Tables: G

3 tables, from Gate Junction to General Skill Feats.

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Gate Junction · General Feats · General Skill Feats

Gate Junction
Air Gate Junctions
Critical Blast Push the target up to 10 feet.
Elemental Resistance air, electricity
Aura Junction You and any ally that starts its turn in the aura gets a +10-foot status bonus to land Speed until the end of that turn, and to fly Speed if applicable.
Skill Junction Stealth, Experienced Smuggler
Earth Gate Junctions
Critical Blast If the target is on the ground, it's knocked prone; if it isn't on the ground, it descends up to 20 feet (you choose the distance).
Elemental Resistance earth, poison
Aura Junction Squares in the aura are difficult terrain for your enemies, but only if moving into the square would make the enemy farther away from you.
Skill Junction Athletics, Hefty Hauler
Fire Gate Junctions
Critical Blast The target takes 1d6 persistent fire damage. You gain an item bonus to this persistent damage equal to your item bonus to impulse attack rolls, such as from a gate attenuator.
Elemental Resistance cold, fire
Aura Junction Enemies in your kinetic aura gain weakness to fire from your fire impulses. The weakness is equal to half your level (minimum weakness 1).
Skill Junction Intimidation, Intimidating Glare
Metal Gate Junctions
Critical Blast The target takes 1d6 persistent bleed damage; if the creature has the metal trait or is made of metal, it instead takes 1d6 persistent damage with no type from rust. You gain an item bonus to this persistent damage equal to your item bonus to impulse attack rolls, such as from a gate attenuator.
Elemental Resistance electricity, metal
Aura Junction Your enemies in the aura take a –1 status penalty to attacks with metal objects, and they take a –1 status penalty to AC if they're wearing metal armor, have the metal trait, or are made of metal.
Skill Junction Crafting, Quick Repair
Water Gate Junctions
Critical Blast The blast deals 2 splash damage per damage die of the blast, with the same damage type.
Elemental Resistance fire, water
Aura Junction The aura becomes saturated with humidity, and water moves as you please. Non-magical fires in the aura are extinguished, and creatures in the aura gain fire resistance equal to half your level.
Skill Junction Athletics, Underwater Marauder
Wood Gate Junctions
Critical Blast If the target of the critical hit is adjacent to a surface, roots entangle it. The target is immobilized and must spend an Interact action to attempt a DC 10 Athletics check to pull itself free. The target doesn't become stuck if it is incorporeal, is liquid, or could otherwise escape without effort.
Elemental Resistance poison, wood
Aura Junction Life-giving blossoms spring up around you. Any ally that begins its turn in the aura gains 1 temporary Hit Point that lasts until the start of its next turn. This increases to 2 temporary Hit Points if you're 10th level or higher and to 3 temporary Hit Points if you're 15th level or higher.
Skill Junction Survival, Terrain Expertise (forest)

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TABLE 5-1: General Feats
Non-Skill Feats
Level
Prerequisites
Benefits
Adopted Ancestry
1
—
Gain access to ancestry feats from another ancestry
Armor Proficiency
1
—
Become trained in a type of armor
Breath Control
1
—
Hold your breath longer and gain benefits against inhaled threats
Canny Acumen
1
—
Become an expert in a saving throw or Perception
Diehard
1
—
Die at dying 5, rather than dying 4
Fast Recovery
1
Constitution 14
Regain more HP from rest, recover faster from disease and poisons
Feather Step
1
Dexterity 14
Step into difficult terrain
Fleet
1
—
Increase your Speed by 5 feet
Incredible Initiative
1
—
+2 to initiative rolls
Ride
1
—
Automatically succeed at commanding your mount to move
Shield Block
1
—
Ward off a blow with your shield
Toughness
1
—
Increase your maximum HP and reduce the DCs of recovery checks
Weapon Proficiency
1
—
Become trained in a weapon type
Ancestral Paragon
3
—
Gain a 1st-level ancestry feat
Untrained Improvisation
3
—
Become more adept at using untrained skills
Expeditious Search
7
Master Perception
Search areas in half the time
Incredible Investiture
11
Charisma 16
Invest up to 12 magic items

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TABLE 5-2: General Skill Feats
Varying Skill Feats
Level
Prerequisites
Benefits
Assurance
1
Trained in at least one skill
Receive a fixed result on a skill check
Dubious Knowledge
1
Trained in Recall Knowledge skill
Learn true and erroneous knowledge on failed check
Quick Identification
1
Trained in Arcana, Nature, Occultism, or Religion
Identify Magic in 1 minute or less
Recognize Spell
1
Trained in Arcana, Nature, Occultism, or Religion
Identify a spell as a reaction as it's being cast
Skill Training
1
Intelligence 12
Become trained in a skill
Trick Magic Item
1
Trained in Arcana, Nature, Occultism, or Religion
Activate a magic item you normally can't activate
Automatic Knowledge
2
Expert in Recall Knowledge action, Assurance in the relevant skill
Recall Knowledge as a free action once per round
Magical Shorthand
2
Expert in Arcana, Nature, Occultism, or Religion
Learn spells quickly and at a reduced cost
Quick Recognition
7
Master in Arcana, Nature, Occultism, or Religion; Recognize Spell
Identify spells as a free action
Acrobatics Skill Feats
Level
Prerequisites
Benefits
Cat Fall
1
Trained in Acrobatics
Treat falls shorter than they are
Quick Squeeze
1
Trained in Acrobatics
Move swiftly as you Squeeze
Steady Balance
1
Trained in Acrobatics
Maintain your balance in adverse conditions
Nimble Crawl
2
Expert in Acrobatics
Crawl at a faster rate
Kip Up
7
Master in Acrobatics
Stand up for free without triggering reactions
Arcana Skill Feats
Level
Prerequisites
Benefits
Arcane Sense
1
Trained in Arcana
Cast detect magic at will as an arcane innate spell
Unified Theory
15
Legendary in Arcana
Use Arcana for checks for all magical traditions
Athletics Skill Feats
Level
Prerequisites
Benefits
Combat Climber
1
Trained in Athletics
Fight more effectively as you Climb
Hefty Hauler
1
Trained in Athletics
Increase your Bulk limits by 2
Quick Jump
1
Trained in Athletics
High Jump or Long Jump as a single action
Titan Wrestler
1
Trained in Athletics
Disarm, Grapple, Shove, or Trip larger creatures
Underwater Marauder
1
Trained in Athletics
Fight more effectively underwater
Powerful Leap
2
Expert in Athletics
Jump farther and higher
Rapid Mantel
2
Expert in Athletics
Pull yourself onto ledges quickly
Quick Climb
7
Master in Athletics
Climb swiftly
Quick Swim
7
Master in Athletics
Swim quickly
Wall Jump
7
Master in Athletics
Jump off walls
Cloud Jump
15
Legendary in Athletics
Jump impossible distances
Crafting Skill Feats
Level
Prerequisites
Benefits
Alchemical Crafting
1
Trained in Crafting
Craft alchemical items
Quick Repair
1
Trained in Crafting
Repair items quickly
Snare Crafting
1
Trained in Crafting
Craft snares
Specialty Crafting
1
Trained in Crafting
Gain bonuses to Craft certain items
Magical Crafting
2
Expert in Crafting
Craft magic items
Impeccable Crafting
7
Master in Crafting, Specialty Crafting
Craft items more efficiently
Inventor
7
Master in Crafting
Use Crafting to create item formulas
Craft Anything
15
Legendary in Crafting
Ignore most requirements for crafting items
Deception Skill Feats
Level
Prerequisites
Benefits
Charming Liar
1
Trained in Deception
Improve a target's attitude with your lies
Lengthy Diversion
1
Trained in Deception
Remain hidden after you Create a Diversion
Lie to Me
1
Trained in Deception
Use Deception to detect lies
Confabulator
2
Expert in Deception
Reduce the bonuses against your repeated lies
Quick Disguise
2
Expert in Deception
Set up a disguise in only half the time
Slippery Secrets
7
Master in Deception
Evade attempts to uncover your true nature
Diplomacy Skill Feats
Level
Prerequisites
Benefits
Bargain Hunter
1
Trained in Diplomacy
Earn Income by searching for deals
Group Impression
1
Trained in Diplomacy
Make an Impression on multiple targets at once
Hobnobber
1
Trained in Diplomacy
Gather Information rapidly
Glad-Hand
2
Expert in Diplomacy
Make an Impression on a target you've just met
Shameless Request
7
Master in Diplomacy
Make Requests of others with lesser consequences
Legendary Negotiation
15
Legendary in Diplomacy
Quickly parley with foes
Intimidation Skill Feats
Level
Prerequisites
Benefits
Group Coercion
1
Trained in Intimidation
Coerce multiple targets simultaneously
Intimidating Glare
1
Trained in Intimidation
Demoralize a creature without speaking
Quick Coercion
1
Trained in Intimidation
Coerce a creature quickly
Intimidating Prowess
2
Strength 16, expert in Intimidation
Gain a bonus to physically Demoralize a target
Lasting Coercion
2
Expert in Intimidation
Coerce a target into helping you longer
Battle Cry
7
Master in Intimidation
Zaifalel foes when you roll for initiative
Terrified Retreat
7
Master in Intimidation
Cause foes you Demoralize to flee
Scare to Death
15
Legendary in Intimidation
Scare a target so much, they might die
Lore Skill Feats
Level
Prerequisites
Benefits
Additional Lore
1
Trained in Lore
Become trained in another Lore subcategory
Experienced Professional
1
Trained in Lore
Prevent critical failures when Earning Income
Unmistakable Lore
2
Expert in Lore
Recall Knowledge about your Lore more effectively
Legendary Professional
15
Legendary in Lore
Gain renown for your Lore
Medicine Skill Feats
Level
Prerequisites
Benefits
Battle Medicine
1
Trained in Medicine
Heal yourself or an ally in battle
Robust Recovery
2
Expert in Medicine
Greater benefits from Treat Disease and Treat Poison
Ward Medic
2
Expert in Medicine
Treat several patients at once
Legendary Medic
15
Legendary in Medicine
Remove disease or the blinded, deafened, doomed, or drained condition
Nature Skill Feats
Level
Prerequisites
Benefits
Natural Medicine
1
Trained in Nature
Use Nature to Treat Wounds
Train Animal
1
Trained in Nature
Teach an animal a trick
Bonded Animal
2
Expert in Nature
An animal becomes permanently helpful to you
Occultism Skill Feats
Level
Prerequisites
Benefits
Oddity Identification
1
Trained in Occultism
+2 to Occultism checks to Identify Magic with certain traits
Bizarre Magic
7
Master in Occultism
Your magic becomes more difficult to identify
Performance Skill Feats
Level
Prerequisites
Benefits
Fascinating Performance
1
Trained in Performance
Perform to fascinate observers
Impressive Performance
1
Trained in Performance
Make an Impression with Performance
Virtuosic Performer
1
Trained in Performance
+1 with a certain type of performance
Legendary Performer
15
Legendary in Performance, Virtuosic Performer
Gain renown for your Performance
Religion Skill Feats
Level
Prerequisites
Benefits
Student of the Canon
1
Trained in Religion
More accurately recognize the tenets of your faith or philosophy
Divine Guidance
15
Legendary in Religion
Find guidance in the writings of your faith
Society Skill Feats
Level
Prerequisites
Benefits
Courtly Graces
1
Trained in Society
Use Society to get along in noble society
Multilingual
1
Trained in Society
Learn two new languages
Read Lips
1
Trained in Society
Read the lips of people you can see
Sign Language
1
Trained in Society
Learn sign languages
Streetwise
1
Trained in Society
Use Society to Gather Information and Recall Knowledge
Connections
2
Expert in Society, Courtly Graces
Leverage your connections for favors and meetings
Legendary Codebreaker
15
Legendary in Society
Quickly Decipher Writing using Society
Legendary Linguist
15
Legendary in Society, Multilingual
Create pidgin languages to communicate with anyone
Stealth Skill Feats
Level
Prerequisites
Benefits
Experienced Smuggler
1
Trained in Stealth
Conceal items from observers more effectively
Terrain Stalker
1
Trained in Stealth
Sneak in certain terrain without attempting a check
Quiet Allies
2
Expert in Stealth
Roll a single Stealth check when sneaking with allies
Foil Senses
7
Master in Stealth
Take precautions against special senses
Swift Sneak
7
Master in Stealth
Move your full Speed while you Sneak
Legendary Sneak
15
Legendary in Stealth, Swift Sneak
Hide and Sneak without cover or being concealed
Survival Skill Feats
Level
Prerequisites
Benefits
Experienced Tracker
1
Trained in Survival
Track at your full Speed at a –5 penalty
Forager
1
Trained in Survival
Forage for supplies to provide for multiple creatures
Survey Wildlife
1
Trained in Survival
Identify nearby creatures through signs and clues
Terrain Expertise
1
Trained in Survival
+1 to Survival checks in certain terrain
Planar Survival
7
Master in Survival
Use Survival to Subsist on different planes
Legendary Survivalist
15
Legendary in Survival
Survive extreme conditions
Thievery Skill Feats
Level
Prerequisites
Benefits
Pickpocket
1
Trained in Thievery
Steal or Palm an Object more effectively
Subtle Theft
1
Trained in Thievery
Your thefts are harder to notice
Wary Disarmament
2
Expert in Thievery
+2 to AC or saves against devices or traps you trigger while disarming
Quick Unlock
7
Master in Thievery
Pick a Lock with 1 action
Legendary Thief
15
Legendary in Thievery, Pickpocket
Steal what would normally be impossible to steal

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