CREATURE 12
Female ghost sorcerer (Bestiary 166)
Perception +22; darkvision, magic sense
Languages Aklo, Common, Undercommon
Skills Arcana +23, Diplomacy +23, Intimidation +25, Occultism +26, Religion +22, Stealth +22
Str -5 Dex +4 Con +0 Int +5 Wis +4 Cha +7
Magic Sense (detection, divination) Traemeik can sense the presence of magic auras as though she were always using a 1st-level detect magic spell. When she Seeks, she gains the benefits of a 3rd-level detect magic spell on things she sees.
Site Bound (lowest three levels of the Abomination Vaults)
AC 30; Fort +16, Ref +22, Will +20; +1 status to all saves vs. magic
HP 175, negative healing, rejuvenation; Immunities death effects, disease, paralyzed, poison, precision, unconscious; Resistances all damage 10 (except force, ghost touch, or positive; double resistance vs. non-magical)
Rejuvenation (divine, necromancy) When Traemeik is destroyed, she re-forms in 2d4 days within the Empty Vault (though she can reduce that time by empowering herself with glimmers of Vaethiak's essence using the Ebon Fulcrum Lens). Traemeik can only be permanently destroyed if she enacts her full revenge on Shoumeistai or if Vaethiak devours her soul.
Speed fly 25 feet
Melee ghostly hand +24 (agile, finesse, magical), Damage 3d8+12 negative
Occult Spontaneous Spells DC 33, attack +25; 6th (4 slots) dispel magic, feeblemind, phantasmal calamity, true seeing; 5th (4 slots) black tentacles, crushing despair, illusory scene, tongues; 4th (4 slots) confusion, globe of invulnerability, phantasmal killer, spell immunity; 3rd (4 slots) mind reading, nondetection, paralyze, vampiric touch; 2nd (4 slots) death knell, see invisibility, telekinetic maneuver, touch of idiocy; 1st (4 slots) mindlink, ray of enfeeblement, spider sting, true strike; Cantrips (6th) daze, ghost sound, mage hand, message, read aura, shield, telekinetic projectile
Sorcerer Bloodline Spells DC 33, 2 Focus Points; 6th aberrant whispers, tentacular limbs
Rituals DC 33; legend lore, planar binding, teleportation circle
Blood Magic Each time Traemeik casts a sorcerer bloodline spell or an aberrant bloodline granted spell, she can grant herself or a target of the spell a +2 status bonus to Will saving throws for 1 round.
Corrupting Gaze Traemeik stares at a creature she can see within 30 feet. The target takes 9d6 mental damage (DC 33 basic Will save). A creature that fails its save is also stupefied 1 for 1 minute.
Haunted Lighthouse Frequency once every 10 minutes; Effect Traemeik extends her presence throughout the lowest three levels of Khufaeth until the end of her next turn. She can see with the benefits of all-around vision and can make ghostly hand attacks or use special abilities originating from any surface in this area.
Quickened Casting Frequency once per day; Effect If Traemeik's next action is to cast a sorcerer spell of 4th level or lower, she reduces the number of actions to cast it by 1 (minimum 1 action).
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