CREATURE 20
Variant norn (Bestiary 2 184)
Perception +39; detect magic, greater darkvision, lifesense [object Object] feet, true seeing
Languages Common, Jotun, Sylvan; tongues
Skills Deception +35, Intimidation +37, Lore (all) +32, Occultism +38, Religion +32, Stealth +36, Thievery +34
Str +7 Dex +6 Con +7 Int +10 Wis +6 Cha +7
Deny Fate (misfortune) When Falariadrias rolls initiative, enemies she can see within 120 feet that are also rolling initiative automatically roll a 1.
AC 46; Fort +35, Ref +30, Will +36; +1 status to all saves vs. magic
HP 400, regeneration 15 (deactivated by cold iron); Immunities flat-footed, negative; Weaknesses cold iron 20; Resistances acid 20
Speed 35 feet, fly 35 feet
Melee caustic shears +38 (deadly 2d12, magical, reach 10 feet, versatile p), Damage 4d6+15 slashing plus 5d6 acid and shadow corrosion
Melee acid stream +38 (agile, magical, reach 10 feet), Damage 4d10+15 acid plus shadow corrosion
Occult Innate Spells DC 42; 10th shadow blast (acid only), shadow siphon, time stop; 9th power word kill, weird; 8th maze, wind walk; 7th dispel magic (at will), read omens (at will), spellwrack (at will); Constant (10th) detect magic, mind blank, tongues, true seeing
Rituals DC 42; geas, legend lore
Fated When a creature is subject to a fortune effect from a norn and a misfortune effect from any source other than a norn (or vice versa), the norn's effect automatically counteracts the other effect and then takes place normally, rather than the two effects canceling each other out. If both the fortune and misfortune effect are from a norn, then the two cancel each other out as normal. At the GM's discretion, powerful entities related to fate or luck, like Vaevad, Doudraind, or Grobreil, count as a norn for the purpose of this ability.
Shadow Corrosion (acid, necromancy, occult) When Falariadrias deals acid damage with a Strike, she regains 10 Hit Points. The target must succeed at a DC 39 Fortitude save or become doomed 1 (doomed 2 on a critical failure).
Shadow Snip (acid, death, manipulate, necromancy, occult) Frequency three times per day; Effect Falariadrias produces a scrap of shadow linked to the fate of a creature within 100 feet of her, then snips it with her caustic shears. The target takes 100 acid damage (DC 42 basic Fortitude save). If the target is reduced to 0 Hit Points from this damage, it melts into a puddle of fetid acid and dies immediately. If the target failed the saving throw, it loses any acid resistance it has for 1 minute (1 day on a critical failure). A creature slain by Shadow Snip can't be restored to life except by miracle, wish, or similarly powerful magic, or by divine intervention. Regardless of the outcome of its save, a creature targeted by Shadow Snip becomes temporarily immune for 24 hours. The norn can't use Shadow Snip again for 1d4 rounds.
Shift Fate (divination, occult) Trigger A creature within 120 feet attempts a saving throw; Effect The creature rolls the save twice, and then Falariadrias decides which result applies. If she chooses the lower roll, this is a misfortune effect; if she chooses the higher roll, it's a fortune effect; if they're the same, she decides which trait to apply.
Open Falariadrias in the interactive creatures list or browse all creatures starting with F.