Staemaid Eats-the-eaters

CREATURE 15

unique ce large aberration 

Female gug necromancer (Bestiary 198)

Perception +26; darkvision

Languages Aklo, Common, Draconic, Undercommon

Skills Acrobatics +26 (+30 to Squeeze), Arcana +29, Athletics +28, Deception +21, Occultism +27, Stealth +24, Survival +22

Str +7 Dex +3 Con +4 Int +6 Wis +3 Cha +0

Items religious symbol of Graifeir, spellbook

AC  37; Fort +29, Ref +23, Will +26

HP 275

Attack of Opportunity [R]

Speed 40 feet, climb 20 feet

Melee [>] jaws +30 (reach 15 feet), Damage 3d12+13 piercing

Melee [>] claw +30 (agile, reach 15 feet), Damage 3d8+13 slashing

Arcane Prepared Spells DC 36, attack +28; 8th horrid wilting (×2), maze; 7th entrancing eyes, vampiric exsanguination, warp mind (×2); 6th acid arrow, phantasmal calamity, purple worm sting, wall of force; 5th blood feast, cloudkill, lightning bolt, prying eye; 4th confusion, false life, freedom of movement, resilient sphere; 3rd blindness, glyph of warding, slow, vampiric touch; 2nd acid arrow, grim tendrils, hideous laughter, see invisibility; 1st fear (×2), mending, ray of enfeeblement; Cantrips (8th) chill touch, daze, detect magic, light, read aura

Wizard School Spells DC 36, 1 Focus Points; 8th call of the grave, life siphon

Arcane Rituals DC 36; create undead, inveigle, statuette

Eerie Flexibility Despite her size, Staemaid's multiple joints allow her to fit through tight spaces as if she were a Medium creature. While Squeezing, she can move at her full Speed.

Enervating Tug [F] (necromancy) Frequency once per turn; Requirements Staemaid's most recent action was to cast a non-cantrip necromancy spell; Effect Staemaid drains away the life force from a creature targeted by the spell, with a result depending on its Fortitude save (DC 36). This effect is magical and can be counteracted with dispel magic (Level 15, DC 36). This ability cannot affect a creature that critically succeeded at the spell's saving throw, if any. Critical Success No effect.Success Enfeebled 1 for 1 round.Failure Fatigued.Critical Failure Fatigued, and rest does not remove the creature's fatigued condition for 1 week.

Furious Claws [>>] Staemaid makes up to three claw Strikes, each against a different target. These attacks all count toward Staemaid's multiple attack penalty, but the penalty doesn't increase until after she makes all her attacks.

Rend [>] claw

Extinction Curse #4: Siege of the Dinosaurs, page 87.

Open Staemaid Eats-the-eaters in the interactive creatures list or browse all creatures starting with S.