Companions and Familiars: H

2 companions and familiars, from Horse to Hyena.

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Horse · Hyena

Horse

Companion

Size Medium or Large

Melee [>] hoof (agile), Damage 1d6 bludgeoning

Str +3 Dex +2 Con +2 Int -4 Wis +1 Cha +0

Hit Points 8

Skill Survival

Senses scent 30 feet (imprecise), low-light vision

Speed 40 feet

Special mount

Support Benefit Until the start of your next turn, if you're mounted on your horse and moved 10 feet or more on the action before a melee Strike, add a circumstance bonus to damage for that Strike equal to twice the number of weapon damage dice. If your weapon already has the jousting weapon trait, increase the trait's damage bonus by 2 per die instead.

Advanced Maneuver Gallop

Gallop [>>]

move 

The horse Strides twice at a +10-foot circumstance bonus to Speed.

Core Rulebook, page 216.

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Hyena

Companion

Size Small

Melee [>] jaws (finesse), Damage 1d8 piercing

Str +2 Dex +3 Con +2 Int -4 Wis +1 Cha +0

Hit Points 6

Skill Intimidation

Senses scent 30 feet (imprecise), low-light vision

Speed 40 feet

Support Benefit The hyena mockingly yowls at your enemies and bites at them when you create an opening. Until the start of your next turn, each time you hit a creature in the hyena's reach with a Strike, the creature becomes frightened 1.

Advanced Maneuver Gnaw

Gnaw [>]

Requirements The animal companion's last action was a successful jaws Strike

The Strike's target takes 1d6 persistent bleed damage and takes a –10-foot status penalty to its Speed until it removes the bleed damage. If the hyena is a specialized animal companion, the persistent bleed damage increases to 2d6.

Age of Ashes #5: Against the Scarlet Triad, page 80.

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