SPELL 10
Traditions arcane, divine, occult
Cast somatic, verbal
Range 120 feet
Duration sustained up to 1 minute
You tear open a rift to another plane, creating a portal that creatures can travel through in either direction. This portal is vertical and circular, with a radius of 40 feet. The portal appears at a location of your choice on the destination plane, assuming you have a clear idea of both the destination's location on the plane and what the destination looks like. If you attempt to create a gate into or out of the realm of a deity or another powerful being, that being can prevent the gate from forming.
Core Rulebook, page 340.
Open Gate in the interactive spells list or browse all spells starting with G.