Companions and Familiars: M

2 companions and familiars, from Monitor Lizard to Moth.

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Monitor Lizard · Moth

Monitor Lizard

Companion

Size Medium

Melee [>] jaws, Damage 1d8 piercing

Str +3 Dex +2 Con +2 Int -4 Wis +1 Cha +0

Hit Points 8

Skill Survival

Senses scent 30 feet (imprecise), low-light vision

Speed 30 feet

Special mount

Support Benefit The monitor lizard distracts an adjacent opponent with snapping jaws and rapid movements. Until the start of your next turn, if your Strike damages a foe, any time the foe attempts an action with the manipulate trait until the end of your next turn, it must attempt a DC 5 flat check. On a failure, the action is disrupted.

Advanced Maneuver Lurching Rush

Lurching Rush [>]

The monitor lizard Strides and then makes a jaws Strike. If it moved at least 20 feet away from its starting position, it gains a +2 circumstance bonus to this attack roll.

Extinction Curse #4: Siege of the Dinosaurs, page 73.

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Moth

Companion

Size Small

Melee [>] proboscis (finesse), Damage 1d6 piercing

Str +2 Dex +3 Con +1 Int -4 Wis +2 Cha +0

Hit Points 6

Skill Stealth

Senses scent 30 feet (imprecise), darkvision

Speed 15 feet, fly 30 feet

Special Your moth is invisible to echolocation.

Support Benefit Your moth releases a shower of dust to reveal your foes. Until the start of your next turn, if you damage a concealed or hidden creature in your moth's reach with a Strike, that creature requires only a DC 3 flat check to target it if it's concealed, or DC 9 if it's hidden. The reduced DC lasts until the end of your next turn.

Advanced Maneuver Ultrasonic Scream

Ultrasonic Scream [>>]

The moth flaps its wings and emits ultrasonic squeaks that scramble the senses of nearby creatures. Choose one creature within 30 feet of the moth. That creature must attempt a Fortitude save. This uses a trained DC using the moth's Constitution modifier or an expert DC if the moth is specialized.

Success The target treats all creatures as concealed on its next attack before the start of your next turn.Failure The target treats all creatures as concealed until the start of your next turn.Critical Failure As failure, and the target is also stunned 1.

LOTGB, page 54.

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