14 relic gifts, from Fascinating to Fortification.
Fascinating · Feather Steps · Feral Claws · Fervent Spell · Fervor · Fiendish Bargain · Fiendish Defiance · Flaming · Flare Bolt · Flowing Footsteps · Force Blast · Form of Fury · Form of Vengeance · Fortification
MINOR GIFT
Aspect artistry
You gain the Fascinating Performance skill feat while wearing or wielding the relic, even if you don't meet its prerequisites. If you critically succeed against an observer, that target doesn't become temporarily immune to this effect.
Treasure Vault, page 198.
MINOR GIFT
Aspect air; Prerequisites The relic is a worn item.
While wearing the relic, you do not trigger traps that use weight or pressure plates as a trigger. Also, whenever you fall, you reduce the falling damage by the level of the relic. If this would reduce the falling damage to 0, you land on your feet and are not prone. The relic grants a +1 item bonus to Athletics checks made to Jump, increasing to +2 at 9th level and +3 at 17th level.
Gamemastery Guide, page 96.
MINOR GIFT
Aspect beast; Prerequisites The relic is a worn item.
Gamemastery Guide, page 97.
MAJOR GIFT
Aspect emotion; Prerequisites fervor gift
While the relic's fervor gift lasts, you have access to the spell provided by the emotional state, which you can cast using your own spell slots. You also have access to the following activation.
Treasure Vault, page 199.
MINOR GIFT
Aspect emotion
Treasure Vault, page 199.
MAJOR GIFT
Aspect fiend
One of the following randomly determined effects occurs to you in payment, after applying the benefit.
Gamemastery Guide, page 100.
MINOR GIFT
Aspect fiend; Prerequisites The relic is a worn item.
The fiendish power of your relic offers you more protection against celestials and allows you to ignore harm. While wearing the relic, you gain a +1 status bonus to AC against attacks by celestials and resistance to an energy type corresponding to the relic's fiendish origin (such as fire resistance from a devil). The resistance is equal to half the relic's level (minimum 1).
Gamemastery Guide, page 100.
MINOR GIFT
Aspect fire; Prerequisites The relic is a weapon.
The relic gains the flaming rune.
Core Rulebook, page 584.
MINOR GIFT
Aspect fire
Gamemastery Guide, page 101.
MAJOR GIFT
Aspect water
Your relic ensures no water impedes your movement. You gain the effects of the water walk spell, and the ability to breathe water. You also gain a swim Speed equal to your Speed or 15 feet, whichever is higher.
Gamemastery Guide, page 105.
MINOR GIFT
Aspect soul
The damage increases by 1d6 at 3rd level and every 2 levels thereafter.
Secrets of Magic, page 231.
MAJOR GIFT
Aspect beast; Prerequisites The relic is a worn item.
At 11th level, the spell is 5th level, and the spell level goes up by 1 for every 2 levels beyond that.
Gamemastery Guide, page 97.
GRAND GIFT
Aspect beast; Prerequisites form of fury gift
Whenever you use the relic's form of fury activation, it can cast aerial form or dinosaur form instead of animal form. Like form of fury, these spells also turn you into the same type of animal each time (so you have three forms you can assume in total, one from each spell). The spell level is the same as defined in form of fury.
While transformed, you can switch from one of the three forms to another by Sustaining the Activation. This doesn't change the duration.
Gamemastery Guide, page 97.
MAJOR GIFT
Aspect earth; Prerequisites The relic is a suit of armor.
The relic gains the fortification rune.
Core Rulebook, page 582.