7 relic gifts, from Absorb Injury to Axiomatic.
Absorb Injury · Against All Odds · Anarchic · Angelic Vessel · Apothecary's Garden · Artistic Perfection · Axiomatic
MINOR GIFT
Aspect soul
Secrets of Magic, page 231.
GRAND GIFT
Aspect luck
Treasure Vault, page 200.
MAJOR GIFT
Aspects celestial (azata-themed), fiend (demon-themed); Prerequisites The relic is a weapon.
The relic gains the anarchic rune.
Core Rulebook, page 583.
GRAND GIFT
Aspect celestial
You can Dismiss the effect. If you do, you can unleash a wave of holy power, causing the relic to cast an 8th-level divine decree, choosing good for the alignment.
Gamemastery Guide, page 98.
MINOR GIFT
Aspect plant
Your relic grows potent natural medicines. Each night, two medicinal herbs (or other plants) grow from your relic and can be harmlessly harvested during your next daily preparations. A living creature that consumes an herb with an Interact action regains 1d8 Hit Points for every 2 relic levels (minimum 1d8). At 9th level, the relic grows three herbs each night, and at 17th level, the relic grows four herbs each night. Herbs wither away 1 day after being harvested.
Gamemastery Guide, page 103.
GRAND GIFT
Aspect artistry
Your relic enhances your skill with Crafting or Performance. (Choose one.) If you succeed at a check with the chosen skill, you get a critical success instead.
Treasure Vault, page 198.
MAJOR GIFT
Aspects celestial (archon-themed), fiend (devil-themed); Prerequisites The relic is a weapon.
The relic gains the axiomatic rune.
Core Rulebook, page 583.