Relic Gifts: I

5 relic gifts, from Incandescent Sight to Invisibility.

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Incandescent Sight · Inextinguishable · Inspiring · Intelligent Relic · Invisibility

Incandescent Sight

MINOR GIFT

divination fire 

Aspect fire

Activate [>>] command, envision; Frequency once per day; Effect Your eyes become attuned to heat signatures as your vision extends into the infrared, granting you a heatsight precise sense for 1 minute. Your heatsight can see temperature gradients out to a range of 30 feet, allowing you to detect living creatures and warm objects even in the dark. Warm objects block your heatsight even if they are transparent, such as hot water.

Gamemastery Guide, page 101.

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Inextinguishable

MAJOR GIFT

necromancy positive 

Aspect life

Your connection to life force makes you more difficult to snuff out than others. You die from the dying condition at dying 5, rather than dying 4. If you roll a success on a save against a death or negative effect, you get a critical success instead.

Gamemastery Guide, page 102.

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Inspiring

MINOR GIFT

emotion enchantment mental 

Aspect artistry

Activate [>] varies; Effect You create a vision (envision) of a token you could have crafted or make a short performance (command) to inspire an ally within 60 feet. This otherwise works as the inspire competence cantrip.

Treasure Vault, page 198.

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Intelligent Relic

MINOR GIFT

intelligent 

Aspect any

Your relic becomes an intelligent item. It has an alignment within one step of yours on each axis if not matching yours. It gains an alignment trait matching its alignment. The relic possesses precise sight at a range of 30 feet and imprecise hearing at a range of 30 feet. It is trained in Perception, increasing its proficiency when you increase yours. Choose whether it can speak aloud or communicate with you telepathically. It knows languages fitting its backstory, usually from among those you know. The relic is also trained in three skills, increasing one skill's proficiency each time the relic gains a new gift. Your relic's mental ability scores begin at +3, +2, and +1, arranged as you choose. The relic is also trained in Will saves, and its proficiency increases as yours does. Each time you gain a new gift, increase one of the relic's mental ability scores by 2 or two by 1. The relic otherwise functions as normal for an intelligent item.

Treasure Vault, page 200.

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Invisibility

MAJOR GIFT

illusion 

Aspects air, mind; Prerequisites The relic is a suit of armor.

The relic gains the invisibility rune.

Core Rulebook, page 584.

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