Archetypes: F

8 archetypes, from Faligi Duelist to Folklorist.

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Faligi Duelist · Faloleis Heavenseeker · Falutairnn Attendant · Familiar Master · Fighter · Firework Technician · Flexible Spellcaster · Folklorist

Faligi Duelist

ARCHETYPE

uncommon 

You have sworn the Faligi swordpact and study the art of Faligi dueling, a famed school of bladecraft which has been passed down for over a millennium from the teachings of Baron Sirian Faligi. One day, you hope to demonstrate your skill at swordplay in order to become acknowledged as a true swordlord.

LOWG, page 35.

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Faloleis Heavenseeker

ARCHETYPE

uncommon 

Certain martial artists dedicate themselves to fighting in Brafalaisias's Challenge of Sky and Heaven; these individuals devote themselves to the esoteric mysteries of the sky and incorporate these lofty abilities into their martial arts maneuvers. You may have learned these skills from the Houses of Perfection in Brafalaisias, or from a practitioner of this style who left Brafalaisias bearing its secrets (such as Maeletheim Laethous). The Houses of Perfection focus on honing elemental powers, but the Faloleis heavenseeker isn't limited by the powers of air alone. This style's attacks emulate darting flashes of lightning and the crash of thunder from roiling storm clouds. A true practitioner masters control even over dense matter, causing the air to support its weight or bring it crashing down.

AoE2, page 78.

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Falutairnn Attendant

ARCHETYPE

uncommon 

Nainaend attendants have become full members of the Falutairn and begun to learn the secrets of the university. Not all Falutairnn attendants necessarily have this archetype, and this archetype doesn't represent the abilities of all attendants; rather, the archetype represents many of those who have affiliated with a branch and are pursuing conversant rank.

LOCG, page 101.

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Familiar Master

ARCHETYPE

From the wise owl perched on the wizard's shoulder to the crafty gremlin that serves the witch for their own reasons, the ghastly homunculus in the alchemist's lab to the clever monkey that picks the lock of the thief's cell, familiars have always served. Whether through rigorous training or a preternatural connection, yours serves better than most.

Advanced Player’s Guide, page 174.

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Fighter

ARCHETYPE

You have spent time learning the art of warfare, increasing your skill with martial arms and at wearing armor. With further training, you can become a true combat specialist.

Multiclass Fighter characters

The fighter archetype grants access to great feats for characters focusing on any combat style, and it's particularly helpful for characters looking to diversify their offensive abilities or focus on more powerful weapons.

  • Barbarian fighters can combine their talents with two-handed weapons with some of the fighter's two-handed feats to devastating effect.
  • Champion fighters focus on a style of combat exemplified by their deity. A shield-using champion benefits from the best of both worlds in shield feats.
  • Monk fighters are great at combining unusual weapon styles. For instance, a monks isn't hindered by a restriction to keep one hand free, because they want to punch you with that hand anyway.
  • Ranger fighters can either specialize in archery or use their fighter feats to pick up an unusual combat style combination.
  • Rogue fighters can make good use of fighter's free hand, two-weapon fighting, or archery feats.
  • Spellcaster fighters benefit greatly from the additional weapon proficiencies, and fighter is a solid choice for any spellcaster of a particularly martial bent.

Core Rulebook, page 226.

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Firework Technician

ARCHETYPE

uncommon 

The brilliant display of cascading lights and flickering aerial flowers, the thunderous boom, the sizzling crackle, and piercing screech—these are the stock and trade of your craft. You know how to perfectly pair light and sound to create fireworks displays that can amaze children and adults, comfort friends, and even confound your foes.

As a fireworks technician, you might be an itinerant wanderer, roaming from town to town and developing your craft on your own. In that case, you make a living on the road, selling fireworks to the townsfolk, setting up public displays upon request and receipt of payment, and even tailoring individualized performances to those wealthy or interesting enough to be worthy of receiving their own private show.

On the other hand, you might be part of an established fireworks house from Moutriavriam or Mikonein and rely on teamwork to perfect your various formulas and displays. Hoping to produce the next great innovation in fireworks technology, you often send back the notes from your studies and field demonstrations to esteemed colleagues from your fireworks house, seeking their opinions on your next big idea.

Describing your Fireworks Display

As a firework technician, the exact visuals of your character's special abilities might matter significantly to you. No two firework technicians use exactly the same fireworks display, even if they come from the same fireworks house and both use the same feat to generate the display. In fact, it's likely that when you use a feat from the firework technician archetype, the resulting display remains a bit different each time as you tinker, perfect, and refine your technique. Even so, you probably have a few themes that you prefer for each of your firework technician feats. For instance, your Coughing Dragon Display might appear in the sinuous serpentine shape of a literal imperial dragon, coughing out glittering trails. It might also resemble a simple series of geometric shapes, an enigmatic spiraling aeon trailing off in a shape with radial symmetry, a pattern shaped like a tree blossoming with flowers in the sky, or anything else you can imagine. To help your fellow players visualize what your character is doing, you might come up with some go-to descriptions or draw art depicting some of your favorite displays.

Guns & Gears, page 134.

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Flexible Spellcaster

ARCHETYPE

You've learned how to cast spells flexibly, blending the best elements of spontaneous and prepared spellcasting at the cost of casting fewer spells each day.

Flexible Spell Preparation1st

This class feature alters your spellcasting class feature (such as Arcane Spellcasting for the wizard or Divine Spellcasting for the cleric). If you choose this class archetype, you must select Flexible Spellcaster Dedication as your 2nd-level class feat.

Prerequisites: You must have a class, such as clerics, druids, witches, and wizards, that prepares spells in spell slots using the same number of prepared spells per day.

Flexible Spellcaster Adjustments: You learn spells as normal for your class (a wizard uses a spellbook, a witch teaches spells to their familiar, and so on), but change your spellcasting from your class as follows.

  • You can cast fewer spells each day. Your number of spell slots per day don't advance from 2 to 3 spells at even levels (see Table 5—1).
  • Reduce the number of cantrips you gain from your class by 2. This archetype doesn't change the way you prepare cantrips.
  • During your daily preparations, you prepare a spell collection rather than preparing spells into each spell slot individually. The number of spells in your spell collection each day equals the total number of spell slots you get each day from your class spells. Select these spells from the same source as normal, such as from a spellbook for a wizard.
  • You can cast any of the spells in your collection by using a spell slot of an appropriate level. For instance, if you were level 1 and had feather fall and magic missile in your spell collection, you could cast feather fall twice that day, magic missile twice, or each spell once.
  • Extra spell slots you gain that have additional restrictions, like the wizard's specialist school spells or the cleric's divine font spells, don't change due to this archetype, nor do such spells count toward the number of spells you place in your spell collection. See the Restricted Spell Slots sidebar.

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Restricted Spell Slots

When applying this archetype to a class that grants additional spell slots with restrictions, such as the specialist wizard's specialist school spells or the cleric's divine font, you still gain those additional slots, but they work as normal for your class, and they don't add more spells to your spell collection. A healing font grants you additional spell slots to cast heal spells of the highest level you can cast, but doesn't add heal to your spell collection. A harming font does the same for the harm spell. As a specialist wizard, you prepare one spell per level from your specialty school, which also aren't added to your spell collection.

Heightening Spells

Once you gain 2nd-level spells, you can heighten any spell in your spell collection to any level you can cast, similar to a spontaneous spellcaster's signature spells. The only restriction is that you must select at least one 1st-level spell for your collection each time you prepare, ensuring that you can use all your spell slots each day.

Adjucidating Class Feats and Features

Some of your class feats or features might rely on the fact that you prepare spells in spell slots. While some class feats might no longer work or be necessary with the flexible spellcaster archetype, in many cases you can make a simple replacement and continue using the class feat. The following class feats simply require replacing "a spell you have prepared" or "a prepared spell" for "a spell in your collection" or "a spell slot." For example, in Counterspell, you'd replace "a spell you have prepared" in the trigger for "a spell in your collection" and "expend a prepared spell" for "expend a spell slot." Similarly, in arcane bond, you'd replace "cast one spell you prepared today and already cast" with "cast one spell in your collection you've already cast today."

The Counterspell and Leyline Conduit feats in the Core Rulebook need these substitutions, as does Form Retention from the Advanced Player's Guide. Spell Mastery provides additional restricted spells, like divine font or specialist spells; you can take it, but it doesn't add to your collection and works like normal prepared spells.

Disallowed Feats

The following feats from the Core Rulebook aren't available for a flexible spellcaster: Call of the Wild, Clever Counterspell, Infinite Possibilities, Reprepare Spell, and Spell Combination. The disallowed feats from the Advanced Player's Guide are as follows: Elemental Summons, Miraculous Possibility, Rites of Convocation, and Rites of Transfiguration.

Secrets of Magic, page 209.

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Folklorist

ARCHETYPE

uncommon 

Folklorists are welcome across the Falalugreid Expanse for the entertaining stories they tell and the counsel they impart. However, those who take the art of storytelling to the next level can produce magical effects based on their understanding of stories and their firm belief that life conforms to the contours of these tales. While many such folklorists are benevolent, terms like hero and villain are notoriously relative, changing to fit the perspective of the storyteller.

Strength of Thousands #2: Spoken on the Song Wind, page 78.

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