Activate[>>] command, Interact; Frequency once per day; Effect Your relic summons a creature to fight at your side, casting summon animal with a level of half the item's level rounded up. You can Sustain this Activation as you would the spell.
Activate[>>] command, envision; Frequency once per day; Effect You create a vision (envision) of a token you could have crafted or make a short performance (command) to inspire an ally within 60 feet. This otherwise works as the inspire competence cantrip.
Activate[R] envision; Frequency once per 10 minutes; Trigger You attempt a d20 roll affected by a misfortune effect; Effect Negate the misfortune effect. Any other fortune effect still applies.
Activate 1 minute (command, envision); Frequency once per day; Effect You cleanse a soul of curses. The soul seed attempts to counteract all curses on you or another creature you touch throughout the activation. The target's soul is bolstered against further curses, and they gain a +2 status bonus to saving throws against curses for 1 hour.
Activate[>>] command, envision; Frequency once per day; Effect Your relic opens a gate within itself, overwhelming your enemies with fiends. You cast 6th-level summon fiend, but summon two fiends instead of one, and you can command them both with 1 action to Sustain a Spell. If the relic has the profane fervor gift, this activation grants the effects of that gift as well, without expending its daily use. For the next minute, you can use the following activation.
Activate[F] envision; Trigger One of the fiends summoned by command legion is banished; Effect You summon that same fiend again in an adjacent space. The fiend returns at full Hit Points and all conditions, spells, and other effects on it end before you summon it again. However, it does not recover any limited-use abilities it used before, such as innate spells or abilities with a Frequency entry.
Aspect fiend; Prerequisites The relic is a weapon.
Activate[R] command; Trigger Your Strike with your relic deals damage to a creature within 60 feet; Effect The evil within your relic curses an enemy's wound to ensure they won't heal. The triggering creature must attempt a Will save or be unable to restore the Hit Points lost by damage from the triggering Strike until its next daily preparations. If you use Curse Wound on a creature already affected by your Curse Wound, your previous application expires.