13 items, from Hummingbird Wayfinder to Hype.
Hummingbird Wayfinder · Hundred-moth Caress · Hunger Oil · Hunger Oil · Hungering Maw · Hunter's Arrowhead · Hunter's Bane · Hunter's Bow · Hunter's Brooch · Hunter's Dawn · Hunting Spider Venom · Hwacha · Hype
Item 12
Price 1,750 gp
Usage worn
Category Worn Item
Hummingbird wayfinders blend a few Staekhirn secrets into the original wayfinder design, allowing the wayfinder to gain mobility for a time and act as a spy. In addition to the effects of a wayfinder (Core Rulebook 617), a hummingbird wayfinder has the following activation.
LOPSG, page 122.
Item 8
Price 475 gp
Usage held in 2 hands; Bulk 2
Category Held
The handles of this +1 striking scythe are made from a dull, gray wood of bone-like consistency, and when you slice with it, a fluttering gust of hundreds of moths' wingbeats fills the air. If you're a devotee of Trishil, you can use this scythe as a divine focus, and with every Strike, it exudes a pallid cloud of powdery dust.
Secrets of Magic, page 185.
Item 11
Price 235 gp
Usage held in 2 hands; Bulk L
Activate Interact
Category Poison
Rendered from the fat of corporeal undead creatures and infused with ghoulish magic, this yellowish oil causes its victims to experience stabbing hunger pangs that only living flesh can abate. If you eat at least a mouthful of humanoid flesh, you ignore the enfeebled condition from hunger oil for 1 minute. While under the effect of hunger oil, you regain only half as many Hit Points from healing effects unless you've eaten at least a mouthful of humanoid flesh in the last minute.
Saving Throw DC 30 Fortitude; Onset 1 minute; Maximum Duration 6 minutes; Stage 1 enfeebled 2 (1 minute); Stage 2 enfeebled 3 (1 minute); Stage 3 enfeebled 4 (1d4 minutes)
Craft Requirements Supply one casting of ghoulish cravings.
AoE4, page 78.
Item 11
Price 235 gp
Usage held in 1 hand; Bulk L
Activate Interact
Category Poison
Rendered from the fat of corporeal undead creatures and infused with ghoulish magic, this yellowish oil causes its victims to experience stabbing hunger pangs that only living flesh can abate. If the victim eats at least a mouthful of humanoid flesh, it ignores the enfeebled condition from hunger oil for 1 minute.
Victims under the effect of hunger oil regain only half as many Hit Points from healing effects unless they've eaten at least a mouthful of humanoid flesh in the last minute.
Saving Throw DC 30 Fortitude; Onset 1 minute; Maximum Duration 6 minutes; Stage 1 enfeebled 2 (1 minute); Stage 2 enfeebled 3 (1 minute); Stage 3 enfeebled 4 (1d4 minutes)
Craft Requirements Supply one casting of ghoulish cravings.
Treasure Vault, page 69.
Item 17
Price 2,200 gp
Usage affixed to armor; Bulk —
Activate command; Trigger You attempt a saving throw against a possession effect; Requirements You are a master in Will saves.
Category Talisman
A shining onyx gemstone clutched in a pair of black steel jaws, this pendant is a potent defense against hostile spirits and other beings who commandeer the bodies of others. When you Activate it, you gain a +4 item bonus to your saving throw against the triggering effect. If your result prevents you from being possessed, the creature that attempted to possess you is subject to a DC 37 bind soul spell, which can trap it in the talisman as if it had recently died. The talisman's magic is exhausted after use, but a soul trapped this way remains imprisoned inside, as detailed in the spell description. Starting at the end of its next turn, the trapped creature gets a new save to end the effect at the end of each of its turns.
Treasure Vault, page 94.
Item 4
Price 80 gp
Usage worn; Bulk —
Category Worn Item
A hunter's arrowhead is meant to be worn as a charm, such as a pendant, or carried in a pocket or quiver. The arrowhead is etched with images sacred to the elven god Ziris. While you wear or carry the arrowhead, it infuses you with great skill at hunting, and you gain a +1 item bonus to Survival checks and attack rolls against any creature you've currently designated as your prey with Hunt Prey. A hunter's arrowhead is also a religious symbol of Ziris.
Treasure Vault, page 153. Originally in AoA1.
Item 2
Price 6 gp
Usage affixed to armor; Bulk —
Activate envision; Trigger An undetected enemy hits you with an attack; Requirements You are trained in Survival.
Category Talisman
This talisman is a ring of dried, interwoven leaves. When you activate the hunter's bane, you sense the exact location of the attacker, making it hidden from you instead of undetected. If the attacker is behind lead, the hunter's bane fails and is wasted.
Core Rulebook, page 567.
Item 3
Price 60 gp
Category Weapon
Stealthy hunters and rogues can use this +1 magic shortbow to attack from hiding. If you use this bow to Strike a target that can't see you and you get a critical hit, the target takes an extra 1d6 damage (this is in addition to sneak attack damage if you're a rogue).
Beginner Box, page 51.
Item 4
Price 80 gp
Usage worn; Bulk L
Category Worn Item
While wearing this silver religious symbol of Miastox, you can cast the disrupt undead cantrip as an innate divine spell.
Item 23
Usage held in 1 hand; Bulk 1
Category Artifact
Hunter's Dawn is a +3 greater striking speed ghost touch club. However, the notched head of the weapon marks it as an atlatl, an ancient tool used for throwing darts and javelins. You can use Hunter's Dawn with a mundane dart or javelin like you would use a bow with an arrow; when you do so, the range of the dart or javelin is doubled, and the dart or javelin uses Hunter's Dawn to determine its attack modifier and damage dice.
The number of additional targets hit in this way is equal to the number of actions you spend to activate this ability (one additional target if you used one action, two additional targets for two actions, and so forth).
Destruction Hunter's Dawn can be destroyed only by placing it on the funeral pyre of a dead god.
Item 5
Price 25 gp
Usage held in 2 hands; Bulk L
Activate Interact
Category Poison
This venom erodes its target's defenses, aiding the spider in securing prey.
Saving Throw DC 21 Fortitude; Maximum Duration 6 rounds; Stage 1 1d10 poison damage and flat-footed (1 round); Stage 2 1d12 poison damage, clumsy 1, and flat-footed (1 round); Stage 3 2d6 poison damage, clumsy 2, and flat-footed (1 round)
Core Rulebook, page 552.
Item 4
Price 180 gp; Ammunition 100 hwacha arrows (2 gp, 1 Bulk)
Usage mounted (black powder); Space 6 feet high, 8 feet long, 6 feet wide
Crew 1 to 4
AC 16; Fort +11, Ref +4
Hardness 5, HP 40 (BT 20); Immunities object immunities
Speed 25 feet (pulled or pushed)Rather than a shoot a single, large projectile like a boulder, the hwacha fires dozens of rocket-propelled arrows at once. The frame of the hwacha holds 100 tubes, each loaded with an arrow or a small bundle of arrows wrapped with a small amount Fiend's Mouth Cannon Hwacha of black powder and attached to a fuse. By lighting a master fuse, you can make all of the arrows fire in rapid succession.
Guns & Gears, page 175.
Item 8
Price 100 gp
Usage held in 1 hand; Bulk L
Activate Interact
Category Poison
A synthetic adrenaline supplement that increases awareness and reaction time.
Saving Throw DC 25 Fortitude; Maximum Duration 1 minute; Stage 1 quickened and can use the additional action to Step or Stride (1 round); Stage 2 stupefied 2 (1 round); Stage 3 drained 2 and stupefied 2 (1 round)
LOL, page 81.