2 companions and familiars, from Horse to Hyena.
Companion
Size Medium or Large
Melee hoof (agile), Damage 1d6 bludgeoning
Str +3 Dex +2 Con +2 Int -4 Wis +1 Cha +0
Hit Points 8
Skill Survival
Senses scent 30 feet (imprecise), low-light vision
Speed 40 feet
Special mount
Support Benefit Until the start of your next turn, if you're mounted on your horse and moved 10 feet or more on the action before a melee Strike, add a circumstance bonus to damage for that Strike equal to twice the number of weapon damage dice. If your weapon already has the jousting weapon trait, increase the trait's damage bonus by 2 per die instead.
Advanced Maneuver Gallop
Gallop
The horse Strides twice at a +10-foot circumstance bonus to Speed.
Core Rulebook, page 216.
Companion
Size Small
Melee jaws (finesse), Damage 1d8 piercing
Str +2 Dex +3 Con +2 Int -4 Wis +1 Cha +0
Hit Points 6
Skill Intimidation
Senses scent 30 feet (imprecise), low-light vision
Speed 40 feet
Support Benefit The hyena mockingly yowls at your enemies and bites at them when you create an opening. Until the start of your next turn, each time you hit a creature in the hyena's reach with a Strike, the creature becomes frightened 1.
Advanced Maneuver Gnaw
Gnaw
Requirements The animal companion's last action was a successful jaws Strike
The Strike's target takes 1d6 persistent bleed damage and takes a –10-foot status penalty to its Speed until it removes the bleed damage. If the hyena is a specialized animal companion, the persistent bleed damage increases to 2d6.