Tables: C

13 tables, from Changing Equipment to Creature XP and Role.

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Changing Equipment · Character Wealth · Climb and Swim Distance · Coin Values · Common Crimes and Punishments · Common Languages · Cost of Living · Cost to Increase Rank · Crafting Downtime Events · Creature Creation Rituals · Creature Identification Skills · Creature XP (No Level) · Creature XP and Role

TABLE 6-2: Changing Equipment
Change
Hands
Action
Draw or put away a worn item, or pick up an item1
1 or 2
Interact
Pass an item to or take an item from a willing creature2
1 or 2
Interact
Drop an item to the ground
1 or 2
Release
Detach a shield or item strapped to you
1
Interact
Change your grip by removing a hand from an item
2
Release
Change your grip by adding a hand to an item
2
Interact
Retrieve an item from a backpack3, sack, or similar container
2
Interact
1 If you retrieve a two-handed item with only one hand, you still need to change your grip before you can wield or use it.
2 A creature must have a hand free for someone to pass an item to them, and they might then need to change their grip if they receive an item requiring two hands to wield or use.
3 Retrieving an item stowed in your own backpack requires first taking off the backpack with a separate Interact action.

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TABLE 10-10: Character Wealth
Level
Permanent Items
Currency
Lump sum
1
—
15 gp
15 gp
2
1st: 1
20 gp
30 gp
3
2nd: 1, 1st: 2
25 gp
75 gp
4
3rd: 1, 2nd: 2, 1st: 1
30 gp
140 gp
5
4th: 1, 3rd: 2, 2nd: 1, 1st: 2
50 gp
270 gp
6
5th: 1, 4th: 2, 3rd: 1, 2nd: 2
80 gp
450 gp
7
6th: 1, 5th: 2, 4th: 1, 3rd: 2
125 gp
720 gp
8
7th: 1, 6th: 2, 5th: 1, 4th: 2
180 gp
1,100 gp
9
8th: 1, 7th: 2, 6th: 1, 5th: 2
250 gp
1,600 gp
10
9th: 1, 8th: 2, 7th: 1, 6th: 2
350 gp
2,300 gp
11
10th: 1, 9th: 2, 8th: 1, 7th: 2
500 gp
3,200 gp
12
11th: 1, 10th: 2, 9th: 1, 8th: 2
700 gp
4,500 gp
13
12th: 1, 11th: 2, 10th: 1, 9th: 2
1,000 gp
6,400 gp
14
13th: 1, 12th: 2, 11th: 1, 10th: 2
1,500 gp
9,300 gp
15
14th: 1, 13th: 2, 12th: 1, 11th: 2
2,250 gp
13,500 gp
16
15th: 1, 14th: 2, 13th: 1, 12th: 2
3,250 gp
20,000 gp
17
16th: 1, 15th: 2, 14th: 1, 13th: 2
5,000 gp
30,000 gp
18
17th: 1, 16th: 2, 15th: 1, 14th: 2
7,500 gp
45,000 gp
19
18th: 1, 17th: 2, 16th: 1, 15th: 2
12,000 gp
69,000 gp
20
19th: 1, 18th: 2, 17th: 1, 16th: 2
20,000 gp
112,000 gp

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TABLE 4-4: Climb and Swim Distance
This table provides a quick reference for how far you can move with a Climb or Swim action.
Climb Distance
Swim Distance
Speed
Success
Critical
Success
Critical
5-15 feet
5
5
5
10
20-35 feet
5
10
10
15
40-55 feet
10
15
15
20
60-65 feet
15
20
20
25

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TABLE 6-1: Coin Values
Coins
CP
SP
GP
PP
Copper piece (cp)
1
1/10
1/100
1/1,000
Silver piece (sp)
10
1
1/10
1/100
Gold piece (gp)
100
10
1
1/10
Platinum piece (pp)
1,000
100
10
1

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TABLE 2: Common Crimes and Punishments
Crime
Typical Punishment1
Murder
Execution
Arson
Execution
Summoning prohibited planar beings (varies by region)
Execution
Treason
Execution
Espionage
10 to 30 years labor often shortened as spies are exchanged or traded back to their home country
Torture Fifty
lashes and 5 to 20 years hard labor, often followed by exile
Other atrocities
Forty lashes and 3 to 10 years hard labor, often followed by exile
Manslaughter
Twenty to fifty lashes, 3 to 15 years of labor, and/or a fine equal to 50% of the character's wealth
Creating undead
Fifty lashes, 3 to 10 years of hard labor, and/or a fine equal to 40% of the character's wealth
Kidnapping
Twenty to forty lashes and/or 2 to 8 years hard labor, often followed by exile
Enchantment
major (dominate), Thirty lashes and/or a fine equal to 25% of the character's wealth, often followed by exile
Enchantment
minor (charm), Ten lashes and/or a fine equal to 10% of the character's wealth
Assault & battery (permanent injury)
Thirty lashes, 1 year hard labor, and/or a fine equal to 10% of the character's wealth
Assault & battery (no permanent injury)
Ten lashes and/or a fine equal to 2% of the character's wealth
Cruelty to animals
Five to twenty lashes and/or a fine equal to 5% of the character's wealth
Robbery
Twenty lashes and/or 1 to 5 years hard labor
Burglary
1 to 3 years hard labor and/or fine equal to 20% of the stolen goods' value
Larceny
6 to 18 months hard labor and/or fine equal to 15% of the stolen goods' value
Embezzlement
Return of all funds and a fine of 20% of what was stolen
Extortion
Return of all funds and a fine of 20% of what was stolen
Possession of stolen goods
Return of all goods and a fine equal to 10% of the goods' cost
Perjury
A fine equal to 15% of the character's wealth
Forgery (official papers)
A fine equal to 15% of the character's wealth
Forgery (other)
A fine equal to 10% of the character's wealth
Blackmail
A fine equal to 10% of the character's wealth
Fraud
A fine equal to 10% of the character's wealth
Worship of banned gods
2 to 8 years hard labor and/or a fine equal to 20% of the character's wealth
Smuggling
1 to 5 years hard labor and/or a fine equal to 15% of the character's wealth
Vandalism
Ten lashes and/or a fine equal to 2% of the character's wealth
Pickpocketing
Five lashes and/or a fine equal to 1% of the character's wealth
Trespassing
Two lashes and/or a fine equal to 1% of the character's wealth
Multiple offenses
at once As most serious offense plus 50% of other sentences
Repeated offenses
Increase the sentence by a quarter for each prior offense—excessive offenses result in execution
1Punishments can vary from region to region. Countries in the Graikitain Sea that use fines typically link them to the character's ability to pay

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TABLE 2-1: Common Languages
Language
Speakers
Common
Humans, dwarves, elves, halflings, and other common ancestries
Draconic
Dragons, reptilian humanoids
Dwarven
Dwarves
Elven
Elves, half-elves
Gnomish
Gnomes
Goblin
Goblins, hobgoblins, bugbears
Halfling
Halflings
Jotun
Giants, ogres, trolls, ettins, cyclopes
Orcish
Orcs, half-orcs
Sylvan
Fey, centaurs, plant and fungus creatures
Undercommon
Drow, duergars, xulgaths

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TABLE 6-16: Cost of Living
Standard of Living
Week
Month
Year
Subsistence*
4 sp
2 gp
24 gp
Comfortable
1 gp
4 gp
52 gp
Fine
30 gp
130 gp
1,600 gp
Extravagant
100 gp
430 gp
5,200 gp
* You can attempt to Subsist using Society or Survival for free.

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TABLE 4-20: Cost to Increase Rank
Rank
Minimum Level
Skill Point Cost
Untrained to trained
1
1
Trained to expert
3
2
Expert to master
7
4
Master to legendary
15
8

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TABLE 5-2: Crafting Downtime Events
d20
Event
1–3
Select an event from the Gamemastery Guide
4
Annoying interloper
5
Banned ingredient
6
Delicate components
7
Formula contradiction
8
Infestation
9
Instability within
10
Mutation
11
Name dependence
12
Natural disaster
13
Otherworldly interference
14
Overwhelming energy
15
Planar convergence
16
Resonant magic
17
Spirit magnet
18
Suspicious offer
19
Technical challenge
20
Unexpected flaw

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TABLE 7-1: Creature Creation Rituals
Creature Level
Spell Level Required
Cost
-1 or 0
2
15 gp
1
2
60 gp
2
3
105 gp
3
3
180 gp
4
4
300 gp
5
4
480 gp
6
5
750 gp
7
5
1,080 gp
8
6
1,500 gp
9
6
2,100 gp
10
7
3,500 gp
11
7
4,200 gp
12
8
6,000 gp
13
8
9,000 gp
14
9
13,500 gp
15
9
19,500 gp
16
10
30,000 gp
17
10
45,000 gp

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TABLE 10-7: Creature Identification Skills
Creature Trait
Skills
Aberration
Occultism
Animal
Nature
Astral
Occultism
Beast
Arcana, Nature
Celestial
Religion
Construct
Arcana, Crafting
Dragon
Arcana
Elemental
Arcana, Nature
Ethereal
Occultism
Fey
Nature
Fiend
Religion
Fungus
Nature
Humanoid
Society
Monitor
Religion
Ooze
Occultism
Plant
Nature
Spirit
Occultism
Undead
Religion

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TABLE 4-18: Creature XP (No Level)
Creature's Level
XP
Party level – 7
9
Party level – 6
12
Party level – 5
14
Party level – 4
18
Party level – 3
21
Party level – 2
26
Party level – 1
32
Party level
40
Party level + 1
48
Party level + 2
60
Party level + 3
72
Party level + 4
90
Party level + 5
108
Party level + 6
135
Party level + 7
160

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TABLE 10-2: Creature XP and Role
Creature Level
XP
Suggested Role
Party level –4
10
Low-threat lackey
Party level –3
15
Low- or moderate-threat lackey
Party level –2
20
Any lackey or standard creature
Party level –1
30
Any standard creature
Party level
40
Any standard creature or low-threat boss
Party level + 1
60
Low- or moderate-threat boss
Party level + 2
80
Moderate- or severe-threat boss
Party level + 3
120
Severe- or extreme-threat boss
Party level + 4
160
Extreme-threat solo boss

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