Companions and Familiars: E

1 companions and familiars, from Elemental Wisp to Elemental Wisp.

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Elemental Wisp

Elemental Wisp

Familiar

elemental 

Required Number of Abilities 3

Granted Abilities accompanist, speech

Elemental Choose air, earth, fire, or water. Your wisp is a wisp of that element and gains that trait. Your wisp gains a familiar ability depending on its element. Air wisps gain flight, earth wisps gain burrower, fire wisps gain greater resistance (fire), and water wisps gain amphibious.

Resonance (aura) 30 feet. Your wisp vibrates at a frequency attuned to their element, resonating with and empowering all effects sharing that trait. Creatures in the area gain a +1 status bonus to damage rolls for effects with the same elemental trait as your wisp (air, earth, fire, or water).

LOTGB, page 35.

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