Relic Gifts: M

6 relic gifts, from Major Shadow to Muse.

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Major Shadow · Major Slick · Megaflora · Mental Bastion · Monsoon Curtain · Muse

Major Shadow

GRAND GIFT

transmutation 

Aspect shadow; Prerequisites The relic is a suit of armor.

The relic gains the major shadow rune.

Core Rulebook, page 583.

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Major Slick

MAJOR GIFT

transmutation 

Aspect shadow; Prerequisites The relic is a suit of armor.

The relic gains the major slick rune.

Core Rulebook, page 583.

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Megaflora

GRAND GIFT

conjuration plant 

Aspect plant

Activate [>>] command, Interact; Frequency once per day; Effect With a pulse of natural energy, your relic grows massive plants in an instant. The megaflora is of one of the following types, chosen by the GM when the relic gains this gift. A megaflora appears in an unoccupied 10-foot space within 30 feet and has 50 Hit Points, weakness to fire 5, 37 AC, +20 Reflex, and +30 Fortitude. It persists for 1 minute or until reduced to 0 Hit Points.
  • Corpseflower A single putrid-smelling flower grows at the target location. While the flower persists, each round at the end of your turn, all creatures in a 20-foot burst centered on the plant except you must succeed at a Fortitude save or be sickened 2 (also stunned 2 on a critical failure). This is a poison effect.

  • Thorns A 10-foot-tall thorned plant or bamboo stalk grows at the target location. While the stalk persists, each round at the end of your turn, sharp stakes erupt from the ground, dealing 6d8 piercing damage to all creatures in a 20-foot burst centered on the plant except you (basic Reflex).

  • Tree of Life A large tree bearing life-giving fruit grows at the target location. While the tree persists, living creatures within reach of the tree can use an Interact action to pick and eat one of the tree's fruits, regaining 2d8+5 Hit Points; picking a fruit without eating it causes the fruit to instantly vanish. This is a healing effect, and a given creature can heal from the tree only once per round.

Gamemastery Guide, page 104.

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Mental Bastion

GRAND GIFT

mental 

Aspect mind

Your relic takes over some of your mental processes and enhances others. You gain telepathy; if you already have telepathy, you instead increase its range by 30 feet. Whenever you would become stupefied, reduce the value by 1. You are permanently quickened and can use the additional action to Recall Knowledge.

Gamemastery Guide, page 103.

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Monsoon Curtain

MINOR GIFT

air conjuration water 

Aspect water

Activate [>>>] command, envision; Frequency once per day; Effect You call down a curtain of violent rain in a location within 120 feet. The wall is 5 feet thick, 30 feet long, up to 30 feet high, and lasts for 1 minute. The wall stands vertically, but you can shape its path. The wall has the following effects.
  • If a fire effect crosses through the wall, it either uses the outcome one degree of success worse than the result of its attack roll or its targets use the outcome one degree of success better than the result of their saving throw, as appropriate.
  • Creatures with a weakness to water that cross the wall or start their turn in the wall take damage equal to their weakness.
  • The wall imposes a –2 status penalty to Perception checks to sense creatures or objects on the other side.

Gamemastery Guide, page 105.

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Muse

MINOR GIFT

divination 

Aspect artistry; Prerequisites The relic is 3rd level or higher.

The relic guides you in your art like a muse, giving you inspirational ideas and providing an item bonus to Crafting or Performance checks. (Choose one. If your relic allows you to do so, you can take this gift again to choose the other.) If the relic is 3rd level or higher, you gain a +1 item bonus. Once the relic attains 9th level, the bonus increases to +2. The bonus increases to +3 when the relic is 17th level.

Treasure Vault, page 198.

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