Relic Gifts: P

8 relic gifts, from Perception Filter to Psychic Scream.

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Perception Filter · Petal Dance · Pierce the Veil · Pollen Spray · Precognition · Profane Fervor · Propelling Winds · Psychic Scream

Perception Filter

MAJOR GIFT

divination mental 

Aspect mind

Activate [>>] envision; Frequency once per day; Effect Your relic reaches into the minds of nearby creatures and blocks your presence from their perceptions. For the next 10 minutes, a creature that enters a 120-foot-radius emanation, centered on you, must attempt a secret Will save, after which the creature is then temporarily immune for 1 day.Critical Success The creature is unaffected.Success The creature takes a –2 status penalty to Perception checks to Seek or otherwise detect you.Failure You filter all of the creature's senses, making it difficult for it to notice you. When you are hidden or undetected from the creature, it doesn't observe you as soon as you do anything other than Hide, Sneak, or Step. If it rolls a Perception check to Seek or otherwise detect you, it gets the outcome one degree of success worse than what it rolled, and if you roll a Stealth check to Hide, Sneak, or otherwise escape its attention, you get the outcome one degree of success better than what you rolled against the creature. If you use a hostile action toward the creature, the effect ends for that creature after your hostile action is completed.Critical Failure As failure, but the effect doesn't end for that creature if you use a hostile action against it.

Gamemastery Guide, page 102.

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Petal Dance

MAJOR GIFT

plant transmutation 

Aspect plant

Activate [>>] envision; Frequency once per hour; Effect You discorporate into a cloud of petals and leaves. This grants you the swarm trait, immunity to falling damage, resistance 5 to bludgeoning and slashing damage, and weakness 5 to area and splash damage. You can fit into spaces only a few inches wide, moving your constituent petals through the gap. You don't gain the swarm mind ability, so you are still affected normally by mental effects. As a swarm, you can't speak, cast spells, use manipulate actions requiring your hands, activate your magic items, or make any of your Strikes with your normal body. You remain in this form for 1 minute or until you Dismiss the activation. At 13th level, the relic gains a reaction that triggers when you fall or take damage, applying this gift's resistances, weaknesses, and immunity to falling damage to the triggering effect.

Gamemastery Guide, page 103.

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Pierce the Veil

MAJOR GIFT

necromancy 

Aspect death; Prerequisites living death gift

The relic allows you to pierce the veil between life and death. While you are holding or wearing the relic, you have the negative healing ability (as though you were undead; positive energy harms you and negative energy heals you). In addition, whenever you are healed by a negative spell or effect, you gain resistance 5 to all damage (except force, ghost touch, and positive) until the start of your next turn. Finally, you gain a +2 item bonus to all saves against death effects while you are the bearer of the relic; this increases to a +3 item bonus at 13th level.

Gamemastery Guide, page 99.

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Pollen Spray

MINOR GIFT

evocation plant 

Aspect plant

Activate [>>] command, Interact; Effect Pollen and poison spores spray from your relic, dealing 1d6 poison damage for every 2 relic levels (minimum 1d6) to all creatures in a 15-foot cone (basic Fortitude save). On a critical failure, targets are also dazzled for 1 round. You can't use Pollen Spray again for 1d4 rounds.

Gamemastery Guide, page 103.

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Precognition

MAJOR GIFT

divination prediction 

Aspect time

Activate [R] envision; Frequency once per day; Trigger Your turn starts; Effect You analyze diverging time streams to determine the best course of action. Resolve two turns as if they occurred, then choose which one happens. The other does not occur.

Treasure Vault, page 200.

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Profane Fervor

MAJOR GIFT

evil evocation 

Aspect fiend

Activate [>>] command, Interact; Frequency once per day; Effect Profane energies twist your weapons, filling them with rage toward everything good. For 1 minute, your weapons and unarmed attacks gain the unholy weapon rune while you hold them. If a weapon is at its limit on property runes, you can choose one property rune on the weapon to go dormant while the unholy rune takes effect. In addition, successful Strikes your allies make while they're within 30 feet of you deal 1 additional evil damage.

Gamemastery Guide, page 100.

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Propelling Winds

MAJOR GIFT

air transmutation 

Aspect air

Activate [>>] command, Interact; Frequency once per hour; Effect The relic casts fly targeting you.

Gamemastery Guide, page 96.

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Psychic Scream

MAJOR GIFT

divination mental 

Aspect mind

Activate [>>] envision; Effect Your thoughts build before spilling forth in a powerful telepathic scream. Enemies within a 20-foot-radius burst centered on you must attempt a basic Will save or take 1d10 mental damage for every 2 levels of the relic. On a critical failure, they are also stupefied 1 for 1 minute.

Gamemastery Guide, page 103.

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