Relic Gifts: G

15 relic gifts, from Ghost Touch to Grim Specter.

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Ghost Touch · Glamered · Grappling Vine · Greater Disrupting · Greater Energy-Resistant · Greater Energy-Resistant · Greater Energy-Resistant · Greater Energy-Resistant · Greater Flaming · Greater Fortification · Greater Shadow · Greater Shock · Greater Slick · Greater Thundering · Grim Specter

Ghost Touch

MINOR GIFT

transmutation 

Aspect death; Prerequisites The relic is a weapon.

The relic gains the ghost touch rune.

Core Rulebook, page 584.

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Glamered

MINOR GIFT

illusion 

Aspect life; Prerequisites The relic is a suit of armor.

The relic gains the glamered rune.

Core Rulebook, page 583.

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Grappling Vine

MAJOR GIFT

plant transmutation 

Aspect plant

Activate [>] Interact; Effect Your relic launches a sticky, multi-stranded vine at a target within 50 feet. Make an attack roll as you would when using a grappling hook, but if you roll a critical failure on the check to secure the vine, you get a failure instead. Once the vine is anchored, creatures receive a +1 status bonus to Athletics checks to Climb the vine, and they gain a +5-foot status bonus to the distance they move with a successful check while Climbing using the vine.

The vine lasts for 1 day or until you use Grappling Vine again, at which point your older vine withers.

Gamemastery Guide, page 103.

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Greater Disrupting

MAJOR GIFT

necromancy 

Aspect life; Prerequisites The relic is a weapon.

The relic gains the greater disrupting rune.

Core Rulebook, page 584.

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Greater Energy-Resistant

MINOR GIFT

abjuration 

Aspects earth, fiend; Prerequisites The relic is a suit of armor.

The relic gains the greater energy-resistant (acid damage) rune.

Core Rulebook, page 582.

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Greater Energy-Resistant

MINOR GIFT

abjuration 

Aspects fiend, fire, water; Prerequisites The relic is a suit of armor.

The relic gains the greater energy-resistant (fire damage) rune.

Core Rulebook, page 582.

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Greater Energy-Resistant

MINOR GIFT

abjuration 

Aspects air, fiend, water; Prerequisites The relic is a suit of armor.

The relic gains the greater energy-resistant (cold damage) rune.

Core Rulebook, page 582.

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Greater Energy-Resistant

MAJOR GIFT

abjuration 

Aspect air; Prerequisites The relic is a suit of armor.

The relic gains the greater energy-resistant (electricity damage) rune.

Core Rulebook, page 582.

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Greater Flaming

MAJOR GIFT

conjuration fire 

Aspect fire; Prerequisites The relic is a weapon.

The relic gains the greater flaming rune.

Core Rulebook, page 584.

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Greater Fortification

GRAND GIFT

abjuration 

Aspect earth; Prerequisites The relic is a suit of armor.

The relic gains the greater fortification rune.

Core Rulebook, page 582.

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Greater Shadow

MAJOR GIFT

transmutation 

Aspect shadow; Prerequisites The relic is a suit of armor.

The relic gains the greater shadow rune.

Core Rulebook, page 583.

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Greater Shock

GRAND GIFT

electricity evocation 

Aspect air; Prerequisites The relic is a weapon.

The relic gains the greater shock rune.

Core Rulebook, page 585.

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Greater Slick

MAJOR GIFT

transmutation 

Aspect shadow; Prerequisites The relic is a suit of armor.

The relic gains the greater slick rune.

Core Rulebook, page 583.

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Greater Thundering

GRAND GIFT

evocation sonic 

Aspect air; Prerequisites The relic is a weapon.

The relic gains the greater thundering rune.

Core Rulebook, page 585.

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Grim Specter

GRAND GIFT

necromancy 

Aspect death

Activate [>>] command, envision; Frequency once per day; Effect You can call upon the terrifying powers that fuel your relic to transform yourself into a specter of death. You become incorporeal, having no physical body. You are immune to effects that require a physical body, including precision damage as well as exposure to most diseases and poisons. You also have resistance to all damage equal to half the relic's level; force damage, ghost touch attacks, negative damage, and positive damage ignore this resistance, and the resistance doubles against non-magical damage.

You can move through solid objects. When inside an object, you can't perceive, attack, or Interact with anything outside it, and you're always slowed 1 on turns you start in an object. Corporeal creatures can pass through you but can't end their movement in your space. You can't attempt Strength-based checks against corporeal creatures or objects, unless those objects have the ghost touch property rune. Likewise, corporeal creatures can't attempt Strength-based checks against you.

You can Sustain the Activation up to 1 minute.

Gamemastery Guide, page 99.

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