60 items, from 3rd-Level Spell Wand of Rolling Flames to 6th-Level Spell Wand of Dazzling Rays.
3rd-Level Spell Wand of Rolling Flames · 3rd-Level Spell Wand of Smoldering Fireballs · 3rd-Level Spell Wand of Teeming Ghosts · 3rd-Level Spell Wand of Teeming Ghosts · 3rd-Level Spell Wand of Thundering Echoes · 3rd-Level Spell Wand of Widening · 4th-Level Spell Dragon's Breath · 4th-Level Spell Magic Wand · 4th-Level Spell Scroll · 4th-Level Spell Wand of Choking Mist · 4th-Level Spell Wand of Chromatic Burst · 4th-Level Spell Wand of Continuation · 4th-Level Spell Wand of Crackling Lightning · 4th-Level Spell Wand of Dazzling Rays · 4th-Level Spell Wand of Dumbfounding Doom · 4th-Level Spell Wand of Hawthorn · 4th-Level Spell Wand of Hopeless Night · 4th-Level Spell Wand of Hybrid Form · 4th-Level Spell Wand of Legerdemain · 4th-Level Spell Wand of Mental Purification · 4th-Level Spell Wand of Mercy · 4th-Level Spell Wand of Noisome Acid · 4th-Level Spell Wand of Noisome Acid · 4th-Level Spell Wand of Overflowing Life · 4th-Level Spell Wand of Reaching · 4th-Level Spell Wand of Refracting Rays · 4th-Level Spell Wand of Rolling Flames · 4th-Level Spell Wand of Spiritual Warfare · 4th-Level Spell Wand of Teeming Ghosts · 4th-Level Spell Wand of Teeming Ghosts · 4th-Level Spell Wand of the Spider · 4th-Level Spell Wand of Thundering Echoes · 4th-Level Spell Wand of Widening · 5-Pack Cantrip Deck · 5th-Level Spell Dragon's Breath · 5th-Level Spell Magic Wand · 5th-Level Spell Scroll · 5th-Level Spell Wand of Continuation · 5th-Level Spell Wand of Dazzling Rays · 5th-Level Spell Wand of Dumbfounding Doom · 5th-Level Spell Wand of Hybrid Form · 5th-Level Spell Wand of Legerdemain · 5th-Level Spell Wand of Manifold Missiles · 5th-Level Spell Wand of Mental Purification · 5th-Level Spell Wand of Mercy · 5th-Level Spell Wand of Overflowing Life · 5th-Level Spell Wand of Reaching · 5th-Level Spell Wand of Rolling Flames · 5th-Level Spell Wand of Smoldering Fireballs · 5th-Level Spell Wand of Teeming Ghosts · 5th-Level Spell Wand of Teeming Ghosts · 5th-Level Spell Wand of the Snowfields · 5th-Level Spell Wand of Thundering Echoes · 5th-Level Spell Wand of Widening · 6th-Level Spell Dragon's Breath · 6th-Level Spell Magic Wand · 6th-Level Spell Scroll · 6th-Level Spell Wand of Continuation · 6th-Level Spell Wand of Crackling Lightning · 6th-Level Spell Wand of Dazzling Rays
Item 8
Price 500 gp
Usage held in 1 hand; Bulk L
Category Wand
The luminous design of red-orange cracks on this black obsidian wand suggests cooling lava.
The rolling flames deal 2 fire damage.
Craft Requirements Supply a casting of flaming sphere of the appropriate level.
Main Item: Wand of Rolling FlamesTreasure Vault, page 142.
Item 8
Price 500 gp
Usage held in 1 hand; Bulk L
Category Wand
This blackened, heavily burned stick smells faintly of bat guano.
Craft Requirements Supply a casting of fireball of the appropriate level.
Main Item: Wand of Smoldering FireballsCore Rulebook, page 598.
Item 8
Price 500 gp
Usage held in 1 hand; Bulk L
Category Wand
This pale wooden wand is carved to resemble a thigh bone with metal caps at each end. Ghostly tendrils seem to swirl around it every so often.
Craft Requirements Supply a casting of false life of the appropriate level.
Main Item: Wand Of Teeming GhostsThe Slithering, page 61.
Item 8
Price 500 gp
Usage held in 1 hand; Bulk L
Category Wand
This pale wooden wand is carved to resemble a thigh bone with metal caps at each end. Ghostly tendrils seem to swirl around it every so often.
Treasure Vault, page 142.
Item 9
Price 700 gp
Usage held in 1 hand; Bulk L
Category Wand
A forked, lightning-like crack runs down the length of this ornate stone wand, which rumbles slightly with the peals of distant thunder.
Craft Requirements Supply a casting of sound burst of the appropriate level. In every port where he finds himself, Rakuskuk (N male tengu rune crafter) rents a rather simple stall he then decorates to look like a ship's cabin. He displays his wares in or on large trunks and barrels so he can easily pack up and move everything at the end of the day... or in a hurry. The largest two trunks stand open vertically to reveal hanging clothing and accessories he thinks wealthy travelers will buy, always including at least one cloak, cape, duster, and scarf. He hangs a ship's hammock between them for aesthetics, but it doubles as an elevated surface for hanging trinkets and jewelry. Another trunk contains what must be the largest collection of hats outside of a royal haberdashery. He calls this makeshift shop the Rune Room, as every item he sells is either an accessory rune (page 88) or has one on it.
Main Item: Wand Of Thundering EchoesLOTGB, page 85.
Item 8
Price 500 gp
Usage held in 1 hand; Bulk L
Category Wand
The end of this wand is forked instead of tapered.
Craft Requirements Supply a casting of a spell of the appropriate level. The spell must have a casting time of or , can't have a duration, and must have an area of burst (10 feet or more), cone, or line.
Main Item: Wand of WideningCore Rulebook, page 598.
Rune 10
Price 1,000 gp
Usage applied to dueling cape or shield
Category Rune
This rune depicts a specific type of dragon, resizing after application to fit the surface of the item.
LOTGB, page 88.
Item 9
Price 700 gp
Usage held in 1 hand; Bulk L
Category Wand
This baton is about a foot long and contains a single spell. The appearance typically relates to the spell within.
Craft Requirements Supply a listed-level casting of the spell.
Main Item: Magic WandCore Rulebook, page 597.
Item 7
Price 70 gp
Usage held in 1 hand; Bulk L
Activate Cast a Spell
Category Scroll
A scroll contains a single spell that you can cast without having to expend a spell slot. A scroll can be Crafted to contain nearly any spell, so the types of scrolls available are limited only by the number of spells in the game. The exceptions are cantrips, focus spells, and rituals, none of which can be put on scrolls. The spell on a scroll can be cast only once, and the scroll is destroyed as part of the casting. The spell on the scroll is cast at a particular spell level, as determined by the scroll. For instance, a scroll of magic missile (1st level) can be used to cast the 1st-level version of magic missile, but not a magic missile heightened to 2nd level. If no level is listed, the scroll can be used to cast the spell at its lowest level.
If you find a scroll, you can try to figure out what spell it contains. If the spell is a common spell from your spell list or a spell you know, you can spend a single Recall Knowledge action and automatically succeed at identifying the scroll's spell. If it's not, you must use Identify Magic to learn what spell the scroll holds.
Casting a Spell from a Scroll
Casting a Spell from a scroll requires holding the scroll in one hand and activating it with a Cast a Spell activity using the normal number of actions for that spell.
To Cast a Spell from a scroll, the spell must appear on your spell list. Because you're the one Casting the Spell, use your spell attack roll and spell DC. The spell also gains the appropriate trait for your tradition (arcane, divine, occult, or primal).
Any physical material components and costs are provided when a scroll is created, so you don't need to provide them when Casting a Spell from a scroll. You must replace any required material component for that spell with a somatic component. If the spell requires a focus, you must have that focus to Cast the Spell from a scroll.
See the following for more details on the rules for Scrolls.
Craft Requirements Supply a 4th-level casting of the spell.
Main Item: ScrollCore Rulebook, page 564.
Item 10
Price 1,000 gp
Usage held in 1 hand; Bulk L
Category Wand
This blackened wood wand has a smoldering tip, emitting a slight trail of steam.
The spell is solid fog.
Craft Requirements Supply a casting of obscuring mist or solid fog.
Main Item: Wand of Choking MistTreasure Vault, page 138.
Item 10
Price 1,000 gp
Usage held in 1 hand; Bulk L
Category Wand
This intricately carved quartz wand changes color, cycling through the colors of the rainbow.
The damage is 4d6.
Craft Requirements Supply a casting of chromatic armor of the appropriate level.
Main Item: Wand of Chromatic BurstTreasure Vault, page 138.
Item 11
Price 1,400 gp
Usage held in 1 hand; Bulk L
Category Wand
This wand increases a spell's duration. Yellow embers spiral over its surface until the spell ends.
Craft Requirements Supply a casting of a spell of the appropriate level. The spell must have a casting time of or and a duration no less than 10 minutes and no greater than 1 hour.
Main Item: Wand of ContinuationCore Rulebook, page 598.
Item 10
Price 1,000 gp
Usage held in 1 hand; Bulk L
Category Wand
This wand is made of two copper plates separated by a ceramic center.
Advanced Player’s Guide, page 265.
Item 10
Price 1,000 gp
Usage held in 1 hand; Bulk L
Category Wand
Solidified radiance comprises this slender, featureless wand. It sheds bright light in a 20-foot radius and dim light for the next 20 feet. After you Activate the wand, the light fades, so it only sheds dim light in a 20-foot radius. The wand returns to its original brightness each dawn.
Treasure Vault, page 139.
Item 10
Price 1,000 gp
Usage held in 1 hand; Bulk L
Category Wand
Carvings of skulls, monsters, and all manner of violence decorate this wand of blackened bone, but it makes absurd sounds when Activated, such as a honking horn, a manic giggle, or a daydreamy sigh.
Treasure Vault, page 139.
Item 10
Price 1,000 gp
Usage held in 1 hand; Bulk L
Category Wand
Carved from a hawthorn branch, this wand has a smooth handle, but the shaft remains covered in bark and long thorns. Polished red stones, arranged like a cluster of berries, decorate the pommel.
While barkskin lasts, any creature that hits the target with an unarmed Strike or otherwise touches it takes piercing damage from the thorns, with the amount determined by the wand's type. A creature that has engulfed or swallowed the target takes this damage as well at the start of each of the target's turns.
The thorns deal 2d4 piercing damage.
Craft Requirements Supply a casting of barkskin of the appropriate level.
Main Item: Wand of HawthornTreasure Vault, page 140.
Item 10
Price 1,000 gp
Usage held in 1 hand; Bulk L
Category Wand
This wand is a length of wrought black iron.
Craft Requirements Supply a casting of darkness of the appropriate level.
Main Item: Wand Of Hopeless NightAdvanced Player’s Guide, page 265.
Item 10
Price 850 gp
Usage held in 1 hand; Bulk L
Category Wand
The grain of this simple wooden wand forms shifting images of sharp claws, snapping jaws, and countless creatures.
Treasure Vault, page 140.
Item 10
Price 1,000 gp
Usage held in 1 hand; Bulk L
Category Wand
This wand of lacquered black wood has a handle wrapped in interwoven colorful ribbons. A silver bell caps the wand's tasseled pommel.
The spotlight follows you wherever you move. You can't be concealed while in the spotlight. The effect ends if you become invisible, attempt a Stealth check, or Dismiss the activation.
You can Sustain this Activation for up to 1 minute. Since you need to keep performing tricks, Sustain an Activation has the manipulate trait. Sustaining extends the spotlight, and keeps fascinated creatures fascinated, but doesn't cause creatures not already fascinated to become fascinated.
Treasure Vault, page 140.
Item 10
Price 1,400 gp
Usage held in 1 hand; Bulk L
Category Wand
Red feathers hang from the handle of this ivory wand. Holding it brings a sense of gentle calm.
Treasure Vault, page 140.
Item 10
Price 850 gp
Usage held in 1 hand; Bulk L
Category Wand
The pommel of this rose quartz wand resembles the stylized wings of an angel. When you cast its spell and choose not to make it nonlethal, the crystal deepens to blood red. The color reverts to rose when you cast the spell from the wand nonlethally.
Treasure Vault, page 141.
Item 10
Price 1,000 gp
Usage held in 1 hand; Bulk L
Category Wand
This greasy stick emits a stomach-churning scent when held in a hand.
Craft Requirements Supply a casting of acid arrow of the appropriate level.
Main Item: Wand Of Noisome AcidThe Slithering, page 61.
Item 10
Price 1,000 gp
Usage held in 1 hand; Bulk L
Category Wand
This greasy stick emits a stomach-churning scent when held in hand.
Treasure Vault, page 141.
Item 11
Price 1,400 gp
Usage held in 1 hand; Bulk L
Category Wand
This alabaster wand has a clear crystal at the tip.
You gain this benefit only once, even if you cast multiple heal spells from wands of overflowing life in the same turn.
Advanced Player’s Guide, page 265.
Item 10
Price 1,000 gp
Usage held in 1 hand; Bulk L
Category Wand
This long, slender wand is constructed of silver, polished to a mirror shine.
Treasure Vault, page 141.
Item 11
Price 1,400 gp
Usage held in 1 hand; Bulk L
Category Wand
This wand is short and wide with a hexagonal, crystal shaft and a leather-wrapped handle. The wand refracts direct bright light into a rainbow.
Treasure Vault, page 142.
Item 10
Price 1,000 gp
Usage held in 1 hand; Bulk L
Category Wand
The luminous design of red-orange cracks on this black obsidian wand suggests cooling lava.
The rolling flames deal 3 fire damage.
Craft Requirements Supply a casting of flaming sphere of the appropriate level.
Main Item: Wand of Rolling FlamesTreasure Vault, page 142.
Item 11
Price 1,400 gp
Usage held in 1 hand; Bulk L
Category Wand
This wand juts from an ornate hilt like a short, wooden dagger blade.
Craft Requirements Supply a casting of spiritual weapon of the appropriate level.
Main Item: Wand Of Spiritual WarfareLOTGB, page 11.
Item 10
Price 1,000 gp
Usage held in 1 hand; Bulk L
Category Wand
This pale wooden wand is carved to resemble a thigh bone with metal caps at each end. Ghostly tendrils seem to swirl around it every so often.
Craft Requirements Supply a casting of false life of the appropriate level.
Main Item: Wand Of Teeming GhostsThe Slithering, page 61.
Item 10
Price 1,000 gp
Usage held in 1 hand; Bulk L
Category Wand
This pale wooden wand is carved to resemble a thigh bone with metal caps at each end. Ghostly tendrils seem to swirl around it every so often.
Treasure Vault, page 142.
Item 11
Price 1,400 gp
Usage held in 1 hand; Bulk L
Category Poison
The handle of this wand is a 5-inch-long piece of rosewood, but most of its length is a pair of twisted spider legs covered in gossamer webbing.
The strands deal 2d6 poison damage plus 1d6 persistent poison damage.
Craft Requirements Supply a casting of web of the appropriate level.
Main Item: Wand Of The SpiderAdvanced Player’s Guide, page 265.
Item 11
Price 1,500 gp
Usage held in 1 hand; Bulk L
Category Wand
A forked, lightning-like crack runs down the length of this ornate stone wand, which rumbles slightly with the peals of distant thunder.
Craft Requirements Supply a casting of sound burst of the appropriate level. In every port where he finds himself, Rakuskuk (N male tengu rune crafter) rents a rather simple stall he then decorates to look like a ship's cabin. He displays his wares in or on large trunks and barrels so he can easily pack up and move everything at the end of the day... or in a hurry. The largest two trunks stand open vertically to reveal hanging clothing and accessories he thinks wealthy travelers will buy, always including at least one cloak, cape, duster, and scarf. He hangs a ship's hammock between them for aesthetics, but it doubles as an elevated surface for hanging trinkets and jewelry. Another trunk contains what must be the largest collection of hats outside of a royal haberdashery. He calls this makeshift shop the Rune Room, as every item he sells is either an accessory rune (page 88) or has one on it.
Main Item: Wand Of Thundering EchoesLOTGB, page 85.
Item 10
Price 1,000 gp
Usage held in 1 hand; Bulk L
Category Wand
The end of this wand is forked instead of tapered.
Craft Requirements Supply a casting of a spell of the appropriate level. The spell must have a casting time of or , can't have a duration, and must have an area of burst (10 feet or more), cone, or line.
Main Item: Wand of WideningCore Rulebook, page 598.
Item 1
Price 5 gp
Usage held in 1 hand
Category Held
In an effort to spread the knowledge of magic as widely as possible, worshippers of Khiziand discovered a way to bind cantrips into cards accessible even to non-spellcasters.
The deck contains thick parchment cards, each roughly half the size of a playing card. In precise, no-nonsense script, each card simply states the name of its cantrip, color-coded based on its school.
This pack contains 5 cards of a single common cantrip (such as light).
Main Item: Cantrip DeckSecrets of Magic, page 181.
Rune 12
Price 2,000 gp
Usage applied to dueling cape or shield
Category Rune
This rune depicts a specific type of dragon, resizing after application to fit the surface of the item.
LOTGB, page 88.
Item 11
Price 1,500 gp
Usage held in 1 hand; Bulk L
Category Wand
This baton is about a foot long and contains a single spell. The appearance typically relates to the spell within.
Craft Requirements Supply a listed-level casting of the spell.
Main Item: Magic WandCore Rulebook, page 597.
Item 9
Price 150 gp
Usage held in 1 hand; Bulk L
Activate Cast a Spell
Category Scroll
A scroll contains a single spell that you can cast without having to expend a spell slot. A scroll can be Crafted to contain nearly any spell, so the types of scrolls available are limited only by the number of spells in the game. The exceptions are cantrips, focus spells, and rituals, none of which can be put on scrolls. The spell on a scroll can be cast only once, and the scroll is destroyed as part of the casting. The spell on the scroll is cast at a particular spell level, as determined by the scroll. For instance, a scroll of magic missile (1st level) can be used to cast the 1st-level version of magic missile, but not a magic missile heightened to 2nd level. If no level is listed, the scroll can be used to cast the spell at its lowest level.
If you find a scroll, you can try to figure out what spell it contains. If the spell is a common spell from your spell list or a spell you know, you can spend a single Recall Knowledge action and automatically succeed at identifying the scroll's spell. If it's not, you must use Identify Magic to learn what spell the scroll holds.
Casting a Spell from a Scroll
Casting a Spell from a scroll requires holding the scroll in one hand and activating it with a Cast a Spell activity using the normal number of actions for that spell.
To Cast a Spell from a scroll, the spell must appear on your spell list. Because you're the one Casting the Spell, use your spell attack roll and spell DC. The spell also gains the appropriate trait for your tradition (arcane, divine, occult, or primal).
Any physical material components and costs are provided when a scroll is created, so you don't need to provide them when Casting a Spell from a scroll. You must replace any required material component for that spell with a somatic component. If the spell requires a focus, you must have that focus to Cast the Spell from a scroll.
See the following for more details on the rules for Scrolls.
Craft Requirements Supply a 5th-level casting of the spell.
Main Item: ScrollCore Rulebook, page 564.
Item 13
Price 3,000 gp
Usage held in 1 hand; Bulk L
Category Wand
This wand increases a spell's duration. Yellow embers spiral over its surface until the spell ends.
Craft Requirements Supply a casting of a spell of the appropriate level. The spell must have a casting time of or and a duration no less than 10 minutes and no greater than 1 hour.
Main Item: Wand of ContinuationCore Rulebook, page 598.
Item 12
Price 2,000 gp
Usage held in 1 hand; Bulk L
Category Wand
Solidified radiance comprises this slender, featureless wand. It sheds bright light in a 20-foot radius and dim light for the next 20 feet. After you Activate the wand, the light fades, so it only sheds dim light in a 20-foot radius. The wand returns to its original brightness each dawn.
Treasure Vault, page 139.
Item 12
Price 2,000 gp
Usage held in 1 hand; Bulk L
Category Wand
Carvings of skulls, monsters, and all manner of violence decorate this wand of blackened bone, but it makes absurd sounds when Activated, such as a honking horn, a manic giggle, or a daydreamy sigh.
Treasure Vault, page 139.
Item 12
Price 1,750 gp
Usage held in 1 hand; Bulk L
Category Wand
The grain of this simple wooden wand forms shifting images of sharp claws, snapping jaws, and countless creatures.
Treasure Vault, page 140.
Item 12
Price 2,000 gp
Usage held in 1 hand; Bulk L
Category Wand
This wand of lacquered black wood has a handle wrapped in interwoven colorful ribbons. A silver bell caps the wand's tasseled pommel.
The spotlight follows you wherever you move. You can't be concealed while in the spotlight. The effect ends if you become invisible, attempt a Stealth check, or Dismiss the activation.
You can Sustain this Activation for up to 1 minute. Since you need to keep performing tricks, Sustain an Activation has the manipulate trait. Sustaining extends the spotlight, and keeps fascinated creatures fascinated, but doesn't cause creatures not already fascinated to become fascinated.
Treasure Vault, page 140.
Item 13
Price 3,000 gp
Usage held in 1 hand; Bulk L
Category Wand
This wand features a carved dragon's head at its top and a polished metal sphere set in its midsection.
Craft Requirements Supply a casting of magic missile of the appropriate level.
Main Item: Wand of Manifold MissilesCore Rulebook, page 598.
Item 12
Price 3,000 gp
Usage held in 1 hand; Bulk L
Category Wand
Red feathers hang from the handle of this ivory wand. Holding it brings a sense of gentle calm.
Treasure Vault, page 140.
Item 12
Price 1,650 gp
Usage held in 1 hand; Bulk L
Category Wand
The pommel of this rose quartz wand resembles the stylized wings of an angel. When you cast its spell and choose not to make it nonlethal, the crystal deepens to blood red. The color reverts to rose when you cast the spell from the wand nonlethally.
Treasure Vault, page 141.
Item 13
Price 3,000 gp
Usage held in 1 hand; Bulk L
Category Wand
This alabaster wand has a clear crystal at the tip.
You gain this benefit only once, even if you cast multiple heal spells from wands of overflowing life in the same turn.
Advanced Player’s Guide, page 265.
Item 12
Price 2,000 gp
Usage held in 1 hand; Bulk L
Category Wand
This long, slender wand is constructed of silver, polished to a mirror shine.
Treasure Vault, page 141.
Item 12
Price 2,000 gp
Usage held in 1 hand; Bulk L
Category Wand
The luminous design of red-orange cracks on this black obsidian wand suggests cooling lava.
The rolling flames deal 4 fire damage.
Craft Requirements Supply a casting of flaming sphere of the appropriate level.
Main Item: Wand of Rolling FlamesTreasure Vault, page 142.
Item 12
Price 2,000 gp
Usage held in 1 hand; Bulk L
Category Wand
This blackened, heavily burned stick smells faintly of bat guano.
Craft Requirements Supply a casting of fireball of the appropriate level.
Main Item: Wand of Smoldering FireballsCore Rulebook, page 598.
Item 12
Price 2,000 gp
Usage held in 1 hand; Bulk L
Category Wand
This pale wooden wand is carved to resemble a thigh bone with metal caps at each end. Ghostly tendrils seem to swirl around it every so often.
Craft Requirements Supply a casting of false life of the appropriate level.
Main Item: Wand Of Teeming GhostsThe Slithering, page 61.
Item 12
Price 2,000 gp
Usage held in 1 hand; Bulk L
Category Wand
This pale wooden wand is carved to resemble a thigh bone with metal caps at each end. Ghostly tendrils seem to swirl around it every so often.
Treasure Vault, page 142.
Item 14
Price 4,500 gp
Usage held in 1 hand; Bulk L
Category Wand
This wand is a slender length of ice-blue glass.
Craft Requirements Supply a casting of cone of cold of the appropriate level.
Main Item: Wand Of The SnowfieldsAdvanced Player’s Guide, page 265.
Item 13
Price 3,000 gp
Usage held in 1 hand; Bulk L
Category Wand
A forked, lightning-like crack runs down the length of this ornate stone wand, which rumbles slightly with the peals of distant thunder.
Craft Requirements Supply a casting of sound burst of the appropriate level. In every port where he finds himself, Rakuskuk (N male tengu rune crafter) rents a rather simple stall he then decorates to look like a ship's cabin. He displays his wares in or on large trunks and barrels so he can easily pack up and move everything at the end of the day... or in a hurry. The largest two trunks stand open vertically to reveal hanging clothing and accessories he thinks wealthy travelers will buy, always including at least one cloak, cape, duster, and scarf. He hangs a ship's hammock between them for aesthetics, but it doubles as an elevated surface for hanging trinkets and jewelry. Another trunk contains what must be the largest collection of hats outside of a royal haberdashery. He calls this makeshift shop the Rune Room, as every item he sells is either an accessory rune (page 88) or has one on it.
Main Item: Wand Of Thundering EchoesLOTGB, page 85.
Item 12
Price 2,000 gp
Usage held in 1 hand; Bulk L
Category Wand
The end of this wand is forked instead of tapered.
Craft Requirements Supply a casting of a spell of the appropriate level. The spell must have a casting time of or , can't have a duration, and must have an area of burst (10 feet or more), cone, or line.
Main Item: Wand of WideningCore Rulebook, page 598.
Rune 14
Price 4,500 gp
Usage applied to dueling cape or shield
Category Rune
This rune depicts a specific type of dragon, resizing after application to fit the surface of the item.
LOTGB, page 88.
Item 13
Price 3,000 gp
Usage held in 1 hand; Bulk L
Category Wand
This baton is about a foot long and contains a single spell. The appearance typically relates to the spell within.
Craft Requirements Supply a listed-level casting of the spell.
Main Item: Magic WandCore Rulebook, page 597.
Item 11
Price 300 gp
Usage held in 1 hand; Bulk L
Activate Cast a Spell
Category Scroll
A scroll contains a single spell that you can cast without having to expend a spell slot. A scroll can be Crafted to contain nearly any spell, so the types of scrolls available are limited only by the number of spells in the game. The exceptions are cantrips, focus spells, and rituals, none of which can be put on scrolls. The spell on a scroll can be cast only once, and the scroll is destroyed as part of the casting. The spell on the scroll is cast at a particular spell level, as determined by the scroll. For instance, a scroll of magic missile (1st level) can be used to cast the 1st-level version of magic missile, but not a magic missile heightened to 2nd level. If no level is listed, the scroll can be used to cast the spell at its lowest level.
If you find a scroll, you can try to figure out what spell it contains. If the spell is a common spell from your spell list or a spell you know, you can spend a single Recall Knowledge action and automatically succeed at identifying the scroll's spell. If it's not, you must use Identify Magic to learn what spell the scroll holds.
Casting a Spell from a Scroll
Casting a Spell from a scroll requires holding the scroll in one hand and activating it with a Cast a Spell activity using the normal number of actions for that spell.
To Cast a Spell from a scroll, the spell must appear on your spell list. Because you're the one Casting the Spell, use your spell attack roll and spell DC. The spell also gains the appropriate trait for your tradition (arcane, divine, occult, or primal).
Any physical material components and costs are provided when a scroll is created, so you don't need to provide them when Casting a Spell from a scroll. You must replace any required material component for that spell with a somatic component. If the spell requires a focus, you must have that focus to Cast the Spell from a scroll.
See the following for more details on the rules for Scrolls.
Craft Requirements Supply a 6th-level casting of the spell.
Main Item: ScrollCore Rulebook, page 564.
Item 15
Price 6,500 gp
Usage held in 1 hand; Bulk L
Category Wand
This wand increases a spell's duration. Yellow embers spiral over its surface until the spell ends.
Craft Requirements Supply a casting of a spell of the appropriate level. The spell must have a casting time of or and a duration no less than 10 minutes and no greater than 1 hour.
Main Item: Wand of ContinuationCore Rulebook, page 598.
Item 14
Price 4,500 gp
Usage held in 1 hand; Bulk L
Category Wand
This wand is made of two copper plates separated by a ceramic center.
Advanced Player’s Guide, page 265.
Item 14
Price 4,500 gp
Usage held in 1 hand; Bulk L
Category Wand
Solidified radiance comprises this slender, featureless wand. It sheds bright light in a 20-foot radius and dim light for the next 20 feet. After you Activate the wand, the light fades, so it only sheds dim light in a 20-foot radius. The wand returns to its original brightness each dawn.
Treasure Vault, page 139.