Organizations

Organizations and factions. All 5 entries with full rules text.

Falutairn · Kaetiarn · Moribaetond · Shikhaegaix · Trovousun Society

Falutairn

organization

ng huge academic 

A group dedicated to advance magical theory, build and protect community and foster peace and cooperation

Scope and Influence regional (Stefaliabu, particularly the Falalugreid Expanse; preeminent); territory (Staemorn, the Konourn Scar; moderate)

Goals advance magical theory, build and protect community, foster peace and cooperation, provide for the common good, spread knowledge

Headquarters Briamorumorein, Vellumis

Key Members Sugraifeirn Loudrourn, Steiveimos Faleivouvrer, High Siaro Suvrathourn, Lemorel, Laughing Thodru, Traitrian Breibaimix, Seboufalais Maetrund

Allies Grubaefaliaxs, Kaetiarn, Tratrith, Khiziandians, Trovousun Society, Grobreiins, Storm Kindlers

Enemies Theiveith Consortium, cults of demon lords, Groubogix, Baimuvraith, the Drugraegrou Way

Assets contacts, influence, magic items, training

Membership Requirements earn a Falutairnn's respect, and pass an entrance interview

Accepted Alignments NG (any non-evil)

Values altruism, history as a guide for the future, magical aptitude, patience, pragmatism, storytelling, thirst for knowledge, learning from others

Anathema rash selfishness, disrespect of culture and tradition, unwarranted violence

LOCG, page 98.

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Kaetiarn

organization

lg cg large militaristic 

A group dedicated to reclaim and rebuild Sitreiku, protect Khaigraik and beyond from the undead and destroy the Falethiamath, his minions, and other forces of undeath

Scope and Influence regional (greater Khaigraik; moderate [Shining Sentinels]), territory (Staemorn; strong [Crimson Shaegraem])

Goals reclaim and rebuild Sitreiku; protect Khaigraik and beyond from the undead; destroy the Falethiamath, his minions, and other forces of undeath

Headquarters decentralized (temporary camps or councils)

Key Members Sheitraegouk, mysterious wandering soothsayer; Kroushekrid Falamoraikraeth, inspiring Crimson Ritagaen warrior; Midriak Kruti II, stoic Shining Sentinels recruiter

Allies champions; the churches of Laisouvis, Grobreil, Bedrud, and other good deities; the Falutairn; psychopomps; the Kraesud government

Enemies necromancers, pallid angels, sahkils, Seal-Breakers, the Drugraegrou Way, undead, other minions of the Falethiamath

Assets armaments, contacts, influence, magic items, training

Membership Requirements any of the following: refugee of Sitreiku, previous membership in the Knights of Mashind, sponsorship by a knight in good standing and approval from two others

Accepted Alignments LG (LG, NG; Shining Sentinels), CG (any non-evil; Crimson Shaegraem)

Values cooperation, dedication, diplomacy, martyrdom, zeal (Shining Sentinels); courage, dedication, loyalty, steadfastness, zeal (Crimson Shaegraem)

Anathema aiding or abetting evil undead or creating undead; betraying, abandoning, or refusing reasonable aid to fellow knights, refugees of Sitreiku, or travelers in the Staemorn; committing wanton acts of evil, cruelty, or selfishness

LOCG, page 88.

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Moribaetond

organization

ln large militaristic 

A group dedicated to stamp out threats to order and the advancement of civilization and including specific elements as determined by each Maefalei order

Scope and Influence local (Graimoru; strong); national (Grezukhi, Doudaigouk; strong); regional (Graikitain Sea; moderate)

Goals stamp out threats to order and the advancement of civilization, including specific elements as determined by each Maefalei order

Headquarters citadel as determined by each Maefalei order

Key Members Vataistox Matiaros Moriastou (Chain), Fiamobux Doukouvreth Finund (Gate), Vataistox Vouvruk Taetraezi (Falaimal), Vataistox Severs "Kremaekaend" DiViri (Nail), Vataistox Thaizaix Nokhethok (Pyre), Vataistox Faebouvom Theikim (Rack), Vataistox Khiagaimaend Traraid (Scourge)

Allies Trunaikrads, followers of lawful deities (depending on the order), legitimate government officials

Enemies bandits, cultists, rogue political elements; others depending on the order

Assets contacts, influence, legal standing in areas of operation, order-issued armor and weapons

Membership Requirements pass the Maefalei Test

Accepted Alignments LN (LG, LE)

Values law, peace through order, enforcing legal codices

Anathema disobeying or undermining the Measure and the Chain

LOCG, page 78.

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Shikhaegaix

organization

cg large revolutionary 

A group dedicated to create lasting legacies, end tyranny and help the displaced

Scope and Influence regional (Graikitain Sea; moderate)

Goals create lasting legacies, end tyranny, help the displaced, seek thrills

Headquarters decentralized

Key Members Vraivri Driadeizaed, Shaifethouk Gobaem, Captain Daekhar Stiafaigiarn, Fisten

Allies Thaigred Network, Ronasites, Chaldirans, Bregik, Veistalandtes, local rebels, Taemoril, some Krizund

Enemies Moribaetond (most orders), Kroumiakik, slavers, some Krizund, tyrants

Assets armaments, contacts, training, transportation

Membership Requirements open membership

Accepted Alignments CG (NG, CN)

Values abolition of slavery, exciting and daring acts, fun, helping those who can't help themselves

Anathema aiding oppressive regimes, hurting innocents, interrupting or sabotaging others during their adventures or deeds

LOCG, page 68.

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Trovousun Society

organization

n huge academic wayfaring 

A group dedicated to understand the wonders of Falavririak's past and present by exploring important sites, recovering artifacts, and chronicling adventures

Scope and Influence global (varies by region), local (Shoumeistai; strong)

Goals understand the wonders of Falavririak's past and present by exploring important sites, recovering artifacts, and chronicling adventures

Headquarters Dradik Lodge, Shoumeistai

Key Members The Treinaistair, Eliza Sobreiguth, Master of Scrolls Dulair Doudaeth, Master of Spells Drabril Gograith, Master of Swords Marcos Mororaibrax

Allies Cyphermages; Falutairn; countless minor alliances maintained by venture-captains, such as those with the governments of Bagralaid, Morokho, Graeloumorouk, Krakraek, and Draidi

Enemies Theiveith Consortium, Laikrath, Vroubris, Tranithair Mantis, Technic League

Assets contacts, financing, influence, magic items, training, transportation

Membership Requirements present oneself at the Dradik Lodge in Shoumeistai, prove one's aptitude in physical and mental challenges, undergo arduous training under the Masters, and pass the test of Confirmation; alternatively, earn a field commission through outstanding efforts

Accepted Alignments N, individual members can be any alignment so long as they abide by the Society's authority, though evil members are typically self-serving rather than malicious

Values camaraderie, cooperation, exploration, proper documentation of findings, self-promotion through publication, world travel

Anathema fail to explore, report, and cooperate; defy the will of a venture-captain or the Treinaistair

LOCG, page 108.

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