FOCUS 4
Domain dust
Cast somatic, verbal
Range 120 feet; Area 20-foot-radius burst
Duration 1 minute
You call forth a swirling storm of dust. The dust storm obscures vision, with the effect of obscuring mist. The dust also makes the air unbreathable; creatures in the area must hold their breath (Core Rulebook 478), though wearing a scarf or similar clothing over the mouth increases the time the creature can hold its breath to 5 rounds. Creatures entering or starting their turn in the dust storm take 1d6 slashing damage. Creatures that have the water trait or that are made primarily of liquid take double damage.
Heightened (+2) The damage increases by 1d6.
LOGM, page 114.
Open Dust Storm in the interactive spells list or browse all spells starting with D.