Companions and Familiars: P

6 companions and familiars, from Pangolin to Psychopomp Eidolon.

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Pangolin · Pipefox · Plant Eidolon · Polong · Poppet · Psychopomp Eidolon

Pangolin

Companion

Size Medium

Melee [>] body, Damage 1d8 bludgeoning

Melee [>] claw (agile), Damage 1d6 slashing

Str +3 Dex +2 Con +2 Int -4 Wis +1 Cha +0

Hit Points 8

Skill Survival

Senses low-light vision

Speed 25 feet

Support Benefit Your pangolin tears at your enemies with its serrated plates. Until the start of your next turn, your Strikes that damage a creature in your pangolin's reach also deal 1d6 persistent bleed damage. If your pangolin is nimble or savage, the persistent bleed damage increases to 2d6.

Advanced Maneuver Defensive Curl

Defensive Curl [>]

The pangolin coils into a ball to defend itself. It gains a +2 circumstance bonus to AC. Any creature that hits the pangolin with a melee unarmed attack while it's in its Defensive Curl take 2d6 persistent bleed damage. The pangolin can't move, use its unarmed attacks, or take other actions that require it to use its limbs while in its Defensive Curl, but it can unfurl as a single action, ending the effects of Defensive Curl.

LOTGB, page 55.

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Pipefox

Familiar

beast 

Required Number of Abilities 5

Granted Abilities climber, darkvision, second opinion, skilled (two skills of your choice), speech

Divinatory Linguist Thanks to its innate tendency for divinations, your pipefox speaks and understands all languages you know (instead of just one) as well as one common language you don't know.

LOTGB, page 35.

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Plant Eidolon

Eidolon

eidolon plant 

Tradition primal

Home Plane Material Plane

Size medium

Suggested Attacks vine (bludgeoning), branch (bludgeoning), root (bludgeoning)

Guardian Plant Str 18, Dex 14, Con 16, Int 8, Wis 12, Cha 10; +2 AC (+3 Dex Cap)

Creeping Plant Str 12, Dex 18, Con 16, Int 8, Wis 14, Cha 10; +1 AC (+4 Dex Cap)

Skills Nature, Survival

Senses low-light vision

Language Sylvan

Speed 25 feet

Eidolon Abilities Initial Tendril Strike; Symbiosis Growing Vines; Transcendence Field of Roots

Tendril Strike

Your eidolon can stretch out vines and roots, attacking foes outside its reach. It gains the Tendril Strike action.

Tendril Strike [>]

eidolon 

Stretching to extend its body to its limits, your eidolon attacks a foe that would normally be beyond its reach. Your eidolon makes a melee unarmed Strike, increasing its reach by 5 feet for that Strike. If the unarmed attack has the disarm, shove, or trip trait, the eidolon can use the corresponding action instead of a Strike.

Growing Vines7th

Your eidolon's vines and branches lengthen even more. All your eidolon's melee unarmed attacks gain the reach trait.

Field of Roots17th

Your eidolon learns how to send its roots underground to hinder foes. It gains the Field of Roots activity.

Field of Roots [>>]

eidolon 

Your eidolon extends its roots underground to entangle and possibly damage all foes nearby. All enemies within your eidolon's reach take damage of the same type and amount as your eidolon's most damaging Strike, depending on their Reflex saves. Any ongoing effects of the save last until the enemy either Escapes or leaves your eidolon's reach. After using Field of Roots, your eidolon is immobilized until it takes a single action, which has the manipulate trait, to detach from the ground; this also ends any remaining effects on enemies from Field of Roots.

Critical Success The enemy is unaffected.Success The enemy takes no damage, but takes a –10 foot circumstance penalty to its Speeds.Failure The enemy takes half damage, takes a –10-foot circumstance penalty to its Speeds, and, at the end of each of its turns, takes half damage again.Critical Failure The enemy is immobilized, takes full damage, and, at the end of each of its turns, takes full damage again.

Secrets of Magic, page 65.

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Polong

Familiar

incorporeal undead 

Required Number of Abilities 8

Granted Abilities flier, lifelink, skilled (Society), speech

Polong Possession [>>] (incapacitation, mental, necromancy, occult, possession) The polong attempts to possess an adjacent corporeal creature. The creature must attempt a Will save against your class DC or spell DC, whichever is higher. On a failure, the polong merges into the creature's body for 1 minute (24 hours on a critical failure). The polong can observe through the creature's senses but is unable to control the creature. The possessed creature is drained 1 while the possession lasts. While possessing a creature, a polong can ignore the distance and line of effect limitation from its anchored incorporeality ability; when the possession ends, it immediately returns to the bottle if it's beyond range.

Anchored Incorporeality The anchor must be a bottle. Anchored Incorporeality

Undead Your familiar is undead. It has negative healing and is immune to death effects, disease, poison, and unconscious. It's destroyed at 0 HP.

Book of the Dead, page 40.

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Poppet

Familiar

construct 

Required Number of Abilities 1

Constructed Your poppet is immune to bleed, death effects, disease, doomed, drained, fatigued, healing, necromancy, nonlethal attacks, paralyzed, poison, sickened, and unconscious. It can recover Hit Points only via the Repair action and other methods that fix items, not from any form of Hit Point healing. It's destroyed at 0 HP.

Flammable Your poppet's components make it particularly vulnerable to fire. It gains weakness to fire equal to your level. You can spend an additional familiar ability, either permanently or on a per-day basis, to reinforce the poppet's construction, removing this weakness.

LOPSG, page 123.

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Psychopomp Eidolon

Eidolon

eidolon monitor psychopomp 

Tradition divine

Alignment must be true neutral

Home Plane The Vreitaistian

Size medium

Suggested Attacks beak (piercing), claw (slashing), fist (bludgeoning), jaws (piercing), unarmed attacks shaped like a weapon

Soul Guardian Str 18, Dex 14, Con 16, Int 10, Wis 12, Cha 8; +2 AC (+3 Dex Cap)

Scribe of the Dead Str 12, Dex 18, Con 16, Int 8, Wis 14, Cha 10; +1 AC (+4 Dex Cap)

Skills Intimidation, Religion

Senses darkvision

Language Requian

Speed 25 feet

Eidolon Abilities Initial Spirit Touch; Symbiosis Hidden Watcher; Transcendence Spirit Taker

Spirit Touch

Your eidolon's attacks possess a psychopomp's ability to harm the living and the dead. Your eidolon's unarmed Strikes affect incorporeal creatures as though etched with a ghost touch property rune and deal an extra 1 negative damage to living creatures and an extra 1 positive damage to undead.

Hidden Watcher7th

Your eidolon can render both of you unseen. Once per hour, it can cast invisibility targeting you, them, or both of you at once. If the spell targeted both of you, the spell ends for both of you if either of you uses a hostile action.

Spirit Taker17th

Your eidolon is particularly capable when it comes to handling bodiless spirits and putting undead to their final rest. Your eidolon can see incorporeal creatures inside of solid objects and can attack them with Strikes without penalty; an incorporeal creature in a solid object that takes damage from your eidolon's Strike is expelled from the object to the nearest available space, moving closer to your eidolon if possible.

Additionally, your eidolon can target or affect a creature projecting its consciousness (such as via project image) or possessing another creature, even if its body is elsewhere, though your eidolon must know about the possession or projection and choose to do so.

Finally, the spirit of an undead destroyed by your eidolon's Strikes is sent directly to the Vreitaistian for judgment; an undead with an ability to avoid such a fate automatically, such as a ghost's rejuvenation, can attempt a counteract check against your spell DC to return via that ability as normal. In that case, it uses its Will save modifier as its counteract modifier.

Secrets of Magic, page 66.

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