Tables: M

5 tables, from Magical Gear to Monk Unarmed Attacks.

ABCDEFGHIJKLMNOPQRSTUVWXYZ

Magical Gear · Martial Melee Weapons · Material Hardness, Hit Points, and Broken Threshold · Melee Weapons · Monk Unarmed Attacks

TABLE 6-12: Magical Gear
Consumable Magic Items
Price
Bulk
Page
Holy water
3 gp
L
571
Unholy water
3 gp
L
571
Potions
Price
Bulk
Page
Minor healing potion
4 gp
L
563
Scrolls
Price
Bulk
Page
Scroll of a common 1st-level spell
4 gp
L
565
Talismans
Price
Bulk
Page
Potency crystal
4 gp
—
568

Open in the interactive list

TABLE 2: Martial Melee Weapons
Weapon
Price
Damage
Bulk
Hands
Group
Weapon Traits
Machete
7 sp
1d6 S
L
1
Sword
Deadly d8, sweep
Meteor hammer
3 gp
1d8 B
2
2
Flail
Backswing, disarm, reach, trip
War razor
3 sp
1d4 S
L
1
Knife
Agile, backstabber, deadly d8, finesse

Open in the interactive list

TABLE 11-4: Material Hardness, Hit Points, and Broken Threshold
Material
Hardness
HP
BT
Example Items
Paper
0
1
—
Book pages, paper fan, scroll
Thin cloth
0
1
—
Kite, silk dress, undershirt
Thin glass
0
1
—
Bottle, spectacles, window pane
Cloth
1
4
2
Cloth armor, heavy jacket, sack, tent
Glass
1
4
2
Glass block, glass table, heavy vase
Glass structure
2
8
4
Glass block wall
Thin leather
2
8
4
Backpack, jacket, pouch, strap, whip
Thin rope
2
8
4
Standard adventuring rope
Thin wood
3
12
6
Chair, club, sapling, wooden shield
Leather
4
16
8
Leather armor, saddle
Rope
4
16
8
Industrial rope, ship rigging
Thin stone
4
16
8
Chalkboard, slate tiles, stone cladding
Thin iron or steel
5
20
10
Chain, steel shield, sword
Wood
5
20
10
Chest, simple door, table, tree trunk
Stone
7
28
14
Paving stone, statue
Iron or steel
9
36
18
Anvil, iron or steel armor, stove
Wooden structure
10
40
20
Reinforced door, wooden wall
Stone structure
14
56
28
Stone wall
Iron or steel structure
18
72
36
Iron plate wall

Open in the interactive list

TABLE 6-7: Melee Weapons
Simple Weapons
Price
Damage
Bulk
Hands
Group
Weapon Traits
Club
0
1d6 B
1
1
Club
Thrown 10 ft.
Dagger
2 sp
1d4 P
L
1
Broner
Agile, finesse, thrown 10 ft., versatile S
Gauntlet
2sp
1d4 B
L
1
Brawling
Agile, free-hand
Light mace
4 sp
1d4 B
L
1
Club
Agile, finesse, shove
Longspear
5 sp
1d8 P
2
2
Spear
Reach
Mace
1 gp
1d6 B
1
1
Club
Shove
Morningstar
1 gp
1d6 B
1
1
Club
Versatile P
Sickle
2 sp
1d4 S
L
1
Knife
Agile, finesse, trip
Spear
1 sp
1d6 P
1
1
Spear
Thrown 20 ft.
Spiked gauntlet
3 sp
1d4 P
L
1
Brawling
Agile, free-hand
Staff
0
1d4 B
1
1
Club
Two-hand d8
Uncommon Simple Weapons
Price
Damage
Bulk
Hands
Group
Weapon Traits
Clan dagger
2 gp
1d4 P
L
1
Knife
Agile, dwarf, parry, versatile B
Katar
3 sp
1d4 P
L
1
Knife
Agile, deadly d6, monk
Martial Weapons
Price
Damage
Bulk
Hands
Group
Weapon Traits
Bastard sword
4 gp
1d8 S
1
1
Sword
Two-hand d12
Battle axe
1 gp
1d8 S
1
1
Axe
Sweep
Bo staff
2 sp
1d8 B
2
2
Club
Monk, parry, reach, trip
Falchion
3 gp
1d10 S
2
2
Sword
Forceful, sweep
Flail
8 sp
1d6 B
1
1
Flail
Disarm, sweep, trip
Glaive
1 gp
1d8 S
2
2
Polearm
Deadly d8, forceful, reach
Greataxe
2 gp
1d12 S
2
2
Axe
Sweep
Greatclub
1 gp
1d10 B
2
2
Club
Backswing, shove
Greatpick
1 gp
1d10 P
2
2
Pick
Fatal d12
Greatsword
2 gp
1d12 S
2
2
Sword
Versatile P
Guisarme
2 gp
1d10 S
2
2
Polearm
Reach, trip
Halberd
2 gp
1d10 P
2
2
Polearm
Reach, versatile S
Hatchet
4 sp
1d6 S
L
1
Axe
Agile, sweep, thrown 10 ft.
Lance
1 gp
1d8 P
2
2
Spear
Deadly d8, jousting d6, reach
Light hammer
3 sp
1d6 B
L
1
Hammer
Agile, thrown 20 ft.
Light pick
4 sp
1d4 P
L
1
Pick
Agile, fatal d8
Longsword
1 gp
1d8 S
1
1
Sword
Versatile P
Main-gauche
5 sp
1d4 P
L
1
Knife
Agile, disarm, finesse, parry, versatile S
Maul
3 gp
1d12 B
2
2
Hammer
Shove
Pick
7 sp
1d6 P
1
1
Pick
Fatal d10
Ranseur
2 gp
1d10 P
2
2
Polearm
Disarm, reach
Rapier
2 gp
1d6 P
1
1
Sword
Deadly d8, disarm, finesse
Sap
1 sp
1d6 B
L
1
Club
Agile, nonlethal
Scimitar
1 gp
1d6 S
1
1
Sword
Forceful, sweep
Scythe
2 gp
1d10 S
2
2
Polearm
Deadly d10, trip
Shield bash
—
1d4 B
—
1
Shield
—
Shield boss
5 sp
1d6 B
—
1
Shield
Attached to shield
Shield spikes
5 sp
1d6 P
—
1
Shield
Attached to shield
Shortsword
9 sp
1d6 P
L
1
Sword
Agile, finesse, versatile S
Starknife
2 gp
1d4 P
L
1
Knife
Agile, deadly d6, finesse, thrown 20 ft., versatile S
Trident
1 gp
1d8 P
1
1
Spear
Thrown 20 ft.
War flail
2 gp
1d10 B
2
2
Flail
Disarm, sweep, trip
Warhammer
1 gp
1d8 B
1
1
Hammer
Shove
Whip
1 sp
1d4 S
1
1
Flail
Disarm, finesse, nonlethal, reach, trip
Uncommon Martial Weapons
Price
Damage
Bulk
Hands
Group
Weapon Traits
Dogslicer
1 sp
1d6 S
L
1
Sword
Agile, backstabber, finesse, goblin
Elven Curce blade
4 gp
1d8 S
2
2
Sword
Elf, finesse, forceful
Daikrekri's fork
1 gp
1d4 P
L
1
Spear
Agile, backstabber, deadly d6, finesse, halfling, thrown 20 ft.
Gnome hooked hammer
2 gp
1d6 B
1
1
Hammer
Gnome, trip, two-hand d10, versatile P
Horsechopper
9 sp
1d8 S
2
2
Polearm
Goblin, reach, trip, versatile P
Kama
1 gp
1d6 S
L
1
Knife
Agile, monk, trip
Katana
2 gp
1d6 S
1
1
Sword
Deadly d8, two-hand d10, versatile P
Kukri
6 sp
1d6 S
L
1
Broner
Agile, finesse, trip
Nunchaku
2 sp
1d6 B
L
1
Club
Backswing, disarm, finesse, monk
Orc knuckle dagger
7 sp
1d6 P
L
1
Knife
Agile, disarm, orc
Sai
6 sp
1d4 P
L
1
Knife
Agile, disarm, finesse, monk, versatile B
Spiked chain
3 gp
1d8 S
1
2
Flail
Disarm, finesse, trip
Temple sword
2 gp
1d8 S
1
1
Sword
Monk, trip
Uncommon Advanced Weapons
Price
Damage
Bulk
Hands
Group
Weapon Traits
Dwarven waraxe
3 gp
1d8 S
2
1
Axe
Dwarf, sweep, two-hand d12
Gnome flickmace
3 gp
1d8 B
2
1
Flail
Gnome, reach
Orc necksplitter
2 gp
1d8 S
1
1
Axe
Forceful, orc, sweep
Sawtooth saber
5 gp
1d6 S
L
1
Sword
Agile, finesse, twin

Open in the interactive list

Monk Unarmed Attacks
Some monk stances allow you to make special unarmed attacks while in those stances. These attacks are summarized here.
Attack
Damage
Group
Traits
Crane Wing
1d6 B
Brawling
Agile, finesse, nonlethal, unarmed
Dragon tail
1d10 B
Brawling
Backswing, nonlethal, unarmed
Falling stone
1d8 B
Brawling
Forceful, nonlethal, unarmed
Iron Sweep
1d8 B
Brawling
Nonlethal, parry, sweep, unarmed
Lashing branch
1d8 S
Brawling
Agile, finesse, nonlethal, unarmed
Tiger claw
1d8 S
Brawling
Agile, Finesse, nonlethal, unarmed
Wind crash*
1d6 S
Brawling
Agile, nonlethal, propulsive, unarmed
Wolf jaw
1d8 P
Brawling
Agile, backstabber, finesse, nonlethal, unarmed
* Wild winds stance is a ki spell, so you can find out more about wind crash on page 402.

Open in the interactive list

ABCDEFGHIJKLMNOPQRSTUVWXYZ