Relic Gifts: B

7 relic gifts, from Beast Senses to Breath of Dragons.

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Beast Senses · Beginner's Luck · Bestow Life · Blazing Soul · Borrow Time · Bottomless Reservoir · Breath of Dragons

Beast Senses

MINOR GIFT

transmutation 

Aspect beast; Prerequisites The relic is a worn item.

The relic grants you an animal's acute senses as long as you wear it. You gain low-light vision. If you already have low-light vision, you instead gain darkvision. At 10th level, the relic grants you imprecise scent with a range of 10 feet.

Gamemastery Guide, page 96.

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Beginner's Luck

MINOR GIFT

divination fortune 

Aspect luck

Activate [R] envision; Frequency once per day; Trigger You attempt a d20 roll you're untrained in; Effect You treat your proficiency bonus as equal to half your level, or if the relic is 7th level or higher, as equal to your level. Then, roll twice, taking the better of the two results. This doesn't allow you to use a skill's trained actions.

Treasure Vault, page 199.

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Bestow Life

MINOR GIFT

positive transmutation 

Aspect life

Activate [>>] command, envision; Frequency once per day; Effect An infusion of positive energy from your relic can temporarily animate an unliving object. You transform an adjacent inanimate object into an animated object with a level equal to one-half the relic's level and appropriate to the object (so a broom would become an animated broom). The object pursues a single simple noncombat task you state when you use Bestow Life, ignoring any subsequent commands. The object is mindless and pursues the task single-mindedly and uncreatively. The object remains animated for 1 hour.

Gamemastery Guide, page 101.

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Blazing Soul

GRAND GIFT

evocation fire 

Aspect fire

Fire magic suffuses your body and soul, protecting you from lesser flames and allowing you to kindle even the smallest sparks into powerful infernos. You gain fire resistance 10. The first time each hour you are targeted by a fire effect that would deal damage, you regain 1d8 HP for every counteract level of the effect, in addition to taking the damage.

Activate [R] envision; Trigger A creature within 60 feet is critically hit or critically fails a save against a fire effect and is not reduced to 0 Hit Points; Effect Flames roar forth from the triggering creature, dealing 6d6 fire damage to all creatures in a 15-foot burst centered on it, including that creature (basic Reflex). You aren't affected by the activation, though your allies are. If this damage reduces the triggering creature to 0 Hit Points, it is reduced to a fine ash, though its gear remains. You can't use this activation again for 1d4 rounds.

Gamemastery Guide, page 101.

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Borrow Time

MINOR GIFT

transmutation 

Aspect time

Activate [>>] command, Interact; Effect You point the relic at a creature within 30 feet, imbuing it with urgency. The creature gains the quickened condition for 1 round. After the condition ends, the creature is slowed 1 for 1 round and temporarily immune to this gift until you next perform your daily preparations.

Treasure Vault, page 200.

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Bottomless Reservoir

MAJOR GIFT

conjuration extradimensional water 

Aspect water

Activate [>] Interact; Effect Your relic can absorb and release water, storing it in a endless reservoir. You either touch your relic to an adjacent body of water and absorb 1 gallon of it into the reservoir, or you release 1 gallon of a liquid from the reservoir. You can add another action to the activation to absorb water from a touched creature made entirely of water, like a water elemental. If you do, it takes 1d6 damage per relic level (basic Fortitude save).
Activate [R] Interact; Trigger You are targeted by an acid or water effect; Effect Your relic attempts to counteract the effect, expending 1 gallon of stored liquid. At the GM's discretion, you can use this ability on effects made of other liquids, such as blood.

Gamemastery Guide, page 105.

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Breath of Dragons

MINOR GIFT

evocation 

Aspect dragon

Activate [>>] command, envision; Frequency once per day; Effect You breathe out a cone or line of energy. You deal 2d6 damage for every 2 levels of the soul seed to all creatures in either a 30-foot cone or an 80-foot line, with a basic Reflex save. The shape is whichever is appropriate for the soul seed's draconic origin, as is the damage type. This ability has the trait matching the damage type.

Secrets of Magic, page 230.

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