Relic Gifts: R

7 relic gifts, from Raise Ramparts to Rolling Geode.

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Raise Ramparts · Recalculate · Repository of Knowledge · Returning · Righteous Call · Ripples and Waves · Rolling Geode

Raise Ramparts

MAJOR GIFT

conjuration earth 

Aspect earth

Activate [>>>] command, Interact; Frequency once per hour; Effect Your relic reshapes the earth around you. You cast 5th-level wall of stone.

Gamemastery Guide, page 99.

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Recalculate

MINOR GIFT

divination mental 

Aspect mind

Activate [R] envision; Trigger You fail an attack roll; Effect Analysis of angles, probabilities, and myriad other factors flows from your relic into your mind after you miss an attack, preparing you for the next one. You gain a +1 circumstance bonus to your next attack roll against the target you missed, as long as it is made before the beginning of your next turn.

Gamemastery Guide, page 102.

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Repository of Knowledge

MINOR GIFT

divination mental 

Aspect mind

Your relic is imbued with the psychic impressions of ages past. While the relic is on your person, you are trained in 3 additional Lore skills of the GM's choice that fit the relic's history, decided at the time of gaining this gift. If the relic is 9th level, you instead have expert proficiency in these Lore skills, and if the relic is 17th level, you have master proficiency in these Lore skills.

Gamemastery Guide, page 102.

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Returning

MINOR GIFT

evocation 

Aspect air; Prerequisites The relic is a weapon.

The relic gains the returning rune.

Core Rulebook, page 584.

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Righteous Call

MAJOR GIFT

evocation good 

Aspect celestial

Activate [>>] command, Interact; Frequency once per day; Effect Holy magic fills your armaments, making them true weapons against evil. For 1 minute, your weapons and unarmed attacks gain the holy weapon rune while you hold them. If a weapon is at its limit on property runes, you can choose one property rune on the weapon to go dormant while the holy rune takes effect. In addition, any successful Strikes your allies make while they're within 30 feet of you deal 1 additional good damage.

Gamemastery Guide, page 98.

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Ripples and Waves

GRAND GIFT

water 

Aspect water

You become attuned to the ebb and flow of all things. You gain wavesense 60 as a precise sense and can cast 5th-level hydraulic push at will as an innate spell.

Activate [>>] command, envision; Frequency once per day; Effect Ankle-deep water floods outward from you, filling a 60-foot emanation centered on you for 1 minute. Enemies within the area without a swim Speed treat the area as difficult terrain for movement on land. While the effect persists, you can have any water effects you generate originate from any point within the emanation, in addition to their normal range and area.

Gamemastery Guide, page 105.

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Rolling Geode

MINOR GIFT

conjuration earth 

Aspect earth

Activate [>>] command, envision; Frequency once per hour; Effect Stone and crystal form a sphere that chases your foes. You create a geode in an unoccupied square within 30 feet. You can spend a single action, which has the concentrate trait, to move the geode up to 30 feet along the ground. If the geode enters a creature's space, the creature must succeed at a basic Reflex save or take 2d6 bludgeoning damage; a creature can take damage this way only once per turn, even if you roll the geode through its space multiple times. The geode persists for up to 1 minute or until destroyed or Dismissed; it has AC 5, Hardness 10, and 40 Hit Points, and is immune to critical hits and precision damage.

Gamemastery Guide, page 99.

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