A great dog so loyal it returns after death as a coal-black, green-eyed specter, guarding its master's land or grave with a terror-inducing howl and a strength-sapping bite.
Phantom hounds are always big breeds, mastiffs, wolfhounds or Great Danes, twisted by the dark influence of the misty dread realm into jet-black horrors. Their ghostly eyes burn deep green, glowing foam drips from their jaws, and their snarling lips bare huge, needle-long fangs. They cannot speak but understand everything said to them in their dead master's language, and their mournful howls often fill the night.
A phantom hound leaves alone anyone who stays off its ground, but trespassers get no mercy. When intruders approach, it lets out a quavering, bone-chilling howl audible for miles, forcing a fear check from everyone who hears.
Its bite deals 2d4, and the poisonous foam forces a save vs. poison at +2 to avoid losing 1 Strength, which returns at 1 point per hour. Though it looks solid, the hound is intangible: only +1 or better magical weapons harm it, and lesser ones pass straight through. Mind- and life-affecting magic has no effect, but it can be turned as a ghost, and each vial of holy water deals 1d6-2.
These spirits have no society; they exist only to keep faith with their masters. If thieves carry anything off from a guarded site, the hound leaves its post to hunt them, and only killing it or returning the item ends the chase. Holding out the stolen object as a peace offering works 50% of the time, the hound taking it and going home.
Where a master kept many dogs, a pack may appear: 1d6 ordinary phantom hounds led by one of 3+2 Hit Dice and AC 5, whose howl imposes -2 on fear checks.
In death they repeat the habits of life. Visitors to a haunted estate might glimpse one digging in a flower bed, chasing ghostly rabbits, rolling in something rotten, or patrolling the edge of the grounds.
More: Monsters starting with P · Ravenloft monsters · All monsters A-Z
Related: Skeletal Hound · Yeth Hound
| Climate/Terrain | the dread realm |
|---|---|
| Frequency | Very rare |
| Organization | Solitary or pack |
| Activity Cycle | Any |
| Diet | Ni1 |
| Intelligence | Semi- (2-4) |
| Treasure | P (X,Y) |
| Alignment | Neutral |
| No. Appearing | 1-6 |
| Armor Class | 6 |
| Movement | 18 |
| Hit Dice | 2+2 |
| THAC0 | 19 |
| No. of Attacks | 1 |
| Damage/Attack | 2-8 (2d4) |
| Special Attacks | Fear check & poison |
| Special Defenses | +1 or better weapon to hit |
| Magic Resistance | Nil |
| Size | M (5-6' long) |
| Morale | Steady (11-12) |
| XP Value | 175 |