Companions and Familiars: D

5 companions and familiars, from Demon Eidolon to Dweomercat Cub.

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Demon Eidolon · Devotion Phantom Eidolon · Dragon Eidolon · Dromaeosaur · Dweomercat Cub

Demon Eidolon

Eidolon

demon eidolon fiend 

Tradition divine

Alignment must be chaotic evil

Home Plane The Abyss

Size medium or small

Suggested Attacks claw (slashing), jaws (piercing), horn (piercing), tail (bludgeoning), tentacle (bludgeoning), wing (bludgeoning)

Wrecker Demon Str 18, Dex 14, Con 16, Int 10, Wis 8, Cha 12; +2 AC (+3 Dex Cap)

Tempter Demon Str 12, Dex 18, Con 12, Int 10, Wis 10, Cha 16; +1 AC (+4 Dex Cap)

Skills Intimidation, Religion

Senses darkvision

Language Abyssal

Speed 25 feet

Eidolon Abilities Initial Demonic Strikes; Symbiosis Visions of Sin; Transcendence Blasphemous Decree

Demonic Strikes

Your eidolon's attacks are corrupted by the Abyss and imbued with pure evil and shifting chaos. All your eidolon's unarmed Strikes deal an extra 1 evil damage; as usual, this extra damage harms only good creatures or those with a weakness to evil damage. Additionally, choose one of your eidolon's unarmed attacks that deals physical damage; it gains the versatile trait for a different type of physical damage you choose.

Visions of Sin7th

Your demon is born of sin and can project the sin it is formed from into the minds of others. It gains the Visions of Sin activity.

Visions of Sin [>>]

eidolon emotion magical mental 

Frequency once per 10 minutes

Your eidolon summons images of its sin into the mind of a target creature within 30 feet, tormenting and confusing the target. The target must attempt a Will save against your spell DC with the following effects. The effects last until the end of your next turn, but your eidolon can use a single action, which has the concentrate trait, to extend the effects until the end of your next turn (like Sustaining a Spell), to a maximum duration of 1 minute. If the target is evil, it takes a –2 circumstance penalty to its save. Regardless of whether it succeeds, the target becomes temporarily immune for 1 day.

Critical Success The target is unaffected.Success The target can't use reactions.Failure The target is slowed 1 and can't use reactions.Critical Failure As failure, and the target is also confused for 1 round. The confusion can't be extended, but the other effects can.

Blasphemous Decree17th

Your demon utters indescribable words writhing with its associated sin. It can cast an evil divine decree once per day as a 9th-level spell. You are unaffected by this decree, even if you aren't evil. At 19th level, this becomes a 10th-level divine decree instead.

Secrets of Magic, page 62.

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Devotion Phantom Eidolon

Eidolon

eidolon ethereal phantom 

Tradition occult

Home Plane Etheral Plane

Size medium or small

Suggested Attacks fist (bludgeoning), tendril (bludgeoning), unarmed attacks shaped like a weapon

Stalwart Guardian Str 18, Dex 14, Con 16, Int 10, Wis 10, Cha 10; +2 AC (+3 Dex Cap)

Swift Protector Str 14, Dex 18, Con 16, Int 10, Wis 10, Cha 10; +1 AC (+4 Dex Cap)

Skills Medicine, Occultism

Senses darkvision

Language one common mortal language the eidolon spoke in life

Speed 25 feet

Eidolon Abilities Initial Dutiful Retaliation; Symbiosis Steadfast Devotion; Transcendence Devotion Aura

Dutiful Retaliation

Your eidolon deeply respects your assistance, and it extends its loyalty to you, attacking those who dare harm you. It gains the Dutiful Retaliation reaction.

Dutiful Retaliation [R]

eidolon occult transmutation 

Trigger An enemy within 15 feet of you hits you with a Strike and deals damage to you.

Requirements Your eidolon is within 15 feet of you.

Your eidolon instinctively flashes with ectoplasmic energy, allowing them to strike back against an enemy who dares to harm you. Your eidolon makes a melee unarmed Strike against the triggering enemy, even if that enemy isn't within your eidolon's reach.

Steadfast Devotion7th

Your eidolon's dedication makes it extremely challenging for your foes to bend its mind. Your eidolon gains a +2 circumstance bonus to saving throws against mental effects, and if they roll a success against such an effect, they get a critical success instead. If you have the shared resolve class feature and your eidolon rolls a critical failure against a mental effect, they get a failure instead.

Devotion Aura17th

After fighting at your side for so long, your eidolon has become as devoted to protecting you and your allies as it is to its original cause. It gains a 20-foot devotion aura, which has the abjuration, aura, and occult traits. Whenever one of your eidolon's allies within the aura takes damage, you can reduce the damage by your eidolon's Constitution modifier. You lose a number of Hit Points equal to half the amount by which the eidolon reduced the damage, rounded down. If the damage was lower than the Constitution modifier, base the damage you take on the actual amount of damage prevented.

Secrets of Magic, page 63.

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Dragon Eidolon

Eidolon

astral dragon eidolon 

Tradition arcane

Home Plane Astral Plane

Size medium

Suggested Attacks claw (slashing), jaws (piercing), horn (piercing), tail (bludgeoning), wing (bludgeoning)

Marauding Dragon Str 18, Dex 14, Con 16, Int 10, Wis 10, Cha 10; +2 AC (+3 Dex Cap)

Cunning Dragon Str 12, Dex 18, Con 12, Int 14, Wis 10, Cha 12; +1 AC (+4 Dex Cap)

Skills Arcana, Intimidation

Senses darkvision

Language Draconic

Speed 25 feet

Eidolon Abilities Initial Breath Weapon; Symbiosis Draconic Frenzy; Transcendence Wyrm's Breath

Breath Weapon

Your eidolon has a powerful breath weapon, which they are able to use regularly to wreak havoc upon your foes. They gain the Breath Weapon activity. Choose a damage type from among acid, cold, electricity, fire, negative, piercing, or poison, and choose whether the area is a 60-foot line or a 30-foot cone. Unless you chose piercing damage, both Breath Weapon and your eidolon gain the trait matching the damage type.

Breath Weapon [>>]

arcane eidolon evocation 

Your eidolon exhales a blast of destructive energy. Your eidolon deals 1d6 damage to all creatures in the area, with a basic Reflex save against your spell DC. The area and damage type of the Breath Weapon are chosen when the eidolon gains this ability. Your eidolon then can't use their Breath Weapon again for the next 1d4 rounds.

At 3rd level and every 2 levels thereafter, the damage increases by 1d6.

Draconic Frenzy7th

Your eidolon can make a furious assault, potentially recovering the use of their Breath Weapon. They gain the Draconic Frenzy activity.

Draconic Frenzy [>>]

eidolon 

Your eidolon makes one Strike with their primary unarmed attack and two Strikes with their secondary unarmed attack (in any order). If any of these attacks critically hits an enemy, your eidolon instantly recovers the use of their Breath Weapon.

Wyrm's Breath17th

Your eidolon can draw upon the power of wyrms to enhance the eidolon's Breath Weapon. Your eidolon gains the Wyrm's Breath free action.

Wyrm's Breath [F]

concentrate eidolon 

Your eidolon gathers the power of the mightiest wyrms to make its magical breath even more spectacular. If your eidolon's next action is to use Breath Weapon, both the number of damage dice and area of the Breath Weapon are doubled.

Secrets of Magic, page 63.

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Dromaeosaur

Companion

Size Small

Melee [>] jaws (finesse), Damage 1d8 piercing

Melee [>] talon (agile, finesse), Damage 1d6 slashing

Str +2 Dex +3 Con +2 Int -4 Wis +1 Cha +0

Hit Points 6

Skill Stealth

Senses scent 30 feet (imprecise), low-light vision

Speed 50 feet

Support Benefit Your raptor constantly darts into flanking position. Until the start of your next turn, it counts as being in its space or an empty space of your choice within 10 feet when determining whether you and your companion are flanking; you can choose a different space for each of your attacks.

Advanced Maneuver Darting Attack

Darting Attack [>]

The raptor Steps up to 10 feet and then Strikes, or Strikes and then Steps up to 10 feet.

Core Rulebook, page 216.

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Dweomercat Cub

Familiar

beast 

Required Number of Abilities 4

Granted Abilities darkvision, scent, speech

Alter Gigaibeil [>] (abjuration, arcane) Frequency once per 10 minutes; Requirements The dweomercat cub was targeted by a spell or was within the area of a spell as it was cast since its last turn; Effect The dweomercat cub gains an effect related to the school of the triggering spell. Other than the damage, the effect lasts for 1d4 rounds or until the dweomercat cub Dismisses the effect, whichever comes first.

Detect Magic Your dweomercat cub can cast 1st-level detect magic as an arcane innate spell.

LOPSG, page 122.

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