Tables: D

10 tables, from Damaging Armor to Dragon Instincts.

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Damaging Armor · Days of Setup Time · DC Adjustments · DCs by Level · Devastating Weapons · Differently Sized Items · Domains · Domains · Downtime Events · Dragon Instincts

Damaging Armor
Your armor's statistics are based on the material it's predominantly made from. It's not likely your armor will take damage, as explained in Item Damage on page 272.
Material
Hardness
HP
BT
Cloth (explorer's clothing, padded armor)
1
4
2
Leather (hide, leather, studded leather)
4
16
8
Metal (breastplate, chain mail, chain shirt, full plate, half plate, scale mail, splint mail)
9
36
18

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TABLE 5-1: Days of Setup Time
Item's Relative Level
Consumable
Permanent
Equal to your level
4
6
Your level –1 or –2
3
5
Your level –3 or lower
2
4

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TABLE 10-6: DC Adjustments
Difficulty
Adjustment
Rarity
Incredibly easy
-10
—
Very easy
–5
—
Easy
–2
—
Hard
+2
Uncommon
Very hard
+5
Rare
Incredibly hard
+10
Unique

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TABLE 10-5: DCs by Level
Level
DC
Level
DC
0
14
13
31
1
15
14
32
2
16
15
34
3
18
16
35
4
19
17
36
5
20
18
38
6
22
19
39
7
23
20
40
8
24
21
42
9
26
22
44
10
27
23
46
11
28
24
48
12
30
25
50
Spell Level*
DC
1st
15
2nd
18
3rd
20
4th
23
5th
26
6th
28
7th
31
8th
34
9th
36
10th
39
* If a spell is uncommon or rare, its difficulty should be adjusted accordingly.

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TABLE 4-14: Devastating Weapons
Quality
Item Bonus
Damage Dice
Property Rune Slots
Item Level
Price
Expert
+1
1
1
2
35 gp
Expert devastating
+1
2
1
4
100 gp
Master
+2
2
2
10
1,000 gp
Master devastating
+2
3
2
12
2,000 gp
Legendary
+3
3
3
16
10,000 gp
Legendary devastating
+3
4
3
19
40,000 gp

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TABLE 6-20: Differently Sized Items
Creature Size
Prize
Bulk
Light Becomes
Negligible Becomes
Tiny
Standard
Half*
—
—
Small or Med.
Standard
Standard
L
—
Large
×2
×2
1 Bulk
L
Huge
×4
×4
2 Bulk
1 Bulk
Gargantuan
×8
×8
4 Bulk
2 Bulk
* An item that would have its Bulk reduced below 1 has light Bulk.

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TABLE 8-2: Domains
Domain
Description
Domain Spell
Advanced Domain Spell
Air
You can control winds and the weather.
Pushing gust
Disperse into air
Ambition
You strive to keep up with and outpace the competition.
Blind ambition
Competitive edge
Cities
You have powers over urban environments and denizens.
Face in the crowd
Pulse of the city
Confidence
You overcome your fear and project pride.
Veil of confidence
Delusional pride
Creation
You have divine abilities related to crafting and art.
Splash of art
Artistic flourish
Darkness
You operate in the darkness and take away the light.
Cloak of shadow
Darkened eyes
Death
You have the power to end lives and destroy undead.
Death's Call
Eradicate undeath
Destruction
You are a conduit for divine devastation.
Cry of destruction
Destructive aura
Dreams
You have the power to enter and manipulate dreams.
Sweet dream
Dreamer's call
Earth
You control soil and stone..
Hurtling stone
Localized quake
Family
You aid and protect your family and community more effectively.
Soothing words
Unity
Fate
You see and understand hidden inevitabilities.
Read fate
Tempt fate
Fire
You control flame.
Fire ray
Flame barrier
Freedom
You liberate yourself and others from shackles and constraints.
Unimpeded stride
Word of freedom
Healing
Your healing magic is particularly potent.
Healer's blessing
Rebuke death
Indulgence
You feast mightily and can shake off the effects of overindulging.
Overstuff
Take its course
Knowledge
You receive divine insights.
Scholarly recollection
Know the enemy
Luck
You're unnaturally lucky and keep out of harm's way.
Bit of luck
Lucky break
Magic
You perform the unexpected and inexplicable.
Magic's vessel
Mystic beacon
Might
Your physical power is bolstered by divine strength.
Athletic rush
Enduring might
Moon
You command powers associated with the moon.
Moonbeam
Touch of the moon
Nature
You hold power over animals and plants.
Vibrant thorns
Nature's bounty
Nightmares
You fill minds with horror and dread.
Waking nightmare
Shared nightmare
Pain
You punish those who displease you with the sharp sting of pain.
Savor the sting
Retributive pain
Passion
You evoke passion, whether as love or lust.
Charming touch
Captivating adoration
Perfection
You strive to perfect your mind, body, and spirit.
Perfected mind
Perfected form
Protection
You ward yourself and others.
Protector's sacrifice
Protector's sphere
Secrecy
You protect secrets and keep them hidden.
Forced quiet
Safeguard secret
Sun
You harness the power of the sun and other light sources, and punish undead.
Dazzling flash
Positive luminance
Travel
You have power over movement and journeys.
Agile feet
Traveler's transit
Trickery
You deceive others and cause mischief.
Sudden shift
Trickster's twin
Truth
You pierce lies and discover the truth.
Word of truth
Glimpse the truth
Tyranny
You wield power to rule and enslave others.
Touch of obedience
Commanding lash
Undeath
Your magic carries close ties to the undead.
Touch of undeath
Malignant sustenance
Water
You control water and bodies of water.
Tidal surge
Downpour
Wealth
You hold power over wealth, trade, and treasure.
Appearance of wealth
Precious metals
Zeal
Your inner fire increases your combat prowess.
Weapon surge
Zeal for battle

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TABLE 1: Domains
Domain
Description
Domain Spell
Advanced Domain Spell
Change
You can restructure the physical and metaphysical.
Adapt self
Adaptive ablation
Cold
You control ice, snow, and freezing temperatures.
Winter bolt
Diamond dust
Decay
You have the power to spoil and deteriorate matter.
Withering grasp
Fallow field
Delirium
You can bring about hallucinations and restlessness.
Vrarugreim
Ephemeral hazards
Dust
You have the power to dry and crumble what opposes you.
Parch
Dust storm
Duty
You defend oaths and carry out your divine missions with great dedication.
Stolain's insignia
Dutiful challenge
Glyph
You wield power over written word and symbols
Redact
Ghostly transcription
Lightning
You control electricity, thunder, and storms.
Charged javelin
Bottle the storm
Plague
You wield disease and pestilence like a weapon.
Divine plagues
Foul miasma
Repose
You ease mental burdens.
Share burden
Font of serenity
Sorrow
You have a painful connection to melancholy and sadness.
Lament
Overflowing sorrow
Soul
You wield power over the spiritual.
Eject soul
Ectoplasmic interstice
Star
You command the power of the stars.
Zenith star
Asterism
Swarm
You exert control over masses of creatures.
Swarmsense
Swarm form
Time
You reign over the flow of time
Delay consequence
Stasis
Vigil
You watch over those long passed and guard their secrets.
Object memory
Remember the lost
Void
You draw power from emptiness.
Empty inside
Door to beyond
Wyrmkin
You draw on the power of dragons, linnorms, and other powerful reptilian creatures.
Draconic barrage
Roar of the wyrm

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TABLE 1-2: Downtime Events
Craft or Earn Income (Crafting)
A shipment of important materials is delayed, and the PC must find out why.
The PC creates a superlative work, which draws the attention of a collector or museum.
The PC discovers a more efficient technique to work a material and must decide to share it or keep it secret.
The format for paperwork the PC is attempting to mimic gets changed, and they must adjust.
The paperwork is spoiled by a freak accident, such as a leaky roof above the workshop or a clumsy assistant knocking over beakers of chemicals.
A mysterious benefactor provides the PC with special tools or a source document they didn't have, but suggests they'll ask for a favor later to reciprocate.
Earn Income (General)
A fussy client demands multiple rounds of changes throughout the process.
An accident at a work site puts someone in danger.
Something the PC is working on becomes a fad or hit—demand skyrockets! A visitor is impressed with the PC's work and offers them a more lucrative task in a distant location.
Conditions on the job site are abysmal, and other workers ask the PC to join them in confronting the bosses.
The bosses or guildmasters are doing something illegal and attempt to bribe the PC to look the other way.
The PC returns to their work one day to find someone has tampered with what they've done.
Earn Income (Performance)
Due to the performance's success, more shows are added, running the PC ragged.
A competing show across town draws away customers.
A powerful noble finances a special performance but demands some changes to the contents.
One of the PC's fellow performers doesn't show up, but the show must go on!
Subsist (Survival)
Over a long time subsisting in a single area, the PC finds an unknown berry or herb that could be useful for making a new medicine.
The PC finds signs indicating some large creature has been foraging as well—possibly a monster.
Buy and Sell Items
The PC sells an item of interest to members of a particular group, who pursue the PC.
A merchant sells the PC a fraudulent item.
A shop the PCs frequent is in trouble and about to go out of business without help.
Someone else offers a higher bid for an item a PC wants, resulting in a negotiation or in the NPC offering a job the PC must perform to claim the item.
The PC sustains an injury in physical training.
Tapping into new magical powers inflicts a magical curse or creates an odd phenomenon.
A retraining instructor falls ill or goes missing.
Someone witnesses the PC retraining and asks to join them as they study or practice.
The PC's training comes to a halt, and they need to acquire a rare book or something similar to continue.

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TABLE 3-4: Dragon Instincts
Dragon
Tradition
Dragon Breath
Adamantine
Primal
Bludgeoning
Conspirator
Occult
Poison
Diabolic
Divine
Fire
Empyreal
Divine
Spirit
Fortune
Arcane
Force
Horned
Primal
Poison
Mirage
Arcane
Mental
Omen
Occult
Mental
Player Core 2

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