Relic Gifts: F

14 relic gifts, from Fascinating to Fortification.

ABCDEFGHIJKLMNOPQRSTUVWXYZ

Fascinating · Feather Steps · Feral Claws · Fervent Spell · Fervor · Fiendish Bargain · Fiendish Defiance · Flaming · Flare Bolt · Flowing Footsteps · Force Blast · Form of Fury · Form of Vengeance · Fortification

Fascinating

MINOR GIFT

enchantment mental 

Aspect artistry

You gain the Fascinating Performance skill feat while wearing or wielding the relic, even if you don't meet its prerequisites. If you critically succeed against an observer, that target doesn't become temporarily immune to this effect.

Treasure Vault, page 198.

Open in the interactive list

Feather Steps

MINOR GIFT

air transmutation 

Aspect air; Prerequisites The relic is a worn item.

While wearing the relic, you do not trigger traps that use weight or pressure plates as a trigger. Also, whenever you fall, you reduce the falling damage by the level of the relic. If this would reduce the falling damage to 0, you land on your feet and are not prone. The relic grants a +1 item bonus to Athletics checks made to Jump, increasing to +2 at 9th level and +3 at 17th level.

Gamemastery Guide, page 96.

Open in the interactive list

Feral Claws

MINOR GIFT

morph transmutation 

Aspect beast; Prerequisites The relic is a worn item.

Activate [>] command; Effect Your hands transform into a pair of claws. These grant you a claw unarmed attack that deals 1d6 slashing damage and has the agile and finesse traits. This lasts until you Dismiss the effect.

Gamemastery Guide, page 97.

Open in the interactive list

Fervent Spell

MAJOR GIFT

emotion enchantment mental 

Aspect emotion; Prerequisites fervor gift

While the relic's fervor gift lasts, you have access to the spell provided by the emotional state, which you can cast using your own spell slots. You also have access to the following activation.

Activate [>] command, Interact; Effect The relic Casts the Spell associated with its emotional fervor at the spell's lowest level.

Treasure Vault, page 199.

Open in the interactive list

Fervor

MINOR GIFT

emotion enchantment mental 

Aspect emotion

Activate [>] command; Frequency once per hour; Effect You gain the emotional fervor benefits for your relic's emotional state (see Cathartic Mage Archetype) for the next 3 rounds, but ignore the spell associated with the fervor. The feeling wears off quickly, so you experience no emotional fallout.

Treasure Vault, page 199.

Open in the interactive list

Fiendish Bargain

MAJOR GIFT

divination evil 

Aspect fiend

Activate [>] command; Frequency once per hour; Effect You bargain with the evil force empowering your relic for a boon, though you must trade something in return. Select one of the following benefits to gain.
  • Your relic attempts to counteract a harmful condition affecting you.
  • You regain 3d8+16 Hit Points. This is a healing effect.
  • You gain a +2 status bonus to attack rolls for 1 minute.

One of the following randomly determined effects occurs to you in payment, after applying the benefit.

  • You are stupefied 1 for 1 minute.
  • You are clumsy 1 for 1 minute.
  • You lose 1d8 Hit Points.
  • You take a –1 penalty to damage rolls for 1 minute.

Gamemastery Guide, page 100.

Open in the interactive list

Fiendish Defiance

MINOR GIFT

abjuration 

Aspect fiend; Prerequisites The relic is a worn item.

The fiendish power of your relic offers you more protection against celestials and allows you to ignore harm. While wearing the relic, you gain a +1 status bonus to AC against attacks by celestials and resistance to an energy type corresponding to the relic's fiendish origin (such as fire resistance from a devil). The resistance is equal to half the relic's level (minimum 1).

Gamemastery Guide, page 100.

Open in the interactive list

Flaming

MINOR GIFT

conjuration fire 

Aspect fire; Prerequisites The relic is a weapon.

The relic gains the flaming rune.

Core Rulebook, page 584.

Open in the interactive list

Flare Bolt

MINOR GIFT

evocation fire 

Aspect fire

Activate [>>] command, Interact; Frequency once per day; Effect A bolt of flames scorches out from the relic. Make a spell attack roll with your relic against a target within 30 feet. The bolt deals 1d6 fire damage for every 2 levels the relic has (minimum 1d6).Critical Success The bolt deals double damage, as well as persistent fire damage equal to the level of the relic.Success The bolt deals full damage.

Gamemastery Guide, page 101.

Open in the interactive list

Flowing Footsteps

MAJOR GIFT

transmutation water 

Aspect water

Your relic ensures no water impedes your movement. You gain the effects of the water walk spell, and the ability to breathe water. You also gain a swim Speed equal to your Speed or 15 feet, whichever is higher.

Gamemastery Guide, page 105.

Open in the interactive list

Force Blast

MINOR GIFT

evocation 

Aspect soul

Activate [>>] command, envision; Effect A blast of force envelops a creature of your choosing within 30 feet. This blast deals 1d6 force damage, with a basic Fortitude save.

The damage increases by 1d6 at 3rd level and every 2 levels thereafter.

Secrets of Magic, page 231.

Open in the interactive list

Form of Fury

MAJOR GIFT

transmutation 

Aspect beast; Prerequisites The relic is a worn item.

Activate [>>] command, envision; Frequency twice per day; Effect Calling upon the bestial nature within, you change shape into that of an animal. The relic casts animal form on you, transforming you into the same type of animal every time, chosen when the gift is gained; the spell level is half the item's level, rounded down.

At 11th level, the spell is 5th level, and the spell level goes up by 1 for every 2 levels beyond that.

Gamemastery Guide, page 97.

Open in the interactive list

Form of Vengeance

GRAND GIFT

transmutation 

Aspect beast; Prerequisites form of fury gift

Whenever you use the relic's form of fury activation, it can cast aerial form or dinosaur form instead of animal form. Like form of fury, these spells also turn you into the same type of animal each time (so you have three forms you can assume in total, one from each spell). The spell level is the same as defined in form of fury.

While transformed, you can switch from one of the three forms to another by Sustaining the Activation. This doesn't change the duration.

Gamemastery Guide, page 97.

Open in the interactive list

Fortification

MAJOR GIFT

abjuration 

Aspect earth; Prerequisites The relic is a suit of armor.

The relic gains the fortification rune.

Core Rulebook, page 582.

Open in the interactive list

ABCDEFGHIJKLMNOPQRSTUVWXYZ