Relic Gifts: D

12 relic gifts, from Dancing to Dragon Strike.

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Dancing · Dancing Shadow · Dark Roads · Deadly Spark · Death Gaze · Disrupting · Divine Retribution · Dominant Emotion · Draconic Arrogance · Draconic Ascendance · Draconic Resistance · Dragon Strike

Dancing

MAJOR GIFT

uncommon evocation 

Aspect air; Prerequisites The relic is a weapon.

The relic gains the dancing rune.

Core Rulebook, page 584.

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Dancing Shadow

MAJOR GIFT

evocation shadow 

Aspect shadow; Prerequisites The relic is a weapon.

Activate [>>] command, Interact; Frequency once per hour; Effect Your relic's shadow detaches from your relic and dances through the air to attack an enemy. When you Activate the relic, designate a target. The relic's shadow flies up to 60 feet until it is adjacent to that foe and then makes a Strike against it, dealing 5d8 damage on a success or double that on a critical success; the damage type is of any type normally dealt by your relic. The shadow uses your attack bonus with the relic, and it uses and contributes to your multiple attack penalty. While this activation is in effect, you can use a single action, which has the attack and concentrate traits, to mentally direct the shadow to make another Strike against the same target. The shadow lasts until that target is reduced to 0 Hit Points, that target moves more than 400 feet from you, or that target moves to an area where no shadow could be cast, such as an area of complete darkness, whichever comes first.

The shadow doesn't take up space, grant flanking, or have any other attributes a creature would, and it automatically follows the chosen foe. The shadow can't make any attack other than its Strike, and feats or spells that affect weapons do not apply to it.

Gamemastery Guide, page 104.

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Dark Roads

MAJOR GIFT

conjuration shadow teleportation 

Aspect shadow

Activate [>>] command, envision; Effect Your relic creates a path from your shadow to a nearby one, teleporting you and any items you're wearing or holding from your current space to an unoccupied one within 30 feet that you can see. You can't use the dark roads gift again for 1d4 rounds.

If the destination is not within an area of bright light, the range is instead 60 feet. If this would bring another creature with you—even if you're carrying it in an extradimensional container—the gift fails.

Gamemastery Guide, page 104.

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Deadly Spark

MINOR GIFT

air electricity evocation 

Aspect air

Activate [>>] command, Interact; Effect A spark flashes out from the relic toward a creature within 20 feet. This spark deals 1d12 electricity damage (basic Reflex save). The damage increases by 1d12 at 6th level and by another 1d12 every 4 levels thereafter.

Gamemastery Guide, page 96.

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Death Gaze

MINOR GIFT

necromancy negative 

Aspect death

Activate [>>] envision, Interact; Effect Your stare causes a creature's flesh to rot and wither away. Target a creature you can see within 30 feet. Your stare deals 1d6 negative damage to the creature for every 2 levels the relic has (minimum 1d6; basic Fortitude save). An undead creature or other creature with negative healing targeted this way is instead healed 1d6 HP per level of the relic and is temporarily immune to this effect for 10 minutes.

Gamemastery Guide, page 98.

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Disrupting

MINOR GIFT

necromancy 

Aspect life; Prerequisites The relic is a weapon.

The relic gains the disrupting rune.

Core Rulebook, page 584.

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Divine Retribution

MINOR GIFT

evocation 

Aspect celestial; Prerequisites The relic is a weapon.

Activate [>>] command; Effect Drawing upon divine fury, you single out a target that damaged you or an ally within the past round and fill your relic with divine vengeance against them. Make a Strike against that foe, dealing an additional damage die on a hit. If the target is evil, it is also enfeebled 1 until the start of your next turn on a hit (or enfeebled 2 on a critical hit).

Gamemastery Guide, page 97.

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Dominant Emotion

MINOR GIFT

emotion enchantment mental 

Aspect emotion

Activate [R] envision; Frequency once per hour; Trigger You would be adversely affected by an emotion effect; Effect The relic tries to neutralize the triggering effect with its own emotion, attempting a counteract check. If the check succeeds, you feel a sudden rush of the relic's emotion and the counteracted effect doesn't take hold of you.

Treasure Vault, page 198.

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Draconic Arrogance

MAJOR GIFT

enchantment fortune 

Aspect dragon

Activate [R] command; Frequency once per day; Trigger You're about to roll a saving throw; Effect You laugh at fate and revel in your draconic arrogance. If you roll a critical success on the saving throw, you can attempt to Demoralize the creature that created the effect that forced you to roll the saving throw (if any). If you roll a success, you critically succeed instead. If you roll a failure (but not a critical failure), you succeed instead. If you roll a critical failure, however, you're forced to face your own hubris and become frightened 2.

Secrets of Magic, page 230.

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Draconic Ascendance

GRAND GIFT

transmutation 

Aspect dragon

Activate [>>] command, envision; Frequency once per day; Effect The soul seed casts 8th-level dragon form targeting you; you must take the dragon form corresponding to the soul seed's draconic origin.

Secrets of Magic, page 231.

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Draconic Resistance

MINOR GIFT

abjuration 

Aspect dragon

You grow scales that guard against draconic attacks. You gain a +1 status bonus to AC against attacks from dragons and resistance to an energy type corresponding to the soul seed's draconic origin (such as fire resistance from a red dragon) equal to half the relic's level (minimum resistance 1).

Secrets of Magic, page 230.

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Dragon Strike

MINOR GIFT

evocation 

Aspect dragon

Activate [>] command; Frequency once per hour; Effect Ghostly images of draconic claws form around your hands and linger in the air when you attack. For 1 minute, when you make a successful unarmed melee Strike, you deal an additional 1d6 slashing damage.

At 11th level, you can use the ability once per 10 minutes instead of once per hour.

Secrets of Magic, page 230.

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