5 relic gifts, from Incandescent Sight to Invisibility.
Incandescent Sight · Inextinguishable · Inspiring · Intelligent Relic · Invisibility
MINOR GIFT
Aspect fire
Gamemastery Guide, page 101.
MAJOR GIFT
Aspect life
Your connection to life force makes you more difficult to snuff out than others. You die from the dying condition at dying 5, rather than dying 4. If you roll a success on a save against a death or negative effect, you get a critical success instead.
Gamemastery Guide, page 102.
MINOR GIFT
Aspect artistry
Treasure Vault, page 198.
MINOR GIFT
Aspect any
Your relic becomes an intelligent item. It has an alignment within one step of yours on each axis if not matching yours. It gains an alignment trait matching its alignment. The relic possesses precise sight at a range of 30 feet and imprecise hearing at a range of 30 feet. It is trained in Perception, increasing its proficiency when you increase yours. Choose whether it can speak aloud or communicate with you telepathically. It knows languages fitting its backstory, usually from among those you know. The relic is also trained in three skills, increasing one skill's proficiency each time the relic gains a new gift. Your relic's mental ability scores begin at +3, +2, and +1, arranged as you choose. The relic is also trained in Will saves, and its proficiency increases as yours does. Each time you gain a new gift, increase one of the relic's mental ability scores by 2 or two by 1. The relic otherwise functions as normal for an intelligent item.
Treasure Vault, page 200.
MAJOR GIFT
Aspects air, mind; Prerequisites The relic is a suit of armor.
The relic gains the invisibility rune.
Core Rulebook, page 584.