60 items, from Book of Warding Prayers to Brilliant.
Book of Warding Prayers · Bookthief Brew · Boom Snare · Boomerang · Boots of Bounding · Boots of Bounding · Boots Of Dancing · Boots of Elvenkind · Boots of Elvenkind · Boots of Speed · Bootstrap Respirator · Boozy Bottle · Boreal Staff · Boreal Staff · Bottled Air · Bottled Lightning · Bottled Omen · Bottled Roc · Bottled Screams · Bottled Sunlight · Bottomless Purse · Bottomless Stein · Boulder Seed · Boulder Seed · Boulderhead Bock · Bound Guardian · Bountiful Cauldron · Bow Staff · Bower Fruit · Bracelet of Dashing · Bracelet of Dashing · Bracers of Armor · Bracers of Armor (Type I) · Bracers of Armor (Type II) · Bracers of Armor (Type III) · Bracers of Devotion · Bracers of Missile Deflection · Bracers of Missile Deflection · Bralani Breath · Bralani Breath · Brass Ear · Bravery Baldric · Bravo's Brew · Breaching Pike · Breastplate · Breastplate of Command · Breastplate of Command · Breastplate of the Mountain · Breath Blaster · Breath Blaster · Breathtaking Vapor · Breech Ejectors · Breizoneik's Flawless Scale · Bresiadid's Gloves · Brewer's Regret · Brewer's Regret · Brightbloom Posy · Brightshade · Brilliant · Brilliant
Item 8
Price 425 gp
Bulk L
Category Grimoire
Script in a language of the Outer Planes adorns this book's spine, and a deity's symbol is etched on its cover. Books of warding prayers are each devoted to a particular deity and are also a religious symbol of that deity.
Treasure Vault, page 111.
Item 1
Price 3 gp
Usage held in 1 hand; Bulk L
Category Consumable
This concoction mixes into a thick, paste-like substance when shaken. When exposed to air, the substance dries after one minute. If poured over a book, scroll, or other material featuring words written in ink, the brew will make an exact copy of the words it is in contact with while it dries, though it doesn't contain any magical effect or other special properties of the original words. Once dried, you can remove the dried substance as an Interact action. A single vial of bookthief brew can coat two pages from a book, a single scroll, or a similar amount of area for other surfaces, producing a dried sheet as thick as a piece of paper. Unfortunately, the sheet's copy is flipped, requiring a mirror to properly read.
LOPSG, page 31.
Item 4
Price 18 gp
Category Snare
By combining a lesser alchemist's fire, a lesser thunderstone, and other catalysts with a pressure sensitive trigger, you create a snare that creates a fiery and thunderous explosion when triggered. The target and all creatures in adjacent squares take 2d6 fire damage and 2d6 sonic damage with a basic DC 19 Reflex save. On a failure, they are deafened for 1d4 rounds and take 1d4 persistent fire damage.
Craft Requirements Supply a lesser alchemist's fire and a lesser thunderstone.
PFUM.
Item
Price 2 sp
Bulk L
Damage 1d6 bludgeoning
Range 60 ft.
Hands 1
Category Martial Ranged Weapon; Group Club
The boomerang is a carved piece of wood designed to curve as it flies through the air, returning to the wielder after a successful throw.
Treasure Vault, page 30.
Item 7+
Usage worn shoes; Bulk L
Category Worn Item
The springy soles of these sturdy leather boots cushion your feet and make each step lighter. These boots give you a +5-foot item bonus to your Speed and a +2 item bonus to Athletics checks to High Jump and Long Jump. In addition, when you use the Leap action, you can move 5 feet further if jumping horizontally or 3 feet higher if jumping vertically.
Type boots of bounding; Level 7; Price 340 gp
Type greater boots of bounding; Level 14; Price 4,250 gp
The bonus to Speed is +10 feet, and the bonus to High Jump and Long Jump is +3.
Core Rulebook, page 606.
Item 7
Price 340 gp
Usage worn shoes; Bulk L
Category Worn Item
The springy soles of these sturdy leather boots cushion your feet and make each step lighter. These boots give you a +5-foot item bonus to your Speed and a +2 item bonus to Athletics checks to High Jump and Long Jump. In addition, when you use the Leap action, you can move 5 feet further if jumping horizontally or 3 feet higher if jumping vertically.
Main Item: Boots of BoundingCore Rulebook, page 606.
Item 11
Usage worn shoes; Bulk L
Category Worn Item
These boots act as greater boots of elvenkind, but they react wildly to strong physical exertion. While you wear the boots, the curse activates whenever you attempt an Athletics check or Stride more than once in a single round during an encounter.
The boots cast an 8th-level uncontrollable dance spell on you,
Gamemastery Guide, page 90.
Item 5+
Usage worn shoes; Bulk L
Category Worn Item
These tall, pointed boots are made from soft, supple black or green leather and are decorated with trim and buckles of gold. When worn, the boots allow you to move more nimbly, granting you a +1 item bonus to Acrobatics checks.
Type boots of elvenkind; Level 5; Price 145 gp
Type greater boots of elvenkind; Level 11; Price 1,250 gp
The boots grant a +2 bonus. If you're also wearing a cloak of elvenkind, greater boots of elvenkind constantly grant the effects of pass without trace (DC 30) in forest environments.
Core Rulebook, page 606.
Item 5
Price 145 gp
Usage worn shoes; Bulk L
Category Worn Item
These tall, pointed boots are made from soft, supple black or green leather and are decorated with trim and buckles of gold. When worn, the boots allow you to move more nimbly, granting you a +1 item bonus to Acrobatics checks.
Core Rulebook, page 606.
Item 13
Price 3,000 gp
Usage worn shoes; Bulk L
Category Worn Item
These sleek red boots make your legs feel like they're bursting with energy. You gain a +5-foot item bonus to your land Speed and to any climb or swim Speeds you have.
Core Rulebook, page 606.
Item 8
Price 450 gp
Usage worn; Bulk L
Category Worn Item
The city of Thoumoul is notorious for its noxious air and water. While some inhabitants tolerate the haze, most wear bootstrap respirators to filter out as many of the pollutants as possible. Designed by dwarf smiths operating the Gas Forges, the flexible face mask of a bootstrap respirator fits snugly over your mouth and nose, fastened by two adjustable leather straps. A manual pump inserted into your footwear or under the arm circulates air through tubes and over filters fitted into the front of the mask. While wearing a bootstrap respirator, you gain a +1 item bonus to any saves that require you to smell or taste, such as inhaled poisons and airborne diseases.
Treasure Vault, page 107.
Item 5
Price 140 gp
Usage tattooed on the body; Bulk —
Category Tattoo
This tattoo depicts a container of alcohol, traditionally a small, uncorked brown bottle. You gain a +1 item bonus to saving throws against poison.
Treasure Vault, page 119.
Item 8+
Usage held in 1 hand; Bulk 1
Category Staff
A boreal staff is chiseled from a cylinder of ice to form a spiky, jagged icicle, its surface gleaming with the colors of the northern lights. It gives the air around you a distinct chill. When used as a weapon, a boreal staff is a +1 striking staff.
Type boreal staff; Level 8; Price 500 gp
Type greater boreal staff; Level 12; Price 2,750 gp
When used as a weapon, this is a +2 striking frost staff.
Type major boreal staff; Level 17; Price 13,500 gp
When used as a weapon, this is a +3 greater striking frost staff. The additional cold damage from the activation ignores cold resistance.
Craft Requirements Supply one casting of all listed levels of all listed spells.
Treasure Vault, page 131.
Item 8
Price 500 gp
Usage held in 1 hand; Bulk 1
Category Staff
A boreal staff is chiseled from a cylinder of ice to form a spiky, jagged icicle, its surface gleaming with the colors of the northern lights. It gives the air around you a distinct chill. When used as a weapon, a boreal staff is a +1 striking staff.
Craft Requirements Supply one casting of all listed levels of all listed spells.
Main Item: Boreal StaffTreasure Vault, page 131.
Item 7
Price 320 gp
Usage held in 1 hand; Bulk L
Category Held
Appearing to be an ordinary corked glass bottle, this item contains a limitless supply of fresh air. You must uncork the bottle with an Interact action before you can activate it.
Core Rulebook, page 572.
Item 1+
Usage held in 1 hand; Bulk L
Activate Strike
Category Bomb
Bottled lightning is packed with volatile reagents that create a blast of electricity when they are exposed to air. Bottled lightning deals the listed electricity damage and electricity splash damage. On a hit, the target becomes flat-footed until the start of your next turn. Many types grant an item bonus to attack rolls.
Type lesser; Level 1; Price 3 gp
It deals 1d6 electricity damage and 1 electricity splash damage.
Type moderate; Level 3; Price 10 gp
You gain a +1 item bonus to attack rolls. The bomb deals 2d6 electricity damage and 2 electricity splash damage.
Type greater; Level 11; Price 250 gp
You gain a +2 item bonus to attack rolls. The bomb deals 3d6 electricity damage and 3 electricity splash damage.
Type major; Level 17; Price 2,500 gp
You gain a +3 item bonus to attack rolls. The bomb deals 4d6 electricity damage and 4 electricity splash damage.
Core Rulebook, page 545.
Item 4
Price 20 gp
Usage held in 1 hand; Bulk L
Activate Interact
Category Potion
This potion holds a tiny, tightly wrapped scroll and tastes like paper. Upon drinking it, you gain a burst of insight into your immediate future—and how to potentially avoid it. When you attempt a saving throw, you can roll twice and use the better result. The potion's magic ends when you make use of this effect, or after 1 minute. You then become immune to bottled omen potions for 24 hours.
Item 9
Price 140 gp
Usage held in 1 hand; Bulk L
Activate Interact
Category Consumable
This bottle contains a shrunken bird preserved with its feathers intact. When opened, the contents reconstitute into a Gargantuan effigy of a great roc, which can appear in the air instead of on the ground. The roc Grabs up to two creatures, then Flies up to 90 feet and Releases the creatures. The creatures must be within 15 feet of the roc for it to Grab them; if any of them are unwilling to be grabbed, the roc must Grapple them with a +17 Athletics modifier or fail to pick them up.
Craft Requirements Supply the corpse of a roc (Bestiary 281).
Treasure Vault, page 56.
Item 10
Price 200 gp
Usage held in one hand; Bulk L
Activate envision
Category Consumable
The vengeful wails of a revenant, barely contained in this rattling jar, infuse your magic with all of their spite and malice. If a target fails its saving throw against your seal fate (Advanced Player's Guide 224) spell after you've added this catalyst, it takes 1d6 persistent damage of the type chosen for the spell (2d6 if it critically fails).
LOIL, page 177.
Item 2+
Usage held in 1 hand; Bulk L
Activate Interact
Category Bomb
This mirrored bottle contains various chemicals dissolved in two immiscible solvents. Shaking the bottle induces chemical reactions that cause it to glow. For 1 hour, the bottle sheds bright light in a 20-foot radius (and dim light to the next 40 feet). During this hour, it can be thrown like a bomb. This requires a single action to Activate with a Strike, like other bombs, and deals the damage below. If it's not thrown within an hour of the first activation, it defuses harmlessly and is consumed.
Type lesser; Level 2; Price 7 gp
The bomb deals 1d4 positive damage and 1 positive splash damage, as well as 1d4 additional fire damage. As normal, positive damage harms only undead and other creatures with negative healing. Undead with a particular vulnerability to sunlight (such as vampires or wraiths) take the maximum amount of positive damage from bottled sunlight (4 instead of 1d4). For any ability that depends on the number of weapon dice bottled sunlight has, count only the positive damage dice.
Type moderate; Level 4; Price 20 gp
The bomb deals 2d4 positive damage, 2 positive splash damage, and 2d4 additional fire damage.
Type greater; Level 12; Price 360 gp
The bomb deals 3d4 positive damage, 3 positive splash damage, and 3d4 additional fire damage.
Type major; Level 18; Price 4,500 gp
The bomb deals 4d4 positive damage, 4 positive splash damage, and 4d4 additional fire damage.
Book of the Dead, page 18.
Item 8
Category Contract
With a handshake, you traded future wealth for a bottomless purse of gems and other valuables. Using the purse, you can always sell items for their normal sell value during downtime, even if you aren't anywhere near a settlement. You just put them into the purse, and within a day, the proper sale price appears in coins and gems. Once per day, from any distance, the entity that holds your bargained contract automatically sells a common consumable item in your possession, giving you back only half the normal amount for a sold item.
You then upend the pouch. The item you envisioned comes tumbling out into your hand.
Dark Archive, page 164.
Item 2
Access follower of Grarus
Price 25 gp
Usage held in 1 hand; Bulk L
Category Held
A magic item regarded as holy by followers of Grarus, this ornate metallic stein is always filled to the brim with delicious ale, no matter how much is drunk or spilled. If it is emptied (such as by being gulped quickly or upended onto the floor), the bottomless stein will fill again within 1 round as long as it is right side up, though it's impossible to transfer the ale to another container to sell it or store it for later. The exact type of ale with which the stein is filled is determined at the item's creation, and cannot be changed thereafter.
LOGM, page 121.
Item 12+
Usage held in 1 hand; Bulk L
Activate Strike
Category Bomb
This bomb is made of volatile fluids that rapidly expand and harden when exposed to air. A boulder seed grants an item bonus to attack rolls and deals bludgeoning damage and bludgeoning splash damage, according to the bomb's type. When activated, the bomb fills a 5-foot cube with hardened foam, which has stats according to the bomb's type and which pushes a primary target of a certain size or smaller occupying that space 5 feet away from you. On a critical hit, the target also falls prone. The splash zone fills with rubble, creating difficult terrain. The "boulder" the bomb creates fails all saving throws and loses 1 Hardness per round, disintegrating into fine powder when the boulder's Hardness is reduced to 0. At that time, the difficult terrain the bomb created also disappears.
Type boulder seed; Level 12; Price 360 gp
You gain a +2 item bonus to attack rolls, and the bomb deals 3d4 bludgeoning damage plus 3 bludgeoning splash damage. It creates a boulder as hard as wood (Hardness 5, HP 20) that pushes Medium or smaller targets.
Type greater boulder seed; Level 18; Price 3,600 gp
You gain a +3 item bonus to attack rolls, and the bomb deals 4d4 bludgeoning damage plus 4 bludgeoning splash damage. It creates a boulder as hard as stone (Hardness 10, HP 40) that pushes Large or smaller targets.
Treasure Vault, page 44.
Item 12
Price 360 gp
Usage held in 1 hand; Bulk L
Activate Strike
Category Bomb
This bomb is made of volatile fluids that rapidly expand and harden when exposed to air. A boulder seed grants an item bonus to attack rolls and deals bludgeoning damage and bludgeoning splash damage, according to the bomb's type. When activated, the bomb fills a 5-foot cube with hardened foam, which has stats according to the bomb's type and which pushes a primary target of a certain size or smaller occupying that space 5 feet away from you. On a critical hit, the target also falls prone. The splash zone fills with rubble, creating difficult terrain. The "boulder" the bomb creates fails all saving throws and loses 1 Hardness per round, disintegrating into fine powder when the boulder's Hardness is reduced to 0. At that time, the difficult terrain the bomb created also disappears.
You gain a +2 item bonus to attack rolls, and the bomb deals 3d4 bludgeoning damage plus 3 bludgeoning splash damage. It creates a boulder as hard as wood (Hardness 5, HP 20) that pushes Medium or smaller targets.
Main Item: Boulder SeedTreasure Vault, page 44.
Item 2
Price 5 gp
Usage held in 1 hand; Bulk L
Activate Interact
Category Elixir
No one is sure if Gorm brews this malty ale himself, but it seems to be an off-duty favorite of the Grand Archive faction leader. The brew packs a heavy punch, and while Gorm officially discourages drinking on the job, boulderhead bock does makes the drinker more self-assured and protects them from conditions that would addle their mental faculties. For 1 hour, you gain a +1 item bonus to saving throws against effects that would make you stunned or stupefied. However, you also become less aware of your surroundings, taking a –2 item penalty to Perception for 1 hour.
LOPSG, page 30.
Item 9
Price 675 gp
Usage tattooed on the body; Bulk —
Category Tattoo
A bound guardian is a tattoo guardian (Bestiary 3 262) bonded to your skin, which you can temporarily animate to protect you. If your soul leaves your body, your tattoo guardian might be destroyed (see the sidebar, Bestiary 3 262).
If your tattoo guardian drops to 0 HP, the activation ends, and the inanimate tattoo returns to your skin.
Treasure Vault, page 120.
Item 9
Price 680 gp
Bulk 2
Category Other
This mid-sized, silver cauldron is a boon within areas where access to fresh food is limited, for it can be commanded to fill itself with hearty (and delicious) vegetable stew. It can also be put to a much greater use in the pursuit of crafting certain items.
When used to Craft alchemical items, potions, or oils, a bountiful cauldron grants a +2 item bonus to the Crafting check.
Age of Ashes #3: Tomorrow Must Burn, page 71.
Item 1
Price 4 gp
Bulk 1
Category Martial Ranged Weapon
The bow staff is a whipstaff with a retracting spool of wire inside a metal cap on one end and a hooked protrusion on the other. A wielder trained in the weapon's use can quickly spool and attach or detach the wire to transition the weapon between bow and staff functionality.
Treasure Vault, page 31.
Item 13
Usage held in 1 hand; Bulk L
Activate Interact
Category Consumable
Bower fruit got its name from its association with the Ginoth, a fey Eldest with a fondness for plants and manipulation, whose domain is known as the Hanging Bower. She uses these cursed fruits to keep mortals in her thrall, but it's unknown whether she created them or simply popularized their use.
A bower fruit condemns a non-fey who tastes it to never again be satisfied with Material Plane fare. Any fruit can be cursed in this manner, but stone fruits such as peaches, plums, mangoes, and lychees are most common. Upon activating a bower fruit by eating it, the fruit casts a 6th-level feast of ashes (Gods & Magic 107) on you (DC 30). This curse is permanent, but food from the Kaineizex, rather than no food, can sate your accursed hunger.
If you sate your hunger this way, you gain an addiction (Gamemastery Guide 120) as if Kaineizex food and drink were a drug for you (DC 30).
Treasure Vault, page 190.
Item 3
Price 58 gp
Usage worn
Category Worn Item
This jangling, silvery bracelet makes you lighter on your feet, giving you a +1 item bonus to Acrobatics checks. Once per day, you can use the following action.
Beginner Box, page 54.
Item 3
Price 58 gp
Usage worn; Bulk L
Category Worn Item
This jangling, silvery bracelet makes you lighter on your feet, giving you a +1 item bonus to Acrobatics checks.
Core Rulebook, page 607.
Item 8+
Usage worn bracers; Bulk L
Category Worn Item
These stiff leather armguards grant you a +1 item bonus to AC and saving throws, and a maximum Dexterity modifier of +5. You can affix talismans to bracers of armor as though they were light armor.
Type I; Level 8; Price 450 gp
Type II; Level 14; Price 4,000 gp
The item bonus to AC and saves is +2.
Type III; Level 20; Price 60,000 gp
The item bonus to AC and saves is +3.
Core Rulebook, page 607.
Item 8
Price 450 gp
Usage worn bracers; Bulk L
Category Worn Item
These stiff leather armguards grant you a +1 item bonus to AC and saving throws, and a maximum Dexterity modifier of +5. You can affix talismans to bracers of armor as though they were light armor.
Main Item: Bracers of ArmorCore Rulebook, page 607.
Item 14
Price 4,000 gp
Usage worn bracers; Bulk L
Category Worn Item
These stiff leather armguards grant you a +2 item bonus to AC and saving throws, and a maximum Dexterity modifier of +5. You can affix talismans to bracers of armor as though they were light armor.
Main Item: Bracers of ArmorCore Rulebook, page 607.
Item 20
Price 60,000 gp
Usage worn bracers; Bulk L
Category Worn Item
These stiff leather armguards grant you a +3 item bonus to AC and saving throws, and a maximum Dexterity modifier of +5. You can affix talismans to bracers of armor as though they were light armor.
Main Item: Bracers of ArmorCore Rulebook, page 607.
Item 11
Price 1,400 gp
Usage worn bracers; Bulk L
Category Worn Item
Champions adorn these bracers with the symbol of their deity or the text of the tenets they follow. While they're clasped around your forearms, reassuring focus and devotion flow into you through them. Each time you spend a Focus Point to cast a devotion spell, your divine ally gains a benefit until the start of your next turn, depending on its type.
Craft Requirements You are a champion.
Treasure Vault, page 148.
Item 3
Usage worn bracers; Bulk L
Category Worn Item
These bracers are made from plates of durable mithral and gleam like the summer sun.
Type bracers of missile deflection; Level 3; Price 52 gp
Type greater bracers of missile deflection; Level 9; Price 650 gp
You can activate the bracers once every 10 minutes.
Core Rulebook, page 607.
Item 3
Price 52 gp
Usage worn bracers; Bulk L
Category Worn Item
These bracers are made from plates of durable mithral and gleam like the summer sun.
Core Rulebook, page 607.
Item 3+
Usage held in 1 hand; Bulk L
Activate Cast a Spell (add 1 action)
Category Consumable
Bralani breath is a species of mint with small, green flowers, said to grow on battlefields where the opposing sides were equally matched. Sprigs of the flowers blow gently in a breeze of their own creation. If you cast mage armor using bralani breath, you release a small blast of concussive air in an emanation of a size that depends on the catalyst's type.
Some unattended objects are pushed away from you. Large or smaller creatures must succeed at a Fortitude save equal to your spell save DC or be pushed the same distance away from you.
Type bralani breath; Level 3; Price 11 gp
Objects of 1 Bulk or less and creatures that fail the save are pushed 5 feet.
Type greater bralani breath; Level 9; Price 110 gp
Objects of 1 Bulk or less and creatures that fail the save are pushed 10 feet. Objects of up to 2 Bulk are pushed 5 feet, and Huge creatures must succeed at the save or be pushed 5 feet.
Treasure Vault, page 74.
Item 3
Price 11 gp
Usage held in 1 hand; Bulk L
Activate Cast a Spell (add 1 action)
Category Consumable
Bralani breath is a species of mint with small, green flowers, said to grow on battlefields where the opposing sides were equally matched. Sprigs of the flowers blow gently in a breeze of their own creation. If you cast mage armor using bralani breath, you release a small blast of concussive air in an emanation of a size that depends on the catalyst's type.
Some unattended objects are pushed away from you. Large or smaller creatures must succeed at a Fortitude save equal to your spell save DC or be pushed the same distance away from you.
Objects of 1 Bulk or less and creatures that fail the save are pushed 5 feet.
Main Item: Bralani BreathTreasure Vault, page 74.
Item
Price 1 gp
Hands 1
Category Adventuring Gear
A brass ear is a short, flared tube with one end narrow enough to comfortably fit against the ear canal. When using a brass ear to listen through a door, window, thin wall, or similar barrier, if the barrier would normally increase the DC of your Perception check to hear sounds on the other side, the DC increases by only half as much as normal.
Advanced Player’s Guide, page 248.
Item 5+
Usage worn; Bulk L
Category Worn Item
A bravery baldric is a belt that wraps around the shoulder and draws on your well of courage. When you critically succeed on a save against a fear effect or reduce your frightened condition to 0, the baldric gains 1 charge, which slightly alters the color. A bravery baldric can hold up to 2 charges, and its charges reset to 0 when you invest it. You can have only one bravery baldric invested at a time.
Type fleet; Level 5; Price 150 gp
The baldric is grass green when charged, and it grants you the effects of fleet step. This baldric has the transmutation trait.
Type flight; Level 11; Price 1,250 gp
The baldric is light blue when charged, and it grants you the effects of fly. This baldric has the transmutation trait.
Type haste; Level 9; Price 700 gp
The baldric is silver when charged, and it grants you the effects of haste. This baldric has the transmutation trait.
Type restoration; Level 7; Price 350 gp
The baldric is golden when charged, and it grants you the effects of a 2nd-level restoration. This baldric has the healing and necromancy traits.
Type restoration, greater; Level 11; Price 1,300 gp
As the restoration baldric, but it grants 4th-level restoration.
Type stoneskin; Level 11; Price 1,400 gp
The baldric is dark gray when charged, and it grants you the effects of stoneskin. This baldric has the abjuration trait.
Treasure Vault, page 145.
Item 2+
Usage held in 1 hand; Bulk L
Activate Interact
Category Elixir
This flask of foaming beer grants courage. For the next hour after drinking this elixir, you gain an item bonus to Will saves, which is greater when attempting Will saves against fear.
Type lesser; Level 2; Price 7 gp
The bonus on Will saves is +1, or +2 against fear.
Type moderate; Level 10; Price 150 gp
The bonus on Will saves is +2, or +3 against fear.
Type greater; Level 15; Price 700 gp
The bonus on Will saves is +3, or +4 against fear. If you roll a success on a save against fear, you get a critical success instead.
Core Rulebook, page 547.
Item
Price 8 gp
Bulk 1
Damage 1d6 piercing
Hands 1
Category Martial Melee Weapon; Group Spear
Forged with a heavy metal wedge as a spearhead, breaching pikes are often used by hobgoblin infantry alongside a tower shield. Breaching pikes are particularly effective at damaging enemy shields, leaving large, triangular puncture holes behind.
Treasure Vault, page 25.
Item
Price 8 gp
Bulk 2
AC Bonus +4; Dex Cap +1
Strength 16; Check Penalty –2; Speed Penalty –5 ft.
Category Medium Armor; Group Plate
Though referred to as a breastplate, this type of armor consists of several pieces of plate or half plate armor that protect the torso, chest, neck, and sometimes the hips and lower legs. It strategically grants some of the protection of plate while allowing greater flexibility and speed.
Core Rulebook, page 275.
Item 10+
Usage worn armor; Bulk 2
Category Armor
This +1 resilient breastplate is made from shining bronze overlaid with reinforcing golden panels in the shape of lion's heads. Wearing this breastplate grants you a commanding aura. You gain a +2 item bonus to Diplomacy checks, but you take a –2 item penalty to Stealth checks to Hide and Sneak and Deception checks to Impersonate.
Type breastplate of command; Level 10; Price 1,000 gp
Type greater breastplate of command; Level 18; Price 22,000 gp
The armor is a +2 greater resilient breastplate. The item bonus and penalty increase to +3 and –3, respectively.
Core Rulebook, page 557.
Item 10
Price 1,000 gp
Usage worn armor; Bulk 2
Category Armor
This +1 resilient breastplate is made from shining bronze overlaid with reinforcing golden panels in the shape of lion's heads. Wearing this breastplate grants you a commanding aura. You gain a +2 item bonus to Diplomacy checks, but you take a –2 item penalty to Stealth checks to Hide and Sneak and Deception checks to Impersonate.
Core Rulebook, page 557.
Item 20
Price 70,000 gp
Usage worn armor; Bulk 2
Category Apex
Constructed of dull gray metal, this breastplate is decorated with the symbol of a craggy black mountaintop. This breastplate functions as a +3 greater resilient breastplate. When you're Shoved or otherwise forced to move, you can reduce the amount you move by up to 10 feet. When you invest the breastplate, you either increase your Constitution score by 2 or increase it to 18, whichever is higher.
Treasure Vault, page 103.
Item 8+
Usage held in 2 hands; Bulk 2
Category Beast Gun Weapon
A breath blaster is a +1 striking blunderbuss most commonly crafted from the trachea of a dragon, though other creatures with breath weapons or the ability to spit energy are occasionally used. The implementation of the dragon's trachea allows the firearm to unleash a torrent of pure energy in the form of gouts of flame or bolts of electricity.
A breath blaster's Strikes deal either acid, cold, electricity, fire, or poison damage, depending on the dragon type or other creature from which it was made, though it can otherwise be used like a normal blunderbuss. A breath blaster also can be activated to fire a line of energy in a 30-foot line or 15-foot cone, chosen when it's created and typically corresponding to the shape of the breath weapon used by the type of dragon or creature from which the breath blaster was created.
In theory, the foundational techniques required to create a breath blaster would allow for other damage types, but such breath blasters would require the trachea from the correct dragon or creature type and additional creation techniques, making such a breath blaster rare rather than uncommon.
Creatures in the area must attempt a DC 24 basic Reflex save (or Fortitude save if the damage is poison).
Type breath blaster; Level 8; Price 500 gp
Type greater breath blaster; Level 14; Price 4,500 gp
The greater breath blaster's activation deals 6d6 damage and the DC is 31. It's a +2 greater striking blunderbuss.
Type major breath blaster; Level 18; Price 24,000 gp
The major breath blaster's activation deals 10d6 damage, the DC is 38, and the area increases to either a 60-foot line or a 30-foot cone, chosen when it's created. It's a +3 greater striking blunderbuss.
Craft Requirements The initial raw materials must include the trachea of a ritually hunted dragon or other creature with a breath weapon with the appropriate damage type and area (line or cone) for the breath blaster.
Guns & Gears, page 154.
Item 8
Price 500 gp
Usage held in 2 hands; Bulk 2
Category Beast Gun Weapon
A breath blaster is a +1 striking blunderbuss most commonly crafted from the trachea of a dragon, though other creatures with breath weapons or the ability to spit energy are occasionally used. The implementation of the dragon's trachea allows the firearm to unleash a torrent of pure energy in the form of gouts of flame or bolts of electricity.
A breath blaster's Strikes deal either acid, cold, electricity, fire, or poison damage, depending on the dragon type or other creature from which it was made, though it can otherwise be used like a normal blunderbuss. A breath blaster also can be activated to fire a line of energy in a 30-foot line or 15-foot cone, chosen when it's created and typically corresponding to the shape of the breath weapon used by the type of dragon or creature from which the breath blaster was created.
In theory, the foundational techniques required to create a breath blaster would allow for other damage types, but such breath blasters would require the trachea from the correct dragon or creature type and additional creation techniques, making such a breath blaster rare rather than uncommon.
Creatures in the area must attempt a DC 24 basic Reflex save (or Fortitude save if the damage is poison).
Craft Requirements The initial raw materials must include the trachea of a ritually hunted dragon or other creature with a breath weapon with the appropriate damage type and area (line or cone) for the breath blaster.
Main Item: Breath BlasterGuns & Gears, page 154.
Item 17
Price 3,000 gp
Usage held in 1 hand; Bulk L
Activate Interact
Category Poison
This colorless mist has a mild, waxy scent that precedes acute shortness of breath. Creatures that don't need to breathe can still take the poison's damage but are immune to its other effects.
Saving Throw DC 38 Fortitude; Onset 1 round; Maximum Duration 6 rounds; Stage 1 6d6 poison damage, drained 1, and can't breathe; Stage 2 8d6 poison damage, drained 2, and reduce remaining air by 1 additional round; Stage 3 10d6 poison damage, drained 3, and reduce remaining air by 2 additional rounds
Treasure Vault, page 67.
Item 3
Price 10 gp
Usage attached
Category Consumable
These spring-loaded inserts can be fitted into the breech of a double-barreled firearm over the course of 10 minutes or during the firearm's daily maintenance. After the weapon is fired, the ejectors hasten the reloading process by ejecting the spent detritus from the fired rounds.
This allows you to reload both barrels of the doublebarreled weapon as a single Interact action the next time you reload the weapon as long as you do so before the end of your next turn. However, the ejectors are consumed in the process, and you must spend the time to insert a new set to gain the benefit again.
Guns & Gears, page 183.
Item 3
Access follower of Breizoneik
Price 50 gp
Usage held in 2 hands; Bulk 1
Category Held
This immaculate golden set of merchant's scales is considered a divine instrument among Breizoneik's most faithful. Unlike most scales, this one has only a single dish for placing small objects, and calculates value rather than weight. On the other side of the fulcrum, a steel arrow indicator points to various numbers engraved on the side of the scale. By placing an object of light Bulk onto the dish, you can determine its value in gold pieces in the market in which the scale was made (most of these scales are made in Vokhiago or Shoumeistai), based on its material composition and artisanship. For example, after placing a gemstone on the dish, the scale will indicate the fairest (average, in most cases) price you can expect to fetch in the market to which the scale is calibrated, but the scale wouldn't detect the gemstone's historical significance or any magical properties. Breizoneik's flawless scale can be calibrated to a different market by performing a 1-hour ritual in the proximity of that market.
LOGM, page 121.
Item 17
Price 15,000 gp
Usage worn gloves; Bulk L
Category Apex
Made of soft and subtle black leather, these gloves fit tightly but aren't uncomfortable and don't impede your sense of touch. As long as you're trained in Thievery while wearing these gloves, you're always considered one skill rank higher than your actual rank. If you possess a Legendary skill rank in Thievery, you gain a +2 item bonus to Thievery checks instead. When you invest the gloves, you either increase your Dexterity score by 2 or increase it to 18, whichever is higher.
Treasure Vault, page 104.
Item 9+
Usage held in 1 hand; Bulk L
Activate Interact
Category Consumable
When a brewer makes a batch of something they'd rather not drink, they often boil it down; add myrrh, mugwort extract, and violet salt; and sell it to chefs looking for cheap sandwich fillings. The thick, salty sourness ruins the taste of most other food, but it also creates a strong desire to live to taste anything else. For 1 hour after consumption, you gain a +2 item bonus to saves against death and negative effects.
In addition, your doomed value decreases by 1 (minimum 0)
You can reduce the doomed condition with brewer's regret only once per day, and after you do, you can't reduce the doomed condition from the restoration spell that same day (or vice versa).
Type brewer's regret; Level 9; Price 120 gp
Type greater brewer's regret; Level 14; Price 625 gp
The item bonus increases to +3.
LOTGB, page 46.
Item 9
Price 120 gp
Usage held in 1 hand; Bulk L
Activate Interact
Category Consumable
When a brewer makes a batch of something they'd rather not drink, they often boil it down; add myrrh, mugwort extract, and violet salt; and sell it to chefs looking for cheap sandwich fillings. The thick, salty sourness ruins the taste of most other food, but it also creates a strong desire to live to taste anything else. For 1 hour after consumption, you gain a +2 item bonus to saves against death and negative effects.
In addition, your doomed value decreases by 1 (minimum 0)
You can reduce the doomed condition with brewer's regret only once per day, and after you do, you can't reduce the doomed condition from the restoration spell that same day (or vice versa).
Main Item: Brewer's RegretLOTGB, page 46.
Item 8+
Usage affixed to armor or a weapon; Bulk —
Category Spellheart
Appearing as vibrant as the day they were picked, this cluster of flowers is arranged in a small spray, tied with a red satin ribbon.
The spell DC of any spell cast by activating this item is 24.
Type greater brightbloom posy; Level 11; Price 1,300 gp
The spell DC is 28.
Type major brightbloom posy; Level 19; Price 36,000 gp
The spell DC is 41.
Treasure Vault, page 125.
Item 4
Price 18 gp
Usage held in 2 hands; Bulk L
Activate Interact
Category Poison
Brewed from a plant native to the Kaineizex, brightshade destroys tissue, living or dead. Victims of this poison take poison damage if they're alive and positive damage if they're undead.
Saving Throw DC 21 Fortitude; Maximum Duration 6 rounds; Stage 1 1d6 poison or positive damage (1 round); Stage 2 2d6 poison or positive damage (1 round)
Treasure Vault, page 67.
Rune 12+
Usage etched onto a weapon
Category Rune
This rune causes a weapon to transform into pure, brilliant energy. The weapon deals an additional 1d4 fire damage on a successful Strike, as well as 1d4 good damage to fiends and 1d4 positive damage to undead.
On a critical hit, the target must succeed at a DC 29 Fortitude save or be blinded for 1 round.
Type brilliant; Level 12; Price 2,000 gp
Type greater brilliant; Level 18; Price 24,000 gp
The save DC is 41, the counteract level is 9, the counteract modifier is +31, and damage dealt by this weapon ignores the target's fire, good, or positive resistance.
Secrets of Magic, page 180.
Rune 12
Price 2,000 gp
Usage etched onto a weapon
Category Rune
This rune causes a weapon to transform into pure, brilliant energy. The weapon deals an additional 1d4 fire damage on a successful Strike, as well as 1d4 good damage to fiends and 1d4 positive damage to undead.
On a critical hit, the target must succeed at a DC 29 Fortitude save or be blinded for 1 round.
Secrets of Magic, page 180.