Relic Gifts: A

7 relic gifts, from Absorb Injury to Axiomatic.

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Absorb Injury · Against All Odds · Anarchic · Angelic Vessel · Apothecary's Garden · Artistic Perfection · Axiomatic

Absorb Injury

MINOR GIFT

necromancy 

Aspect soul

Activate [R] envision; Frequency once per day; Trigger An ally within 30 feet takes damage; Effect You forge a conduit to your ally's soul and absorb the injury to protect them. You receive the damage instead of your ally; you also take any additional effects associated with the transferred damage, such as poison on the blade, conditions, or persistent fire damage from a critical hit with a flaming rune.

Secrets of Magic, page 231.

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Against All Odds

GRAND GIFT

abjuration fortune 

Aspect luck

Activate [R] envision; Frequency once per 10 minutes; Trigger You attempt a skill check with a DC that is at least 15 higher than your bonus in the skill; Effect You roll twice and take the better result.

Treasure Vault, page 200.

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Anarchic

MAJOR GIFT

chaotic evocation 

Aspects celestial (azata-themed), fiend (demon-themed); Prerequisites The relic is a weapon.

The relic gains the anarchic rune.

Core Rulebook, page 583.

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Angelic Vessel

GRAND GIFT

conjuration good 

Aspect celestial

Activate [>>] command, Interact; Frequency once per day; Effect At your invitation, a celestial imbues your body with the divine. You gain 50 additional Hit Points, increasing both your maximum and current Hit Points, as well as weakness 10 to evil damage. If the relic has the righteous call gift, this activation grants the effects of that gift as well, without expending its daily use.

You can Dismiss the effect. If you do, you can unleash a wave of holy power, causing the relic to cast an 8th-level divine decree, choosing good for the alignment.

Gamemastery Guide, page 98.

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Apothecary's Garden

MINOR GIFT

healing necromancy plant 

Aspect plant

Your relic grows potent natural medicines. Each night, two medicinal herbs (or other plants) grow from your relic and can be harmlessly harvested during your next daily preparations. A living creature that consumes an herb with an Interact action regains 1d8 Hit Points for every 2 relic levels (minimum 1d8). At 9th level, the relic grows three herbs each night, and at 17th level, the relic grows four herbs each night. Herbs wither away 1 day after being harvested.

Gamemastery Guide, page 103.

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Artistic Perfection

GRAND GIFT

transmutation 

Aspect artistry

Your relic enhances your skill with Crafting or Performance. (Choose one.) If you succeed at a check with the chosen skill, you get a critical success instead.

Treasure Vault, page 198.

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Axiomatic

MAJOR GIFT

evocation lawful 

Aspects celestial (archon-themed), fiend (devil-themed); Prerequisites The relic is a weapon.

The relic gains the axiomatic rune.

Core Rulebook, page 583.

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