A hovering, endlessly cycling waterfall that knocks foes flat with rain blasts, churns the blood of anyone inside it, and can drink the moisture from a whole crowd.
A rain beast looks like a waterfall hanging in midair with no cliff behind it. Heavy drops fall, sweep back up, and fall again in an endless loop, and the creature tugs what little humidity it can from the dry air to hold itself together. Its speech is the patter of rain, understood only by its own kind.
Fast and unpredictable, it is far more dangerous than it appears. A focused jet of rain deals 3d6 and knocks the target flat unless the victim makes a Dexterity roll at -4.
Anyone walking through the beast, or shoved inside it, as it often arranges, finds their own body water dragged into its circling flow, taking 4d8 each round within; a save vs. death magic halves this.
Holding perfectly still and taking no other action, it can pull moisture from all living beings within a radius in feet equal to its current hit points. Those who fail a save vs. spell lose 1d6 to dehydration, and it gains half the total as hit points.
Magical fire hurts it normally, but it douses mundane flames smaller than a bonfire harmlessly.
No paraelemental beast is rarer, since one can only be called where rain is actually falling. Most hate the desert world's climate and drift back to the Inner Planes within a few weeks of gaining free will. Until then they hover above wells, oases, small lakes and other water. Occasionally one parks over an entire city-state, draining both its reservoirs and its people, and the templars must destroy it before it kills everyone and grows too strong to banish.
It has no natural place in the desert world.
More: Monsters starting with R · Dark Sun monsters · All monsters A-Z
Related: Magma Paraelemental Beast [Dark Sun] · Paraelemental Beast Overview [Dark Sun] · Silt Paraelemental Beast [Dark Sun] · Sun Paraelemental Beast [Dark Sun]
| Climate/Terrain | Anywhere it has recently rained |
|---|---|
| Frequency | Very rare |
| Organization | Solitary |
| Activity Cycle | Any |
| Diet | Water |
| Intelligence | Semi- (2-4) |
| Treasure | Nil |
| Alignment | Neutral |
| No. Appearing | 1 |
| Armor Class | 2 |
| Movement | Fl 30 (A) |
| Hit Dice | 8 |
| THAC0 | 13 |
| No. of Attacks | 1 |
| Damage/Attack | 3d6 |
| Special Attacks | See below |
| Special Defenses | +1 magical weapon or better |
| Magic Resistance | Nil |
| Size | H (16' tall) |
| Morale | Champion (15-16) |
| XP Value | 3,000 |