Guardian spirits sleeping inside the stones of a cold eastern land, which heave up as rocky torsos to crush miners, despoilers and foreign invaders.
A thomil's rock looks ordinary apart from a magical aura. When it wakes, the stone flows upward into a crude torso with head and two arms, still joined to the ground as it moves and fights.
Thomil pound despoilers with two rocky fists, and if both hit, they engulf the target for 2d10 more crushing damage. Truly shapeless, a thomil can instead become a club or ram for one huge blow at -3 to hit that deals 3d10. Against missiles or spells it often becomes a solid block with AC -10, unable to move or strike. Its magic resistance is 25%, or 50% against the corrupt spells of the slaver-wizards.
In the hill-folk's lore, thomil are honored and feared, since they repel invaders but also punish greedy or thoughtless locals who neglect the land. Legend says they came to answer the slaver-wizards' foul magic, rising from the earth to drive them back, called by ancient gods or by the land's old cave-dwelling male sorcerers. Most live alone, but sacred valleys, mountains and the sorcerers' caves may hold up to 20. Mining, destroying formations or hostile invasion triggers them; when locals must build or dig nearby, a witch of 10th level or more asks the thomil to leave, with a 50% chance of success.
Thomil seem to have been created or summoned from another plane as guardians. They absorb minerals from the earth for sustenance and lie dormant in natural rock until called to defend their ground.
More: Monsters starting with T · Forgotten Realms monsters · All monsters A-Z
Related: Heroic Spirit · Nature Spirit · Orglash [Ice Spirit] · Psionic Spirit · Spirit [Mystara] · Stone Spirit · Uthraki [Forest Spirit] · Wallaran Spirit · Wisdom Spirit · Wood Man [Forest Spirit]
| Climate/Terrain | Mountains/rocky terrain (a cold eastern land) |
|---|---|
| Frequency | Very rare |
| Organization | Solitary |
| Activity Cycle | Mineral |
| Diet | Average (10) |
| Intelligence | Nil (Q×4,X) |
| Treasure | Chaotic neutral |
| Alignment | Any |
| No. Appearing | 1 (see below) |
| Armor Class | -3 |
| Movement | 5 |
| Hit Dice | 5 |
| THAC0 | 15 |
| No. of Attacks | 2 |
| Damage/Attack | 1d10/1d10 |
| Special Attacks | Envelopment, smash |
| Special Defenses | Block |
| Magic Resistance | 25% or 50% |
| Size | M |
| Morale | Fanatic (17-18) |
| XP Value | 975 |