CANTRIP 1
Cast somatic, verbal
Saving Throw Fortitude
Wind flows from your outstretched hands and whirls around you in a 5-foot emanation. Each creature in the area takes bludgeoning damage equal to your spellcasting ability modifier, with a Fortitude save.
Critical Success The creature is unaffected.Success The creature takes half damage.Failure The creature takes full damage and is pushed 5 feet away from you.Critical Failure The creature takes double damage and is pushed 10 feet away from you.Heightened (+2) The damage increases by 1d6.
Secrets of Magic, page 108.
Open Gale Blast in the interactive spells list or browse all spells starting with G.