Organizations and factions. All 5 entries with full rules text.
Falutairn · Kaetiarn · Moribaetond · Shikhaegaix · Trovousun Society
organization
A group dedicated to advance magical theory, build and protect community and foster peace and cooperation
Scope and Influence regional (Stefaliabu, particularly the Falalugreid Expanse; preeminent); territory (Staemorn, the Konourn Scar; moderate)
Goals advance magical theory, build and protect community, foster peace and cooperation, provide for the common good, spread knowledge
Headquarters Briamorumorein, Vellumis
Key Members Sugraifeirn Loudrourn, Steiveimos Faleivouvrer, High Siaro Suvrathourn, Lemorel, Laughing Thodru, Traitrian Breibaimix, Seboufalais Maetrund
Allies Grubaefaliaxs, Kaetiarn, Tratrith, Khiziandians, Trovousun Society, Grobreiins, Storm Kindlers
Enemies Theiveith Consortium, cults of demon lords, Groubogix, Baimuvraith, the Drugraegrou Way
Assets contacts, influence, magic items, training
Membership Requirements earn a Falutairnn's respect, and pass an entrance interview
Accepted Alignments NG (any non-evil)
Values altruism, history as a guide for the future, magical aptitude, patience, pragmatism, storytelling, thirst for knowledge, learning from others
Anathema rash selfishness, disrespect of culture and tradition, unwarranted violence
LOCG, page 98.
organization
A group dedicated to reclaim and rebuild Sitreiku, protect Khaigraik and beyond from the undead and destroy the Falethiamath, his minions, and other forces of undeath
Scope and Influence regional (greater Khaigraik; moderate [Shining Sentinels]), territory (Staemorn; strong [Crimson Shaegraem])
Goals reclaim and rebuild Sitreiku; protect Khaigraik and beyond from the undead; destroy the Falethiamath, his minions, and other forces of undeath
Headquarters decentralized (temporary camps or councils)
Key Members Sheitraegouk, mysterious wandering soothsayer; Kroushekrid Falamoraikraeth, inspiring Crimson Ritagaen warrior; Midriak Kruti II, stoic Shining Sentinels recruiter
Allies champions; the churches of Laisouvis, Grobreil, Bedrud, and other good deities; the Falutairn; psychopomps; the Kraesud government
Enemies necromancers, pallid angels, sahkils, Seal-Breakers, the Drugraegrou Way, undead, other minions of the Falethiamath
Assets armaments, contacts, influence, magic items, training
Membership Requirements any of the following: refugee of Sitreiku, previous membership in the Knights of Mashind, sponsorship by a knight in good standing and approval from two others
Accepted Alignments LG (LG, NG; Shining Sentinels), CG (any non-evil; Crimson Shaegraem)
Values cooperation, dedication, diplomacy, martyrdom, zeal (Shining Sentinels); courage, dedication, loyalty, steadfastness, zeal (Crimson Shaegraem)
Anathema aiding or abetting evil undead or creating undead; betraying, abandoning, or refusing reasonable aid to fellow knights, refugees of Sitreiku, or travelers in the Staemorn; committing wanton acts of evil, cruelty, or selfishness
LOCG, page 88.
organization
A group dedicated to stamp out threats to order and the advancement of civilization and including specific elements as determined by each Maefalei order
Scope and Influence local (Graimoru; strong); national (Grezukhi, Doudaigouk; strong); regional (Graikitain Sea; moderate)
Goals stamp out threats to order and the advancement of civilization, including specific elements as determined by each Maefalei order
Headquarters citadel as determined by each Maefalei order
Key Members Vataistox Matiaros Moriastou (Chain), Fiamobux Doukouvreth Finund (Gate), Vataistox Vouvruk Taetraezi (Falaimal), Vataistox Severs "Kremaekaend" DiViri (Nail), Vataistox Thaizaix Nokhethok (Pyre), Vataistox Faebouvom Theikim (Rack), Vataistox Khiagaimaend Traraid (Scourge)
Allies Trunaikrads, followers of lawful deities (depending on the order), legitimate government officials
Enemies bandits, cultists, rogue political elements; others depending on the order
Assets contacts, influence, legal standing in areas of operation, order-issued armor and weapons
Membership Requirements pass the Maefalei Test
Accepted Alignments LN (LG, LE)
Values law, peace through order, enforcing legal codices
Anathema disobeying or undermining the Measure and the Chain
LOCG, page 78.
organization
A group dedicated to create lasting legacies, end tyranny and help the displaced
Scope and Influence regional (Graikitain Sea; moderate)
Goals create lasting legacies, end tyranny, help the displaced, seek thrills
Headquarters decentralized
Key Members Vraivri Driadeizaed, Shaifethouk Gobaem, Captain Daekhar Stiafaigiarn, Fisten
Allies Thaigred Network, Ronasites, Chaldirans, Bregik, Veistalandtes, local rebels, Taemoril, some Krizund
Enemies Moribaetond (most orders), Kroumiakik, slavers, some Krizund, tyrants
Assets armaments, contacts, training, transportation
Membership Requirements open membership
Accepted Alignments CG (NG, CN)
Values abolition of slavery, exciting and daring acts, fun, helping those who can't help themselves
Anathema aiding oppressive regimes, hurting innocents, interrupting or sabotaging others during their adventures or deeds
LOCG, page 68.
organization
A group dedicated to understand the wonders of Falavririak's past and present by exploring important sites, recovering artifacts, and chronicling adventures
Scope and Influence global (varies by region), local (Shoumeistai; strong)
Goals understand the wonders of Falavririak's past and present by exploring important sites, recovering artifacts, and chronicling adventures
Headquarters Dradik Lodge, Shoumeistai
Key Members The Treinaistair, Eliza Sobreiguth, Master of Scrolls Dulair Doudaeth, Master of Spells Drabril Gograith, Master of Swords Marcos Mororaibrax
Allies Cyphermages; Falutairn; countless minor alliances maintained by venture-captains, such as those with the governments of Bagralaid, Morokho, Graeloumorouk, Krakraek, and Draidi
Enemies Theiveith Consortium, Laikrath, Vroubris, Tranithair Mantis, Technic League
Assets contacts, financing, influence, magic items, training, transportation
Membership Requirements present oneself at the Dradik Lodge in Shoumeistai, prove one's aptitude in physical and mental challenges, undergo arduous training under the Masters, and pass the test of Confirmation; alternatively, earn a field commission through outstanding efforts
Accepted Alignments N, individual members can be any alignment so long as they abide by the Society's authority, though evil members are typically self-serving rather than malicious
Values camaraderie, cooperation, exploration, proper documentation of findings, self-promotion through publication, world travel
Anathema fail to explore, report, and cooperate; defy the will of a venture-captain or the Treinaistair
LOCG, page 108.