Relic Gifts: S

15 relic gifts, from Sands of the Hourglass to Swap Luck.

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Sands of the Hourglass · Searing Wave · Shadow · Shadow Smith · Shattered Earth · Shifting · Shock · Shroud of the Afterlife · Slick · Soul Magic · Soul Puppet · Spirit Blink · Sprout Ally · Steal Luck · Swap Luck

Sands of the Hourglass

MINOR GIFT

transmutation 

Aspect time; Prerequisites The relic is 5th level or higher.

Activate [>>] command, Interact; Frequency once per hour; Effect You target one creature within 30 feet, temporarily imposing the decrepitude of time on it. The target must attempt a Fortitude saving throw. The clumsy and enfeebled conditions last 1 minute.Critical Success The target is unaffected.Success The target becomes clumsy 1 and enfeebled 1.Failure The target becomes clumsy 2, enfeebled 2, and drained 1.Critical Failure The target becomes clumsy 3, enfeebled 3, and drained 2.

Treasure Vault, page 200.

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Searing Wave

MAJOR GIFT

evocation fire 

Aspect fire

Activate [>>] command, Interact; Effect You allow a portion of the fire magic housed in your relic to escape in a direction of your choice. You deal 1d10 fire damage for every 2 levels of the relic to all creatures in a 30-foot cone (basic Reflex). You can't use Searing Wave again for 1d4 rounds.

Gamemastery Guide, page 101.

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Shadow

MINOR GIFT

transmutation 

Aspect shadow; Prerequisites The relic is a suit of armor.

The relic gains the shadow rune.

Core Rulebook, page 583.

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Shadow Smith

MINOR GIFT

conjuration shadow 

Aspect shadow

Activate [>] Interact; Effect Your relic pulls at nearby shadows, twisting them into the shape of a simple weapon or a simple tool or item, such as a rope or crowbar. It lasts until it is used for a single activity, until you use shadow smith again, or for 1 minute, whichever comes first, after which it dissipates.

Gamemastery Guide, page 104.

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Shattered Earth

MINOR GIFT

earth evocation 

Aspect earth

Activate [>>] command, Interact; Frequency once per hour; Effect Seismic pulses from your relic ripple through the nearby ground, shaking sharp fragments to the surface. A 10-foot-radius patch of stone or earth within 60 feet is transformed into difficult terrain. A creature that enters an affected square during a move action must succeed at an Acrobatics check or Reflex save or take 1d6 piercing damage; it needs to roll only once per move action even if it moves through several squares. At 6th level and every 4 levels thereafter, increase the damage by 1d6.

Gamemastery Guide, page 99.

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Shifting

MINOR GIFT

transmutation 

Aspects earth, plant, water; Prerequisites The relic is a weapon.

The relic gains the shifting rune.

Core Rulebook, page 585.

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Shock

MAJOR GIFT

electricity evocation 

Aspect air; Prerequisites The relic is a weapon.

The relic gains the shock rune.

Core Rulebook, page 585.

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Shroud of the Afterlife

MINOR GIFT

necromancy negative 

Aspect death

Activate [>] envision, Interact; Frequency once per day; Effect You shroud yourself with powers from beyond the living realm for 1 minute. While this shroud is active, you take on a pallid appearance and gain poison resistance equal to half the relic's level and a +1 status bonus to saving throws against death effects, diseases, effects that would make you paralyzed, poison, and sleep effects. In addition, the DC for your recovery checks is 9 + your dying value instead of 10 + your dying value.

Gamemastery Guide, page 98.

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Slick

MINOR GIFT

transmutation 

Aspect shadow; Prerequisites The relic is a suit of armor.

The relic gains the slick rune.

Core Rulebook, page 583.

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Soul Magic

GRAND GIFT

enchantment mental 

Aspect soul

Activate [>] envision; Frequency once per day; Effect You infuse yourself or a willing creature that you touch with spiritual energy. This has the effect of divine inspiration.

Secrets of Magic, page 231.

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Soul Puppet

MINOR GIFT

necromancy 

Aspect soul

Activate [>>>] command, envision; Frequency once per day; Effect You bind loose souls, briefly animating an undead creature. The soul seed casts animate dead at a level equal to half the soul seed's level rounded up. You can Sustain this Activation as you would the spell.

Secrets of Magic, page 231.

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Sprout Ally

MINOR GIFT

plant 

Aspect plant

Activate [>>] command, Interact; Frequency once per day; Effect Your relic rapidly matures and animates nearby plant matter into an ally to fight by you, casting summon plant or fungus, with a level of half the item's level rounded up. You can Sustain this Activation as you would the spell.

Gamemastery Guide, page 103.

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Steal Luck

MAJOR GIFT

contingency divination 

Aspect luck

Activate [R] envision; Frequency once per day; Trigger You or a creature within 30 feet of you rolls two d20s for a fortune or misfortune effect and you like the higher roll; Effect You steal the higher of the two numbers the triggering target rolled; the target must use the other result. Until you make your next daily preparations, you can substitute that number for one d20 roll made for a saving throw or skill check you have to make against an effect created by an enemy, hazard, or the environment. Doing so is a fortune effect. If you fail to do so before your next daily preparations, you lose the stored number.

Treasure Vault, page 199.

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Swap Luck

MINOR GIFT

abjuration 

Aspect luck

Activate [R] envision; Frequency once per hour; Trigger You roll a failure or critical failure on a saving throw against an effect with multiple targets; Effect You swap rolls with another target who's willing to swap with you. Each of you determines the new results with your new rolls.

Treasure Vault, page 199.

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