Roar Of The Wyrm

FOCUS 4

auditory emotion enchantment mental 

Domain wyrmkin

Cast [>>] somatic, verbal

Area 30-foot emanation

Saving Throw Will; Duration varies

You channel the might of dragons into your voice, letting out a roar that engenders respect in dragonkind but that instills fear in most other creatures. The impressive roar grants you a +2 circumstance bonus to Diplomacy checks for 10 minutes against dragons that were in the area at the time of casting.

All enemies within the area other than dragons must attempt a Will save; to these enemies, roar of the wyrm is a fear effect.

Roar of the wyrm affects non-dragon creatures with deep ties to dragonkind (such as a barbarian with the draconic instinct, a sorcerer with the draconic bloodline, or a member of a culture that reveres dragons) as if they had the dragon trait. The GM decides if a creature is aligned enough with dragonkind to be affected in this way. Champions, clerics, and other faithful employ a variety of holy (and unholy) instruments to demonstrate the majesty of their deity and triumphantly vanquish the foes of their faith.

Critical Success The creature is unaffected.Success The creature is frightened 1.Failure The creature is frightened 2.Critical Failure The creature is frightened 3 and fleeing for 1 round.

LOGM, page 119.

Open Roar Of The Wyrm in the interactive spells list or browse all spells starting with R.