Death Knell

SPELL 2

death necromancy 

Traditions divine, occult

Cast [>>] somatic, verbal

Range touch; Targets 1 living creature that has 0 HP

Saving Throw Will

You snuff the life out of a creature on the brink of death. The target must attempt a Will save. If this kills it, you gain 10 temporary HP and a +1 status bonus to attack and damage rolls for 10 minutes.

Critical Success The target is unaffected.Success The target's dying value increases by 1.Failure The target dies.

Core Rulebook, page 328.

Open Death Knell in the interactive spells list or browse all spells starting with D.