Heroism

SPELL 3

enchantment mental 

Traditions divine, occult

Cast [>>] somatic, verbal

Range touch; Targets 1 creature

Duration 10 minutes

You tap into the target's inner heroism, granting it a +1 status bonus to attack rolls, Perception checks, saving throws, and skill checks.

Heightened (6th) The status bonus increases to +2.

Heightened (9th) The status bonus increases to +3.

Core Rulebook, page 343.

Open Heroism in the interactive spells list or browse all spells starting with H.