Rituals: S

3 rituals, from Shadow Double to Statuette.

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Shadow Double · Simulacrum · Statuette

Shadow Double

Ritual 4

rare illusion 

Cast 1 day; Cost a small item of personal significance to the creature to be duplicated (such as an item of clothing they wear everyday or a memento of a romantic tryst), plus rare oils, minerals, and pigments with a total value of 300 gp; Secondary Casters 3

Primary Check Arcana or Occultism (master, the check has the secret trait); Secondary Checks Arcana, Nature, Occultism, Religion, or Society (whichever is required to Recall Knowledge about the creature being duplicated); Crafting; Deception

Targets 1 living creature

You create an illusory duplicate of the target creature by drawing shadowy material from the Laetreth and sculpting it into a semi-solid form. The shadow double is a 4th-level creature with no special abilities. If it needs to attempt a roll or use a DC, use the moderate number for a monster (GM Core 113), except as noted below. It doesn't have any specific memories from the target, but it can use information about the creature gained from any of the casters to Impersonate the target. It looks exactly like the target and has a Deception modifier to Impersonate that creature equal to the modifier of the secondary spellcaster who rolled the Deception check, with a +4 status bonus.

Though it doesn't have any of the original's special abilities, like a dragon's breath, illusions allow it to appear to use those abilities; they just never seem to have an effect. For instance, against a double's dragon's breath, all creatures in the area seem to critically succeed at their saving throws and take no damage. Creatures can attempt to disbelieve the illusion by attempting a Perception check against the Deception DC of the secondary spellcaster who rolled the Deception check.

Critical Success You create the shadow double. It has the minion trait and is under your absolute control. You gain a direct mental link with the shadow double and can spend an action to command the shadow double via this link, even at a distance.Success As a critical success, but there is no special link between you and the shadow double. You must spend an action to command it verbally or by some other means.Failure The ritual fails and has no effect.Critical Failure The shadow double is created, but it isn't your minion and is hostile to all the casters. It does everything it can to destroy them, but if it can't immediately slay them, the shadow double tries to escape and plots their demise.

Player Core 2, page 270.

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Simulacrum

Ritual 4

uncommon illusion 

Cast 1 day; Cost a piece of hair, drop of blood, or other part of the creature to be duplicated, plus rare oils, minerals, and pigments with a total value of 300 gp; Secondary Casters 3

Primary Check Arcana or Occultism (master, the check has the secret trait); Secondary Checks Arcana, Nature, Occultism, Religion, or Society (whichever is required to Recall Knowledge about the creature being duplicated); Crafting, Deception

Range 20 feet; Targets 1 living creature

You create an illusory duplicate of the target creature by animating ice or snow sculpted in its shape. The simulacrum is a 4th-level creature with no special abilities. If it needs to attempt a roll or use a DC, use the moderate number for a monster, except as noted below. It doesn't have any specific memories from the target, but it can use information about the creature gained from any of the casters to Impersonate the target. It looks exactly like the target and has a Deception modifier to Impersonate that creature equal to the modifier of the secondary spellcaster who rolled the Deception check, with a +4 status bonus.

While it doesn't have any of the original's special abilities, like a dragon's breath weapon, the illusions that make up the simulacrum allow it to appear to use those abilities; they just never seem to have an effect. For instance, against a simulacrum dragon's breath weapon, all creatures in the area seem to critically succeed at their saving throws and take no damage. Creatures can attempt to disbelieve the illusion by attempting a Perception check against the Deception DC of the secondary spellcaster who rolled the Deception check.

Critical Success You bring the simulacrum to life. It has the minion trait and is under your absolute control. You gain a direct mental link with the simulacrum and can spend an action to command the simulacrum via this link, even at a distance.Success As a critical success, but there is no special link between you and the simulacrum. You must spend an action to command it verbally or by some other means.Failure The ritual fails and has no effect.Critical Failure The simulacrum awakens, but it isn't your minion and is hostile to all the casters. It does everything it can to destroy them, but if it can't immediately slay them, the simulacrum tries to escape and plots their demise.

Advanced Player’s Guide, page 244.

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Statuette

Ritual 6

rare polymorph 

Cast 1 hour; Secondary Casters 2

Primary Check Arcana (expert); Secondary Checks Crafting, Occultism

Range 10 feet; Targets 1 freestanding, non-magical object no larger than 3,000 cubic feet (the size of a Huge creature)

This ritual is a variant of the shrink item spell that allows for the transformation of significantly larger items. You transform the object into a tiny statuette of itself that is Light Bulk. The ritual does not shrink any creatures inside or on top of the item when it is transformed. The item remains in statuette form until the ritual's duration expires or until a creature places it on a stable surface and uses a 10-minute activity to Interact with the item to enlarge it. When restored to its normal size, the object simply pushes other creatures and objects aside or harmlessly contains them, as a magic item with the structure trait.

Your Arcana check determines how long the object remains in statuette form.

Critical Success The object remains a statuette for 1 week.Success The object remains a statuette for 1 day.Failure You fail to shrink the object.Critical Failure You fail to shrink the object, and the highest-level item you carry of light Bulk or more shrinks to a tiny, unusable figurine of itself, weighing negligible bulk, for 1 week.

Extinction Curse #4: Siege of the Dinosaurs, page 75.

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