10 relic gifts, from Ease Burden to Ethereal.
Ease Burden · Emotion Conduit · Emotion Surge · Encompassing Darkness · Energy-Resistant · Energy-Resistant · Energy-Resistant · Energy-Resistant · Enthralling · Ethereal
MINOR GIFT
Aspect earth
Your relic draws strength from the earth underfoot to lighten your load. As long as your relic is on your person and you are standing on the ground, you can carry 1 more Bulk than normal before becoming encumbered, and you increase your maximum Bulk by 2. At 6th level and every 4 levels thereafter, increase the Bulk you can carry before becoming encumbered by 1 and your maximum Bulk by 2.
Gamemastery Guide, page 99.
MAJOR GIFT
Aspect emotion
Treasure Vault, page 199.
MINOR GIFT
Aspect emotion
Treasure Vault, page 199.
MINOR GIFT
Aspect shadow
The shadows at your feet can hold objects. You can Interact with your shadow to store or remove objects, just like you would a mundane container. Your shadow can contain 3 Bulk of objects, which don't count toward the Bulk you are carrying. At 6th level, and every 4 levels thereafter, you can store 1 additional Bulk of objects in your shadow. While the items are in your shadow and can be detected normally, you gain a +4 circumstance bonus to Stealth checks to Conceal the Objects unless someone knows to check your shadow for items.
Gamemastery Guide, page 104.
MINOR GIFT
Aspects earth, fiend; Prerequisites The relic is a suit of armor.
The relic gains the energy-resistant (acid damage) rune.
Core Rulebook, page 582.
MINOR GIFT
Aspects fiend, fire, water; Prerequisites The relic is a suit of armor.
The relic gains the energy-resistant (fire damage) rune.
Core Rulebook, page 582.
MINOR GIFT
Aspects air, fiend, water; Prerequisites The relic is a suit of armor.
The relic gains the energy-resistant (cold damage) rune.
Core Rulebook, page 582.
MAJOR GIFT
Aspect air; Prerequisites The relic is a suit of armor.
The relic gains the energy-resistant (electricity damage) rune.
Core Rulebook, page 582.
MAJOR GIFT
Aspect artistry
Treasure Vault, page 198.
GRAND GIFT
Aspects air, shadow; Prerequisites The relic is a suit of armor.
The relic gains the ethereal rune.
Core Rulebook, page 582.