildering chaos.

Setting: Ravenloft · Sources: The Nightmare Lands

Appearance

The Everchanger is a broad-shouldered, red-skinned man with dark hair and eyes, pointed ears and a thin mustache, dressed in a costly formal suit above the waist. Below it he dissolves into drifting vapor. His bond with the dream plane lets him talk in every tongue he has encountered. He is among the strangest of the court of nightmares, a chaotic trickster who feeds on startled dreamers.

Combat

Despite his build he avoids brawling, though his fist hits for 1d4+2. He has the court's common powers, flies to stay out of reach, and can gate in an ennui or shadow morph at will, commanding up to 15 HD of morphs at once.

His chief gift is change form, a broader cousin of the common terrain change power. On himself, once per round, it works like polymorph self, except that he gains every power and weakness of any creature of 12 HD or less; he favors dragons and other ranged attackers. On a minion it adds up to 2 HD, so a 5 HD shadow morph becomes a 7 HD horror and an 8 HD ennui a 10 HD monster. On wanderers or dreamers it allows no save but needs no system shock roll, lasting 1d2+1 rounds; he loves to turn victims into loved ones, hated foes, strangers their friends cannot recognize, or feeble creatures doomed by the moment.

Habitat and Society

He rules the ever-shifting forest, wandering it aimlessly when not watching a dreamscape, and the woods rearrange themselves behind him. Dreamwild shamans know him as the man whose passing changes everything.

Ecology

Stability bores and depresses him. He thrives on upheaval, especially change born of misery, and feeds on mad dreams where scenes lurch without reason and no pattern holds.

More: Monsters starting with T · Ravenloft monsters · All monsters A-Z

Statistics

Climate/TerrainThe the nightmare realm
FrequencyUnique
OrganizationSolitary
Activity CycleNight
DietSpecial
IntelligenceGenius (17)
TreasureNil
AlignmentChaotic evil
No. Appearing1
Armor Class0
Movement12, Fl 12 (B)
Hit Dice12
THAC09
No. of Attacks1
Damage/Attack1d4+2
Special AttacksChange form, gate
Special Defenses+2 or better to hit
Magic Resistance60%
SizeM (60' tall)
MoraleSteady (12)
XP Value12,000