Relic Gifts: L

8 relic gifts, from Lashing Currents to Living Storm.

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Lashing Currents · Life Everlasting · Lightning Storm · Linguistic Nexus · Little Helper · Living Death · Living Statue · Living Storm

Lashing Currents

MINOR GIFT

evocation water 

Aspect water; Prerequisites The relic is a weapon.

Water collects at the tip of your relic. You can adjust your grip on your relic with an Interact action to allow you to make lashing current weapon Strikes with your relic, which deal 1d4 bludgeoning damage; have the disarm, finesse, reach 10, trip, and versatile S traits; and are in the flail group. Your lashing current Strikes gain the benefit of your relic's fundamental and property runes, though any property runes that would not be applicable to the lashing currents are not applied. You can use another Interact action to return to your normal grip and make Strikes with the relic.

Gamemastery Guide, page 105.

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Life Everlasting

GRAND GIFT

healing necromancy positive 

Aspect life

Activate [>>] envision; Frequency once per day; Effect Massive amounts of positive energy surge forth. For 1 minute, you emit positive energy in a 10-foot emanation centered on you. At the end of your turn, you (if you are living) and allied living creatures in the emanation regain 10 Hit Points. If you or an allied creature would die due to an increased dying value, you can Dismiss the activation as a free action to prevent the death; if you do, their dying value doesn't increase.

Gamemastery Guide, page 102.

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Lightning Storm

MAJOR GIFT

air electricity evocation 

Aspect air

Activate [>>] command; Effect The relic surrounds you with a storm of wind, rain, and lightning in a 30-foot emanation. This storm is difficult terrain for creatures other than you. Any creature other than you that enters or starts its turn in the storm takes 1d12 electricity damage, with a basic Reflex save (2d12 damage at 15th level). You can Sustain this Activation up to 1 minute.

Gamemastery Guide, page 96.

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Linguistic Nexus

MINOR GIFT

divination mental 

Aspect mind

Your relic grants you a powerful neural plasticity, and as a result, you can learn languages more easily. You learn an additional language of your choice for every 2 levels of the relic (minimum 1). You can retrain one of the languages from the relic with only a single week of downtime.

Gamemastery Guide, page 102.

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Little Helper

MINOR GIFT

divination evil 

Aspect fiend

Your relic awakens to sapience, developing a personality (usually one that clashes with your own). Your relic has an alignment corresponding to the type of fiend associated with the item, precise vision and imprecise hearing each out to 30 feet, the ability to understand and speak one language you know, and Intelligence, Wisdom, and Charisma modifiers of +0. Your item's total Perception and Will modifiers are equal to your proficiency modifiers in Perception and Will, respectively. It is trained in the Lore associated with its fiend type (such as Demon Lore), for a total modifier of 2 + the relic's level. Unlike most intelligent items, the relic has no actions or reactions and can't use any of its own activations.

Gamemastery Guide, page 100.

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Living Death

MINOR GIFT

necromancy 

Aspect death

You stand on the threshold between the living and the dead. If you attempt a saving throw against an effect that would deal negative damage to you, such as harm, your outcome is one degree of success better than what you rolled. If you roll a critical success and the effect is capable of healing undead, you regain HP equal to half the spell's full damage. Any positive spell or effect that would heal you has only half the normal effect. All these effects apply only if you are a living creature.

Gamemastery Guide, page 98.

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Living Statue

GRAND GIFT

earth transmutation 

Aspect earth

Your relic's energies have given you control over the boundary between flesh and stone. You can cast 6th-level flesh to stone and stone to flesh as innate spells, each once per day. As long as you are standing on the earth, your body reflexively petrifies at the moment you are struck, granting you resistance 5 to physical damage (except adamantine). This increases to 8 in caves or subterranean environments.

Gamemastery Guide, page 100.

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Living Storm

GRAND GIFT

air electricity evocation 

Aspect air

The relic grants you a fly Speed equal to your Speed or 60 feet, whichever is greater. In addition, a creature that Strikes you with a melee attack takes 5 electricity damage, and you can cast 5th-level lightning bolt as an innate spell.

Gamemastery Guide, page 96.

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