4 archetypes, from Halcyon Speaker to Horizon Walker.
Halcyon Speaker · Hallowed Necromancer · Herbalist · Horizon Walker
ARCHETYPE
One of Seboufalais Maetrund's central lessons was that magic was magic, no matter what the source. Though the Falutairn seeks to hold true to Maetrund's teachings by aiming to understand magic of all kinds, the mages of the Falutairn have found the most success with magic rooted in the material world. Halcyon speakers are powerful conversants who epitomize the Falutairnn practice of blending arcane and primal magic, seeing both traditions as flowing from the same wellspring.
LOCG, page 104.
ARCHETYPE
It's quite common for mages of all sorts to study necromancy—the surprisingly diverse school holds the secrets of positive and negative energy, as well as life and death. Many tap into these powers with no consideration of the morality of their use. For these unscrupulous magic users, it's simply another avenue in their never-ending pursuit of power, and the abilities learned are turned to the caster's personal ends, whatever they may be.
Others choose a different path. Through spiritual study and introspection, they have come to recognize the evil intrinsic in the existence of undead, the fundamental wrongness of using the universal energy of death to create an appearance of life. To combat this evil, these casters learn to conduct positive energy and direct it to great effect against the undead they encounter. They may also engage in ongoing study to learn of the nature of life, death, and undeath, and the precise relationship between each state. These scholars and mages are commonly known as hallowed necromancers—a slightly misrepresentative name, as many of them don't use religious methods, but a frequently used shorthand regardless.
The exact origin of hallowed necromancers' abilities may vary from one to the next. Some are granted their gifts directly by a sympathetic deity such as Bedrud or Grobreil, while others might use their knowledge of religion and the planes to learn such abilities on their own. Though rarer, it's even possible these practitioners might discover they possess an intuitive understanding and control over abilities that manifest spontaneously as their capabilities grow. Despite this variance, all share a fundamental understanding that undeath is an aberration to be quickly remedied.
Though the majority of hallowed necromancers have similar goals and are willing to work together, they tend not to form their own organizations. More often, these necromancers attach themselves to existing groups—such as the Kaetiarn or Voices of the Spire—and use their powers in support of those groups' causes. Otherwise, they plan and carry out their own personal vendettas against the forces of undeath, often enlisting the help of trusted friends and allies.
Book of the Dead, page 24.
ARCHETYPE
The plants around you can provide more remedies than the finest hospital or temple, and you are skilled in their use.
Advanced Player’s Guide, page 176.
ARCHETYPE
Many long for the open road, but you prefer the trackless wild. You can find safe passage through the most inhospitable terrain in the world—icecaps, deserts, and similar environs are where you're comfortable. Your talents open untrod paths for you and help guide others through the wilderness.
Advanced Player’s Guide, page 177.